30 lines
509 B
Plaintext
30 lines
509 B
Plaintext
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#version 310 es
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) readonly buffer SSBO
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{
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vec4 in_data[];
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};
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layout(std430, binding = 1) writeonly buffer SSBO2
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{
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vec4 out_data[];
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};
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layout(std430, binding = 2) buffer SSBO3
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{
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uint counter;
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};
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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uint workgroup = gl_WorkGroupID.x;
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vec4 idata = in_data[ident];
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if (dot(idata, vec4(1.0, 5.0, 6.0, 2.0)) > 8.2)
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{
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out_data[atomicAdd(counter, 1u)] = idata;
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}
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}
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