14 lines
337 B
GLSL
14 lines
337 B
GLSL
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#version 310 es
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precision mediump float;
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layout(location = 0) in vec2 value;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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bvec2 bools1 = not(bvec2(value.x == 0.0, value.y == 0.0));
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bvec2 bools2 = lessThanEqual(value, vec2(1.5, 0.5));
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FragColor = vec4(1.0, 0.0, bools1.x ? 1.0 : 0.0, bools2.x ? 1.0 : 0.0);
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}
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