2017-08-15 07:34:30 +00:00
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#version 310 es
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layout(local_size_x = 8, local_size_y = 4, local_size_z = 2) in;
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void main()
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{
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uvec3 local_id = gl_LocalInvocationID;
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uvec3 global_id = gl_GlobalInvocationID;
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uint local_index = gl_LocalInvocationIndex;
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uvec3 work_group_size = gl_WorkGroupSize;
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2017-09-29 10:16:53 +00:00
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uvec3 work_group_id = gl_WorkGroupID;
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2017-08-15 07:34:30 +00:00
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}
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