SPIRV-Cross/shaders-msl/comp/local-invocation-id.comp

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#version 450
layout(set = 0, binding = 0) buffer myBlock {
int a;
float b[1];
} myStorage;
void main() {
myStorage.a = (myStorage.a + 1) % 256;
myStorage.b[gl_LocalInvocationID.x] = mod((myStorage.b[gl_LocalInvocationID.x] + 0.02), 1.0);
}