GLSL: Implement GL_EXT_shader_framebuffer_fetch.

This commit is contained in:
Hans-Kristian Arntzen 2020-03-19 14:20:37 +01:00
parent c2655ab291
commit 04e877df12
9 changed files with 212 additions and 7 deletions

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@ -525,6 +525,7 @@ struct CLIArguments
bool msl_force_native_arrays = false;
bool glsl_emit_push_constant_as_ubo = false;
bool glsl_emit_ubo_as_plain_uniforms = false;
SmallVector<pair<uint32_t, uint32_t>> glsl_ext_framebuffer_fetch;
bool vulkan_glsl_disable_ext_samplerless_texture_functions = false;
bool emit_line_directives = false;
bool enable_storage_image_qualifier_deduction = true;
@ -599,6 +600,7 @@ static void print_help()
"\t[--disable-storage-image-qualifier-deduction]\n"
"\t[--glsl-emit-push-constant-as-ubo]\n"
"\t[--glsl-emit-ubo-as-plain-uniforms]\n"
"\t[--glsl-remap-ext-framebuffer-fetch input-attachment color-location]\n"
"\t[--vulkan-glsl-disable-ext-samplerless-texture-functions]\n"
"\t[--msl]\n"
"\t[--msl-version <MMmmpp>]\n"
@ -949,6 +951,9 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
opts.enable_storage_image_qualifier_deduction = args.enable_storage_image_qualifier_deduction;
compiler->set_common_options(opts);
for (auto &fetch : args.glsl_ext_framebuffer_fetch)
compiler->remap_ext_framebuffer_fetch(fetch.first, fetch.second);
// Set HLSL specific options.
if (args.hlsl)
{
@ -1125,6 +1130,11 @@ static int main_inner(int argc, char *argv[])
cbs.add("--metal", [&args](CLIParser &) { args.msl = true; }); // Legacy compatibility
cbs.add("--glsl-emit-push-constant-as-ubo", [&args](CLIParser &) { args.glsl_emit_push_constant_as_ubo = true; });
cbs.add("--glsl-emit-ubo-as-plain-uniforms", [&args](CLIParser &) { args.glsl_emit_ubo_as_plain_uniforms = true; });
cbs.add("--glsl-remap-ext-framebuffer-fetch", [&args](CLIParser &parser) {
uint32_t input_index = parser.next_uint();
uint32_t color_attachment = parser.next_uint();
args.glsl_ext_framebuffer_fetch.push_back({ input_index, color_attachment });
});
cbs.add("--vulkan-glsl-disable-ext-samplerless-texture-functions",
[&args](CLIParser &) { args.vulkan_glsl_disable_ext_samplerless_texture_functions = true; });
cbs.add("--disable-storage-image-qualifier-deduction",

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@ -0,0 +1,18 @@
#version 310 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision mediump float;
precision highp int;
mediump vec4 uSubpass0;
mediump vec4 uSubpass1;
layout(location = 0) inout vec3 FragColor;
layout(location = 1) inout vec4 FragColor2;
void main()
{
uSubpass0.xyz = FragColor;
uSubpass1 = FragColor2;
FragColor = uSubpass0.xyz + uSubpass1.xyz;
}

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@ -0,0 +1,16 @@
#version 100
#extension GL_EXT_shader_framebuffer_fetch : require
#extension GL_EXT_draw_buffers : require
precision mediump float;
precision highp int;
mediump vec4 uSubpass0;
mediump vec4 uSubpass1;
void main()
{
uSubpass0 = gl_LastFragData[0];
uSubpass1 = gl_LastFragData[1];
gl_FragData[0] = uSubpass0.xyz + uSubpass1.xyz;
}

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@ -0,0 +1,12 @@
#version 310 es
precision mediump float;
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
layout(location = 0) out vec3 FragColor;
layout(location = 1) out vec4 FragColor2;
void main()
{
FragColor.rgb = subpassLoad(uSubpass0).rgb + subpassLoad(uSubpass1).rgb;
}

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@ -0,0 +1,12 @@
#version 310 es
precision mediump float;
layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
layout(location = 0) out vec3 FragColor;
layout(location = 1) out vec4 FragColor2;
void main()
{
FragColor.rgb = subpassLoad(uSubpass0).rgb + subpassLoad(uSubpass1).rgb;
}

