15 lines
159 B
GLSL
15 lines
159 B
GLSL
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#version 450
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layout(binding = 0, set = 0, std140) uniform U
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{
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vec4 v[4];
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mat4 c[4];
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layout(row_major) mat4 r[4];
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};
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void main()
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{
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gl_Position = v[0];
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}
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