13 lines
334 B
Plaintext
13 lines
334 B
Plaintext
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#version 460
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#extension GL_NV_ray_tracing : require
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layout(set = 0, binding = 1) uniform accelerationStructureNV as;
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void main()
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{
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vec2 _55 = vec2(gl_LaunchIDNV.xy);
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vec2 _59 = vec2(gl_LaunchSizeNV.xy);
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traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(_55.x / _59.x, _55.y / _59.y, 1.0), 0.0, vec3(0.0, 0.0, -1.0), 1000.0, 0);
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}
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