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@ -370,6 +370,12 @@ void CompilerGLSL::remap_pls_variables()
}
}
void CompilerGLSL::remap_ext_framebuffer_fetch(uint32_t input_attachment_index, uint32_t color_location)
{
subpass_to_framebuffer_fetch_attachment.push_back({ input_attachment_index, color_location });
inout_color_attachments.insert(color_location);
}
void CompilerGLSL::find_static_extensions()
{
ir.for_each_typed_id<SPIRType>([&](uint32_t, const SPIRType &type) {
@ -455,7 +461,20 @@ void CompilerGLSL::find_static_extensions()
}
if (!pls_inputs.empty() || !pls_outputs.empty())
{
if (execution.model != ExecutionModelFragment)
SPIRV_CROSS_THROW("Can only use GL_EXT_shader_pixel_local_storage in fragment shaders.");
require_extension_internal("GL_EXT_shader_pixel_local_storage");
}
if (!inout_color_attachments.empty())
{
if (execution.model != ExecutionModelFragment)
SPIRV_CROSS_THROW("Can only use GL_EXT_shader_framebuffer_fetch in fragment shaders.");
if (options.vulkan_semantics)
SPIRV_CROSS_THROW("Cannot use EXT_shader_framebuffer_fetch in Vulkan GLSL.");
require_extension_internal("GL_EXT_shader_framebuffer_fetch");
}
if (options.separate_shader_objects && !options.es && options.version < 410)
require_extension_internal("GL_ARB_separate_shader_objects");
@ -519,6 +538,8 @@ string CompilerGLSL::compile()
update_active_builtins();
analyze_image_and_sampler_usage();
analyze_interlocked_resource_usage();
if (!inout_color_attachments.empty())
emit_inout_fragment_outputs_copy_to_subpass_inputs();
// Shaders might cast unrelated data to pointers of non-block types.
// Find all such instances and make sure we can cast the pointers to a synthesized block type.
@ -1519,6 +1540,9 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
if (is_legacy())
return "";
if (subpass_input_is_framebuffer_fetch(var.self))
return "";
SmallVector<string> attr;
auto &type = get<SPIRType>(var.basetype);
@ -2031,12 +2055,22 @@ const char *CompilerGLSL::to_storage_qualifiers_glsl(const SPIRVariable &var)
{
auto &execution = get_entry_point();
if (subpass_input_is_framebuffer_fetch(var.self))
return "";
if (var.storage == StorageClassInput || var.storage == StorageClassOutput)
{
if (is_legacy() && execution.model == ExecutionModelVertex)
return var.storage == StorageClassInput ? "attribute " : "varying ";
else if (is_legacy() && execution.model == ExecutionModelFragment)
return "varying "; // Fragment outputs are renamed so they never hit this case.
else if (execution.model == ExecutionModelFragment && var.storage == StorageClassOutput)
{
if (inout_color_attachments.count(get_decoration(var.self, DecorationLocation)) != 0)
return "inout ";
else
return "out ";
}
else
return var.storage == StorageClassInput ? "in " : "out ";
}
@ -2229,7 +2263,7 @@ void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
void CompilerGLSL::emit_uniform(const SPIRVariable &var)
{
auto &type = get<SPIRType>(var.basetype);
if (type.basetype == SPIRType::Image && type.image.sampled == 2)
if (type.basetype == SPIRType::Image && type.image.sampled == 2 && type.image.dim != DimSubpassData)
{
if (!options.es && options.version < 420)
require_extension_internal("GL_ARB_shader_image_load_store");
@ -3025,9 +3059,18 @@ void CompilerGLSL::emit_resources()
ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
auto &type = this->get<SPIRType>(var.basetype);
bool is_hidden = is_hidden_variable(var);
// Unused output I/O variables might still be required to implement framebuffer fetch.
if (var.storage == StorageClassOutput && !is_legacy() &&
inout_color_attachments.count(get_decoration(var.self, DecorationLocation)) != 0)
{
is_hidden = false;
}
if (var.storage != StorageClassFunction && type.pointer &&
(var.storage == StorageClassInput || var.storage == StorageClassOutput) &&
interface_variable_exists_in_entry_point(var.self) && !is_hidden_variable(var))
interface_variable_exists_in_entry_point(var.self) && !is_hidden)
{
emit_interface_block(var);
emitted = true;
@ -9993,7 +10036,11 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
}
else if (type.image.dim == DimSubpassData)
{
if (options.vulkan_semantics)
if (var && subpass_input_is_framebuffer_fetch(var->self))
{
imgexpr = to_expression(var->self);
}
else if (options.vulkan_semantics)
{
// With Vulkan semantics, use the proper Vulkan GLSL construct.
if (type.image.ms)
@ -11237,6 +11284,13 @@ string CompilerGLSL::image_type_glsl(const SPIRType &type, uint32_t id)
if (type.basetype == SPIRType::Image && type.image.dim == DimSubpassData && options.vulkan_semantics)
return res + "subpassInput" + (type.image.ms ? "MS" : "");
else if (type.basetype == SPIRType::Image && type.image.dim == DimSubpassData &&
subpass_input_is_framebuffer_fetch(id))
{
SPIRType sampled_type = get<SPIRType>(type.image.type);
sampled_type.vecsize = 4;
return type_to_glsl(sampled_type);
}
// If we're emulating subpassInput with samplers, force sampler2D
// so we don't have to specify format.
@ -13513,3 +13567,69 @@ void CompilerGLSL::emit_copy_logical_type(uint32_t lhs_id, uint32_t lhs_type_id,
emit_store_statement(lhs_id, rhs_id);
}
}
bool CompilerGLSL::subpass_input_is_framebuffer_fetch(uint32_t id) const
{
if (!has_decoration(id, DecorationInputAttachmentIndex))
return false;
uint32_t input_attachment_index = get_decoration(id, DecorationInputAttachmentIndex);
for (auto &remap : subpass_to_framebuffer_fetch_attachment)
if (remap.first == input_attachment_index)
return true;
return false;
}
const SPIRVariable *CompilerGLSL::find_subpass_input_by_attachment_index(uint32_t index) const
{
const SPIRVariable *ret = nullptr;
ir.for_each_typed_id<SPIRVariable>([&](uint32_t, const SPIRVariable &var) {
if (has_decoration(var.self, DecorationInputAttachmentIndex) &&
get_decoration(var.self, DecorationInputAttachmentIndex) == index)
{
ret = &var;
}
});
return ret;
}
const SPIRVariable *CompilerGLSL::find_color_output_by_location(uint32_t location) const
{
const SPIRVariable *ret = nullptr;
ir.for_each_typed_id<SPIRVariable>([&](uint32_t, const SPIRVariable &var) {
if (var.storage == StorageClassOutput && get_decoration(var.self, DecorationLocation) == location)
ret = &var;
});
return ret;
}
void CompilerGLSL::emit_inout_fragment_outputs_copy_to_subpass_inputs()
{
for (auto &remap : subpass_to_framebuffer_fetch_attachment)
{
auto *subpass_var = find_subpass_input_by_attachment_index(remap.first);
auto *output_var = find_color_output_by_location(remap.second);
if (!subpass_var)
continue;
if (!output_var)
SPIRV_CROSS_THROW("Need to declare the corresponding fragment output variable to be able to read from it.");
if (is_array(get<SPIRType>(output_var->basetype)))
SPIRV_CROSS_THROW("Cannot use GL_EXT_shader_framebuffer_fetch with arrays of color outputs.");
auto &func = get<SPIRFunction>(get_entry_point().self);
func.fixup_hooks_in.push_back([=]() {
if (is_legacy())
{
statement(to_expression(subpass_var->self), " = ", "gl_LastFragData[",
get_decoration(output_var->self, DecorationLocation), "];");
}
else
{
uint32_t num_rt_components = this->get<SPIRType>(output_var->basetype).vecsize;
statement(to_expression(subpass_var->self), vector_swizzle(num_rt_components, 0), " = ",
to_expression(output_var->self), ";");
}
});
}
}

