Use mediump on images in --vulkan-semantics as well.
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@ -3708,6 +3708,8 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
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auto &e = compiler.set<SPIRExpression>(args[1], "", args[0], true);
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auto *backing_variable = compiler.maybe_get_backing_variable(ptr);
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e.loaded_from = backing_variable ? backing_variable->self : 0;
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// Other backends might use SPIRAccessChain for this later.
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compiler.ids[args[1]].set_allow_type_rewrite();
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break;
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}
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@ -8085,11 +8085,7 @@ const char *CompilerGLSL::flags_to_precision_qualifiers_glsl(const SPIRType &typ
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// Vulkan GLSL supports precision qualifiers, even in desktop profiles, which is convenient.
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// The default is highp however, so only emit mediump in the rare case that a shader has these.
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if (flags.get(DecorationRelaxedPrecision))
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{
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bool can_use_mediump =
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type.basetype == SPIRType::Float || type.basetype == SPIRType::Int || type.basetype == SPIRType::UInt;
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return can_use_mediump ? "mediump " : "";
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}
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return "mediump ";
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else
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return "";
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}
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