88 lines
2.1 KiB
GLSL
88 lines
2.1 KiB
GLSL
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct Matrices
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{
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float4x4 vpMatrix;
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float4x4 wMatrix;
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float4x3 wMatrix4x3;
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float3x4 wMatrix3x4;
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};
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struct main0_out
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{
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float3 OutNormal [[user(locn0)]];
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float4 OutWorldPos_0 [[user(locn1)]];
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float4 OutWorldPos_1 [[user(locn2)]];
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float4 OutWorldPos_2 [[user(locn3)]];
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float4 OutWorldPos_3 [[user(locn4)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float3 InPos [[attribute(0)]];
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float3 InNormal [[attribute(1)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant Matrices& _22 [[buffer(0)]])
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{
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main0_out out = {};
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spvUnsafeArray<float4, 4> OutWorldPos = {};
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out.gl_Position = (_22.vpMatrix * _22.wMatrix) * float4(in.InPos, 1.0);
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OutWorldPos[0] = _22.wMatrix * float4(in.InPos, 1.0);
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OutWorldPos[1] = float4(in.InPos, 1.0) * _22.wMatrix;
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OutWorldPos[2] = _22.wMatrix3x4 * in.InPos;
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OutWorldPos[3] = in.InPos * _22.wMatrix4x3;
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out.OutNormal = (_22.wMatrix * float4(in.InNormal, 0.0)).xyz;
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out.OutWorldPos_0 = OutWorldPos[0];
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out.OutWorldPos_1 = OutWorldPos[1];
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out.OutWorldPos_2 = OutWorldPos[2];
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out.OutWorldPos_3 = OutWorldPos[3];
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return out;
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}
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