25 lines
439 B
GLSL
25 lines
439 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct type_Foo
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{
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float4 a[1];
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char _m1_pad[12];
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float b;
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};
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struct main0_out
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{
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float2 out_var_SV_Target [[color(0)]];
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};
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fragment main0_out main0(constant type_Foo& Foo [[buffer(0)]])
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{
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main0_out out = {};
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out.out_var_SV_Target = (float2(Foo.a[0][0u], Foo.a[1][0u]) + float2(Foo.a[0][1u], Foo.a[1][1u])) + float2(Foo.b);
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return out;
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}
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