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@ -156,6 +156,10 @@ public:
remap_pls_variables();
}
// Redirect a subpassInput reading from input_attachment_index to instead load its value from
// the color attachment at location = color_location. Requires ESSL.
void remap_ext_framebuffer_fetch(uint32_t input_attachment_index, uint32_t color_location);
explicit CompilerGLSL(std::vector<uint32_t> spirv_)
: Compiler(std::move(spirv_))
{
@ -663,6 +667,14 @@ protected:
void emit_pls();
void remap_pls_variables();
// GL_EXT_shader_framebuffer_fetch support.
std::vector<std::pair<uint32_t, uint32_t>> subpass_to_framebuffer_fetch_attachment;
std::unordered_set<uint32_t> inout_color_attachments;
bool subpass_input_is_framebuffer_fetch(uint32_t id) const;
void emit_inout_fragment_outputs_copy_to_subpass_inputs();
const SPIRVariable *find_subpass_input_by_attachment_index(uint32_t index) const;
const SPIRVariable *find_color_output_by_location(uint32_t location) const;
// A variant which takes two sets of name. The secondary is only used to verify there are no collisions,
// but the set is not updated when we have found a new name.
// Used primarily when adding block interface names.

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@ -4857,8 +4857,7 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
convert_non_uniform_expression(expression_type(ops[2]), expr);
expr += join("[", to_expression(ops[3]), "]");
auto &e =
set<SPIRExpression>(id, expr, result_type, true);
auto &e = set<SPIRExpression>(id, expr, result_type, true);
// When using the pointer, we need to know which variable it is actually loaded from.
auto *var = maybe_get_backing_variable(ops[2]);

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@ -440,13 +440,19 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fl
extra_args += ['--vulkan-glsl-disable-ext-samplerless-texture-functions']
if '.no-qualifier-deduction.' in shader:
extra_args += ['--disable-storage-image-qualifier-deduction']
if '.framebuffer-fetch.' in shader:
extra_args += ['--glsl-remap-ext-framebuffer-fetch', '0', '0']
extra_args += ['--glsl-remap-ext-framebuffer-fetch', '1', '1']
extra_args += ['--glsl-remap-ext-framebuffer-fetch', '2', '2']
extra_args += ['--glsl-remap-ext-framebuffer-fetch', '3', '3']
spirv_cross_path = paths.spirv_cross
# A shader might not be possible to make valid GLSL from, skip validation for this case.
if not ('nocompat' in glsl_path):
if (not ('nocompat' in glsl_path)) or (not vulkan):
subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path] + extra_args)
validate_shader(glsl_path, False, paths)
if not 'nocompat' in glsl_path:
validate_shader(glsl_path, False, paths)
else:
remove_file(glsl_path)
glsl_path = None