Merge pull request #1916 from KhronosGroup/fix-1910
MSL: Pass down global RayQuery object to leaf functions.
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commit
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#include <metal_stdlib>
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#include <simd/simd.h>
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#if __METAL_VERSION__ >= 230
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#include <metal_raytracing>
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using namespace metal::raytracing;
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#endif
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using namespace metal;
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struct main0_out
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{
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float4 outColor [[color(0)]];
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};
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struct main0_in
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{
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float4 inPos [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], raytracing::acceleration_structure<raytracing::instancing> topLevelAS [[buffer(0)]])
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{
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main0_out out = {};
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raytracing::intersection_query<raytracing::instancing, raytracing::triangle_data> rayQuery;
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rayQuery.reset(ray(float3((in.inPos.xy * 4.0) - float2(2.0), 1.0), float3(0.0, 0.0, -1.0), 0.001000000047497451305389404296875, 2.0), topLevelAS, intersection_params());
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for (;;)
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{
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bool _88 = rayQuery.next();
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if (_88)
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{
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continue;
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}
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else
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{
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break;
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}
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}
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uint _92 = uint(rayQuery.get_committed_intersection_type());
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if (_92 == 0u)
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{
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discard_fragment();
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}
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out.outColor = in.inPos;
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return out;
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}
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@ -0,0 +1,60 @@
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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#if __METAL_VERSION__ >= 230
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#include <metal_raytracing>
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using namespace metal::raytracing;
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#endif
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using namespace metal;
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struct main0_out
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{
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float4 outColor [[color(0)]];
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};
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struct main0_in
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{
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float4 inPos [[user(locn0)]];
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};
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static inline __attribute__((always_inline))
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uint doRay(thread const float3& rayOrigin, thread const float3& rayDirection, thread const float& rayDistance, thread raytracing::intersection_query<raytracing::instancing, raytracing::triangle_data>& rayQuery, thread const raytracing::acceleration_structure<raytracing::instancing>& topLevelAS)
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{
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rayQuery.reset(ray(rayOrigin, rayDirection, 0.001000000047497451305389404296875, rayDistance), topLevelAS, intersection_params());
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for (;;)
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{
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bool _36 = rayQuery.next();
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if (_36)
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{
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continue;
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}
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else
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{
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break;
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}
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}
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uint _40 = uint(rayQuery.get_committed_intersection_type());
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return _40;
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}
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fragment main0_out main0(main0_in in [[stage_in]], raytracing::acceleration_structure<raytracing::instancing> topLevelAS [[buffer(0)]])
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{
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main0_out out = {};
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float3 rayOrigin = float3((in.inPos.xy * 4.0) - float2(2.0), 1.0);
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float3 rayDirection = float3(0.0, 0.0, -1.0);
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float rayDistance = 2.0;
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float3 param = rayOrigin;
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float3 param_1 = rayDirection;
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float param_2 = rayDistance;
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raytracing::intersection_query<raytracing::instancing, raytracing::triangle_data> rayQuery;
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uint _70 = doRay(param, param_1, param_2, rayQuery, topLevelAS);
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if (_70 == 0u)
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{
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discard_fragment();
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}
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out.outColor = in.inPos;
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return out;
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}
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@ -0,0 +1,31 @@
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#version 460
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_EXT_ray_query : enable
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layout(location = 0) in vec4 inPos;
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layout(location = 0) out vec4 outColor;
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layout(binding = 0) uniform accelerationStructureEXT topLevelAS;
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uint doRay(vec3 rayOrigin, vec3 rayDirection, float rayDistance) {
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rayQueryEXT rayQuery;
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rayQueryInitializeEXT(rayQuery, topLevelAS, gl_RayFlagsTerminateOnFirstHitEXT, 0xFF,
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rayOrigin, 0.001, rayDirection, rayDistance);
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while(rayQueryProceedEXT(rayQuery))
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;
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return rayQueryGetIntersectionTypeEXT(rayQuery, true);
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}
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void main() {
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vec3 rayOrigin = vec3(inPos.xy*4.0-vec2(2.0),1.0);
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vec3 rayDirection = vec3(0,0,-1);
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float rayDistance = 2.0;
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if(doRay(rayOrigin,rayDirection,rayDistance) == gl_RayQueryCommittedIntersectionNoneEXT)
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discard;
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outColor = inPos;
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}
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@ -1765,6 +1765,45 @@ void CompilerMSL::extract_global_variables_from_function(uint32_t func_id, std::
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break;
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break;
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}
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}
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case OpRayQueryInitializeKHR:
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case OpRayQueryProceedKHR:
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case OpRayQueryTerminateKHR:
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case OpRayQueryGenerateIntersectionKHR:
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case OpRayQueryConfirmIntersectionKHR:
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{
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// Ray query accesses memory directly, need check pass down object if using Private storage class.
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uint32_t base_id = ops[0];
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if (global_var_ids.find(base_id) != global_var_ids.end())
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added_arg_ids.insert(base_id);
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break;
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}
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case OpRayQueryGetRayTMinKHR:
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case OpRayQueryGetRayFlagsKHR:
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case OpRayQueryGetWorldRayOriginKHR:
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case OpRayQueryGetWorldRayDirectionKHR:
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case OpRayQueryGetIntersectionCandidateAABBOpaqueKHR:
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case OpRayQueryGetIntersectionTypeKHR:
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case OpRayQueryGetIntersectionTKHR:
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case OpRayQueryGetIntersectionInstanceCustomIndexKHR:
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case OpRayQueryGetIntersectionInstanceIdKHR:
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case OpRayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetKHR:
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case OpRayQueryGetIntersectionGeometryIndexKHR:
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case OpRayQueryGetIntersectionPrimitiveIndexKHR:
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case OpRayQueryGetIntersectionBarycentricsKHR:
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case OpRayQueryGetIntersectionFrontFaceKHR:
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case OpRayQueryGetIntersectionObjectRayDirectionKHR:
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case OpRayQueryGetIntersectionObjectRayOriginKHR:
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case OpRayQueryGetIntersectionObjectToWorldKHR:
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case OpRayQueryGetIntersectionWorldToObjectKHR:
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{
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// Ray query accesses memory directly, need check pass down object if using Private storage class.
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uint32_t base_id = ops[2];
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if (global_var_ids.find(base_id) != global_var_ids.end())
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added_arg_ids.insert(base_id);
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break;
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}
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default:
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default:
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break;
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break;
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}
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}
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