SPIRV-Cross/reference/shaders-msl/comp/coherent-image.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
int4 value;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(volatile device SSBO& _10 [[buffer(0)]], texture2d<int> uImage [[texture(0)]])
{
_10.value = uImage.read(uint2(int2(10)));
}