25 lines
351 B
GLSL
25 lines
351 B
GLSL
|
#version 310 es
|
||
|
precision mediump float;
|
||
|
|
||
|
layout(location = 0) out vec4 FragColor;
|
||
|
|
||
|
struct Str
|
||
|
{
|
||
|
mat4 foo;
|
||
|
};
|
||
|
|
||
|
layout(binding = 0, std140) uniform UBO1
|
||
|
{
|
||
|
layout(row_major) Str foo;
|
||
|
} ubo1;
|
||
|
|
||
|
layout(binding = 1, std140) uniform UBO2
|
||
|
{
|
||
|
layout(column_major) Str foo;
|
||
|
} ubo0;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0];
|
||
|
}
|