40 lines
688 B
GLSL
40 lines
688 B
GLSL
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static bool gl_FrontFacing;
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static float4 FragColor;
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static float4 vA;
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static float4 vB;
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struct SPIRV_Cross_Input
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{
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float4 vA : TEXCOORD0;
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float4 vB : TEXCOORD1;
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bool gl_FrontFacing : SV_IsFrontFace;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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if (gl_FrontFacing)
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{
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FragColor = vA;
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}
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else
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{
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FragColor = vB;
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}
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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gl_FrontFacing = stage_input.gl_FrontFacing;
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vA = stage_input.vA;
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vB = stage_input.vB;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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