2019-09-18 19:56:51 +00:00
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static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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2018-06-25 08:04:14 +00:00
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globallycoherent RWByteAddressBuffer _29 : register(u3);
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ByteAddressBuffer _33 : register(t2);
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RWTexture2D<float> uImageIn : register(u0);
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globallycoherent RWTexture2D<float> uImageOut : register(u1);
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void comp_main()
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{
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uImageOut[int2(9, 7)] = uImageIn[int2(9, 7)].x;
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_29.Store(0, asuint(asfloat(_33.Load(0))));
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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comp_main();
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}
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