SPIRV-Cross/reference/opt/shaders/asm/vert/global-builtin.sso.asm.vert

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2017-11-22 11:08:06 +00:00
#version 450
out gl_PerVertex
{
vec4 gl_Position;
};
struct VSOut
{
float a;
};
layout(location = 0) out VSOut _entryPointOutput;
2017-11-22 11:08:06 +00:00
void main()
{
_entryPointOutput.a = 40.0;
gl_Position = vec4(1.0);
}