MSL: Handle partial access chains with array-of-UBO/SSBO.
Need to consider the backing variable, not just plain SPIRVariable.
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct UBOs
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{
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float4 v;
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};
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struct spvDescriptorSetBuffer0
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{
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constant UBOs* ubos [[id(0)]][2];
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]])
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{
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main0_out out = {};
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out.FragColor = spvDescriptorSet0.ubos[0]->v + spvDescriptorSet0.ubos[1]->v;
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return out;
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}
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct UBOs
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{
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float4 v;
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0(constant UBOs* ubos_0 [[buffer(0)]], constant UBOs* ubos_1 [[buffer(1)]])
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{
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constant UBOs* ubos[] =
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{
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ubos_0,
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ubos_1,
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};
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main0_out out = {};
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out.FragColor = ubos[0]->v + ubos[1]->v;
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return out;
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}
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 10
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; Bound: 25
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpName %main "main"
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OpName %FragColor "FragColor"
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OpName %UBOs "UBOs"
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OpMemberName %UBOs 0 "v"
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OpName %ubos "ubos"
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OpDecorate %FragColor Location 0
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OpMemberDecorate %UBOs 0 Offset 0
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OpDecorate %UBOs Block
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OpDecorate %ubos DescriptorSet 0
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OpDecorate %ubos Binding 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%FragColor = OpVariable %_ptr_Output_v4float Output
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%UBOs = OpTypeStruct %v4float
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%uint = OpTypeInt 32 0
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%uint_2 = OpConstant %uint 2
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%_arr_UBOs_uint_2 = OpTypeArray %UBOs %uint_2
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%_ptr_Uniform__arr_UBOs_uint_2 = OpTypePointer Uniform %_arr_UBOs_uint_2
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%_ptr_Uniform_UBOs = OpTypePointer Uniform %UBOs
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%ubos = OpVariable %_ptr_Uniform__arr_UBOs_uint_2 Uniform
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int_1 = OpConstant %int 1
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%main = OpFunction %void None %3
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%5 = OpLabel
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%ptr0_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_0
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%ptr0 = OpAccessChain %_ptr_Uniform_v4float %ptr0_partial %int_0
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%ptr1_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_1
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%ptr1 = OpAccessChain %_ptr_Uniform_v4float %ptr1_partial %int_0
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%20 = OpLoad %v4float %ptr0
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%23 = OpLoad %v4float %ptr1
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%24 = OpFAdd %v4float %20 %23
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OpStore %FragColor %24
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OpReturn
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OpFunctionEnd
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 10
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; Bound: 25
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpName %main "main"
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OpName %FragColor "FragColor"
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OpName %UBOs "UBOs"
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OpMemberName %UBOs 0 "v"
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OpName %ubos "ubos"
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OpDecorate %FragColor Location 0
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OpMemberDecorate %UBOs 0 Offset 0
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OpDecorate %UBOs Block
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OpDecorate %ubos DescriptorSet 0
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OpDecorate %ubos Binding 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%FragColor = OpVariable %_ptr_Output_v4float Output
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%UBOs = OpTypeStruct %v4float
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%uint = OpTypeInt 32 0
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%uint_2 = OpConstant %uint 2
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%_arr_UBOs_uint_2 = OpTypeArray %UBOs %uint_2
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%_ptr_Uniform__arr_UBOs_uint_2 = OpTypePointer Uniform %_arr_UBOs_uint_2
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%_ptr_Uniform_UBOs = OpTypePointer Uniform %UBOs
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%ubos = OpVariable %_ptr_Uniform__arr_UBOs_uint_2 Uniform
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int_1 = OpConstant %int 1
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%main = OpFunction %void None %3
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%5 = OpLabel
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%ptr0_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_0
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%ptr0 = OpAccessChain %_ptr_Uniform_v4float %ptr0_partial %int_0
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%ptr1_partial = OpAccessChain %_ptr_Uniform_UBOs %ubos %int_1
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%ptr1 = OpAccessChain %_ptr_Uniform_v4float %ptr1_partial %int_0
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%20 = OpLoad %v4float %ptr0
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%23 = OpLoad %v4float %ptr1
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%24 = OpFAdd %v4float %20 %23
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OpStore %FragColor %24
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OpReturn
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OpFunctionEnd
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@ -14196,7 +14196,7 @@ void CompilerMSL::sync_entry_point_aliases_and_names()
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string CompilerMSL::to_member_reference(uint32_t base, const SPIRType &type, uint32_t index, bool ptr_chain)
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{
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auto *var = maybe_get<SPIRVariable>(base);
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auto *var = maybe_get_backing_variable(base);
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// If this is a buffer array, we have to dereference the buffer pointers.
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// Otherwise, if this is a pointer expression, dereference it.
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