14 lines
182 B
GLSL
14 lines
182 B
GLSL
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#version 100
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precision mediump float;
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precision highp int;
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varying highp vec4 vA;
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varying highp vec4 vB;
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varying highp vec4 vC;
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void main()
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{
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gl_FragData[0] = vA * vB + vC;
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}
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