2017-11-22 11:08:06 +00:00
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) writeonly buffer SSBO
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{
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vec4 out_data[];
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} _27;
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2019-09-18 19:56:51 +00:00
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vec4 _53;
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2017-11-22 11:08:06 +00:00
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void main()
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{
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2019-09-18 19:56:51 +00:00
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vec4 _46 = _53;
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_46.x = 10.0;
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vec4 _48 = _46;
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_48.y = 30.0;
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vec4 _50 = _48;
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_50.z = 70.0;
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vec4 _52 = _50;
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_52.w = 90.0;
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_27.out_data[gl_GlobalInvocationID.x] = _52;
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2017-11-22 11:08:06 +00:00
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_27.out_data[gl_GlobalInvocationID.x].y = 20.0;
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}
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