27 lines
403 B
GLSL
27 lines
403 B
GLSL
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#version 450
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layout(location = 0) out VertexData {
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flat float f;
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centroid vec4 g;
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flat int h;
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float i;
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} vout;
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layout(location = 4) out flat float f;
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layout(location = 5) out centroid vec4 g;
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layout(location = 6) out flat int h;
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layout(location = 7) out float i;
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void main()
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{
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vout.f = 10.0;
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vout.g = vec4(20.0);
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vout.h = 20;
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vout.i = 30.0;
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f = 10.0;
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g = vec4(20.0);
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h = 20;
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i = 30.0;
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}
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