2018-02-15 09:52:56 +00:00
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in mediump int vA;
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layout(location = 1) flat in mediump int vB;
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void main()
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{
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FragColor = vec4(0.0);
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2019-12-02 21:17:21 +00:00
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mediump int _49;
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2018-09-27 09:10:22 +00:00
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mediump int _58;
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2019-12-02 21:17:21 +00:00
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for (mediump int _57 = 0, _60 = 0; _57 < vA; _60 = _58, _57 += _49)
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2018-02-15 09:52:56 +00:00
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{
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2018-03-24 03:16:18 +00:00
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if ((vA + _57) == 20)
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2018-02-15 09:52:56 +00:00
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{
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2018-03-24 03:16:18 +00:00
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_58 = 50;
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2018-02-15 09:52:56 +00:00
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}
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else
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{
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2018-03-24 03:16:18 +00:00
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_58 = ((vB + _57) == 40) ? 60 : _60;
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2018-02-15 09:52:56 +00:00
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}
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2019-12-02 21:17:21 +00:00
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_49 = _58 + 10;
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FragColor += vec4(1.0);
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2018-02-15 09:52:56 +00:00
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}
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}
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