SPIRV-Cross/reference/shaders-hlsl/asm/comp/global-parameter-name-alias.asm.comp

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ByteAddressBuffer ssbo : register(t1);
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
void Load(uint size)
{
int byteAddrTemp = int(size >> uint(2));
uint4 data = uint4(ssbo.Load(byteAddrTemp * 4 + 0), ssbo.Load((byteAddrTemp + 1) * 4 + 0), ssbo.Load((byteAddrTemp + 2) * 4 + 0), ssbo.Load((byteAddrTemp + 3) * 4 + 0));
}
void _main(uint3 id)
{
uint param = 4u;
Load(param);
}
void comp_main()
{
uint3 id = gl_GlobalInvocationID;
uint3 param = id;
_main(param);
}
[numthreads(1, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}