SPIRV-Cross/reference/opt/shaders-msl/asm/frag/undef-variable-store.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 _entryPointOutput [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out._entryPointOutput = float4(1.0, 1.0, 0.0, 1.0);
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return out;
}