2019-03-21 10:25:41 +00:00
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#version 450
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layout(triangles) in;
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layout(max_vertices = 3, triangle_strip) out;
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void main()
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{
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vec4 _35_unrolled[3];
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for (int i = 0; i < int(3); i++)
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{
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_35_unrolled[i] = gl_in[i].gl_Position;
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}
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vec4 param[3] = _35_unrolled;
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2020-05-20 14:27:49 +00:00
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for (int _74 = 0; _74 < 3; )
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2019-03-21 10:25:41 +00:00
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{
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2020-05-20 14:27:49 +00:00
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gl_Position = param[_74];
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2019-03-21 10:25:41 +00:00
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EmitVertex();
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2020-05-20 14:27:49 +00:00
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_74++;
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2019-03-21 10:25:41 +00:00
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continue;
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}
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EndPrimitive();
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}
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