SPIRV-Cross/shaders-msl/comp/atomic.comp

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#version 310 es
#extension GL_OES_shader_image_atomic : require
layout(local_size_x = 1) in;
layout(r32ui, binding = 0) uniform highp uimage2D uImage;
layout(r32i, binding = 1) uniform highp iimage2D iImage;
layout(binding = 2, std430) buffer SSBO
{
uint u32;
int i32;
} ssbo;
void main()
{
atomicAdd(ssbo.u32, 1u);
atomicOr(ssbo.u32, 1u);
atomicXor(ssbo.u32, 1u);
atomicAnd(ssbo.u32, 1u);
atomicMin(ssbo.u32, 1u);
atomicMax(ssbo.u32, 1u);
atomicExchange(ssbo.u32, 1u);
atomicCompSwap(ssbo.u32, 10u, 2u);
atomicAdd(ssbo.i32, 1);
atomicOr(ssbo.i32, 1);
atomicXor(ssbo.i32, 1);
atomicAnd(ssbo.i32, 1);
atomicMin(ssbo.i32, 1);
atomicMax(ssbo.i32, 1);
atomicExchange(ssbo.i32, 1);
atomicCompSwap(ssbo.i32, 10, 2);
}