2017-11-22 11:08:06 +00:00
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#version 100
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precision mediump float;
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precision highp int;
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struct Inputs
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{
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highp vec4 a;
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highp vec2 b;
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};
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2018-01-09 09:40:34 +00:00
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varying highp vec4 vin_a;
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varying highp vec2 vin_b;
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2017-11-22 11:08:06 +00:00
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void main()
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{
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2018-01-09 09:40:34 +00:00
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gl_FragData[0] = ((((Inputs(vin_a, vin_b).a + Inputs(vin_a, vin_b).b.xxyy) + Inputs(vin_a, vin_b).a) + Inputs(vin_a, vin_b).b.yyxx) + vin_a) + vin_b.xxyy;
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2017-11-22 11:08:06 +00:00
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}
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