2016-06-23 11:42:59 +00:00
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#version 310 es
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#extension GL_EXT_geometry_shader : require
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layout(triangles) in;
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layout(max_vertices = 3, triangle_strip) out;
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2017-06-21 07:39:08 +00:00
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layout(location = 0) out vec3 vNormal;
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layout(location = 0) in VertexData
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2016-06-23 11:42:59 +00:00
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{
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vec3 normal;
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} vin[3];
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void main()
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{
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gl_Position = gl_in[0].gl_Position;
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vNormal = vin[0].normal;
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EmitVertex();
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gl_Position = gl_in[1].gl_Position;
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vNormal = vin[1].normal;
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EmitVertex();
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gl_Position = gl_in[2].gl_Position;
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vNormal = vin[2].normal;
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EmitVertex();
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EndPrimitive();
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}
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