SPIRV-Cross/reference/opt/shaders/asm/tese/unroll-input-array-load.asm.tese

18 lines
339 B
Plaintext
Raw Normal View History

#version 450
layout(quads) in;
struct ControlPoint
{
vec4 baz;
};
layout(location = 0) patch in vec4 input_foo;
layout(location = 1) patch in vec4 input_bar;
layout(location = 2) in ControlPoint CPData[];
void main()
{
gl_Position = (((input_foo + input_bar) + vec2(gl_TessCoord.xy).xyxy) + CPData[0u].baz) + CPData[3u].baz;
}