Emit storage qualifier in the correct place.
Need to emit qualifiers in a specific order for legacy GLSL. <interpolation> <storage> <precision> <type>.
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@ -9,10 +9,10 @@ in VertexData
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layout(location = 3) float i;
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} vin;
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layout(location = 4) in flat float f;
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layout(location = 5) in centroid vec4 g;
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layout(location = 6) in flat int h;
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layout(location = 7) in sample float i;
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layout(location = 4) flat in float f;
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layout(location = 5) centroid in vec4 g;
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layout(location = 6) flat in int h;
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layout(location = 7) sample in float i;
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void main()
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{
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@ -8,9 +8,9 @@ out VertexData
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layout(location = 3) float i;
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} vout;
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layout(location = 4) out flat float f;
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layout(location = 5) out centroid vec4 g;
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layout(location = 6) out flat int h;
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layout(location = 4) flat out float f;
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layout(location = 5) centroid out vec4 g;
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layout(location = 6) flat out int h;
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layout(location = 7) out float i;
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void main()
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@ -9,7 +9,7 @@ struct Foobar
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};
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in mediump flat int index;
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layout(location = 0) flat in mediump int index;
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vec4 resolve(Foobar f)
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{
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@ -4,19 +4,19 @@ precision highp int;
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struct Inputs
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{
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vec4 a;
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vec2 b;
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highp vec4 a;
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highp vec2 b;
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};
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varying vec4 Inputs_a;
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varying vec2 Inputs_b;
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varying highp vec4 Inputs_a;
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varying highp vec2 Inputs_b;
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void main()
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{
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Inputs v0 = Inputs(Inputs_a, Inputs_b);
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Inputs v1 = Inputs(Inputs_a, Inputs_b);
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vec4 a = Inputs_a;
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vec4 b = Inputs_b.xxyy;
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highp vec4 a = Inputs_a;
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highp vec4 b = Inputs_b.xxyy;
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gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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}
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@ -2,7 +2,7 @@
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#extension GL_EXT_tessellation_shader : require
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layout(vertices = 1) out;
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out patch vec3 vFoo;
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patch out vec3 vFoo;
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void main()
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{
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@ -12,8 +12,8 @@ layout(std140) uniform UBO
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vec4 uFrustum[6];
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} _41;
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out patch vec2 vOutPatchPosBase;
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out patch vec4 vPatchLods;
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patch out vec2 vOutPatchPosBase;
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patch out vec4 vPatchLods;
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in vec2 vPatchPosBase[32];
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bool frustum_cull(vec2 p0)
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@ -14,8 +14,8 @@ layout(binding = 1, std140) uniform UBO
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layout(binding = 0) uniform mediump sampler2D uHeightmapDisplacement;
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in patch vec2 vOutPatchPosBase;
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in patch vec4 vPatchLods;
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patch in vec2 vOutPatchPosBase;
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patch in vec4 vPatchLods;
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out vec4 vGradNormalTex;
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out vec3 vWorld;
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@ -1,5 +1,5 @@
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#version 310 es
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precision mediump float;
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precision highp float;
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struct Inputs
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{
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@ -1138,21 +1138,36 @@ void CompilerGLSL::emit_buffer_block_flattened(const SPIRVariable &var)
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SPIRV_CROSS_THROW("All basic types in a flattened block must be the same.");
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}
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void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
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const char *CompilerGLSL::to_storage_qualifiers_glsl(const SPIRVariable &var)
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{
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auto &execution = get_entry_point();
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if (var.storage == StorageClassInput || var.storage == StorageClassOutput)
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{
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if (is_legacy() && execution.model == ExecutionModelVertex)
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return var.storage == StorageClassInput ? "attribute " : "varying ";
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else if (is_legacy() && execution.model == ExecutionModelFragment)
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return "varying "; // Fragment outputs are renamed so they never hit this case.
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else
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return var.storage == StorageClassInput ? "in " : "out ";
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}
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else if (var.storage == StorageClassUniformConstant || var.storage == StorageClassUniform ||
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var.storage == StorageClassPushConstant)
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{
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return "uniform ";
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}
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return "";
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}
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void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
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{
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auto &type = get<SPIRType>(var.basetype);
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// Either make it plain in/out or in/out blocks depending on what shader is doing ...
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bool block = (meta[type.self].decoration.decoration_flags & (1ull << DecorationBlock)) != 0;
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const char *qual = nullptr;
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if (is_legacy() && execution.model == ExecutionModelVertex)
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qual = var.storage == StorageClassInput ? "attribute " : "varying ";
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else if (is_legacy() && execution.model == ExecutionModelFragment)
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qual = "varying "; // Fragment outputs are renamed so they never hit this case.
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else
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qual = var.storage == StorageClassInput ? "in " : "out ";
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const char *qual = to_storage_qualifiers_glsl(var);
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if (block)
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{
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@ -1242,7 +1257,7 @@ void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
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else
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{
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add_resource_name(var.self);
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statement(layout_for_variable(var), qual, variable_decl(var), ";");
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statement(layout_for_variable(var), variable_decl(var), ";");
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}
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}
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}
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@ -1259,7 +1274,7 @@ void CompilerGLSL::emit_uniform(const SPIRVariable &var)
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}
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add_resource_name(var.self);
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statement(layout_for_variable(var), "uniform ", variable_decl(var), ";");
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statement(layout_for_variable(var), variable_decl(var), ";");
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}
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void CompilerGLSL::emit_specialization_constant(const SPIRConstant &constant)
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@ -3451,7 +3466,12 @@ void CompilerGLSL::store_flattened_struct(SPIRVariable &var, uint32_t value)
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// Since we're declaring a variable potentially multiple times here,
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// store the variable in an isolated scope.
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begin_scope();
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// Emit variable without storage qualifiers because it's a local variable here.
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auto old_storage = var.storage;
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var.storage = StorageClassFunction;
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statement(variable_decl(var), " = ", rhs, ";");
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var.storage = old_storage;
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auto &type = get<SPIRType>(var.basetype);
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for (uint32_t i = 0; i < uint32_t(type.member_types.size()); i++)
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@ -5480,8 +5500,9 @@ string CompilerGLSL::member_decl(const SPIRType &type, const SPIRType &membertyp
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if (is_block)
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qualifiers = to_interpolation_qualifiers(memberflags);
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return join(layout_for_member(type, index), flags_to_precision_qualifiers_glsl(membertype, memberflags), qualifiers,
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qualifier, variable_decl(membertype, to_member_name(type, index)));
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return join(layout_for_member(type, index), qualifiers, qualifier,
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flags_to_precision_qualifiers_glsl(membertype, memberflags),
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variable_decl(membertype, to_member_name(type, index)));
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}
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const char *CompilerGLSL::flags_to_precision_qualifiers_glsl(const SPIRType &type, uint64_t flags)
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@ -5542,9 +5563,12 @@ string CompilerGLSL::to_qualifiers_glsl(uint32_t id)
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if (var && var->storage == StorageClassWorkgroup && !backend.shared_is_implied)
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res += "shared ";
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res += to_precision_qualifiers_glsl(id);
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res += to_interpolation_qualifiers(flags);
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if (var)
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res += to_storage_qualifiers_glsl(*var);
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res += to_precision_qualifiers_glsl(id);
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auto &type = expression_type(id);
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if (type.image.dim != DimSubpassData && type.image.sampled == 2)
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{
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if (flags & (1ull << DecorationNonWritable))
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@ -349,6 +349,7 @@ protected:
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std::string argument_decl(const SPIRFunction::Parameter &arg);
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std::string to_qualifiers_glsl(uint32_t id);
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const char *to_precision_qualifiers_glsl(uint32_t id);
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const char *to_storage_qualifiers_glsl(const SPIRVariable &var);
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const char *flags_to_precision_qualifiers_glsl(const SPIRType &type, uint64_t flags);
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const char *format_to_glsl(spv::ImageFormat format);
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std::string layout_for_member(const SPIRType &type, uint32_t index);
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