Fix tabbing nits.
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8219ccf706
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061bf6b445
@ -72,18 +72,18 @@ void in_function()
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r4 = textureLod(sampler2D(t40, s40), vec4(0.0).xy, 0.0);
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r4.x = uintBitsToFloat(texelFetch(t41, ivec2(0), 0).x);
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r4.y = intBitsToFloat(texelFetch(t42, ivec2(0), 0).x);
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r4.z = b40.v + b41.v;
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r4.z = b40.v + b41.v;
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r4.w = uintBitsToFloat(imageLoad(u4, 0).x); // TODO: Calls fence() on const device&, which is not supported.
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imageStore(u0[0u], 0, floatBitsToUint(r0));
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imageStore(u1[0u], 0, floatBitsToUint(r1));
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imageStore(u2[0u], 0, floatBitsToUint(r2));
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imageStore(u3[0u], 0, floatBitsToUint(r3));
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imageStore(u4, 0, floatBitsToUint(r4));
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imageStore(u1[0u], 0, floatBitsToUint(r1));
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imageStore(u2[0u], 0, floatBitsToUint(r2));
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imageStore(u3[0u], 0, floatBitsToUint(r3));
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imageStore(u4, 0, floatBitsToUint(r4));
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}
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void main()
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{
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in_function();
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in_function();
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}
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@ -1227,7 +1227,7 @@ protected:
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uint32_t argument_buffer_device_storage_mask = 0;
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void emit_argument_buffer_aliased_descriptor(const SPIRVariable &aliased_var,
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const SPIRVariable &base_var);
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const SPIRVariable &base_var);
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void analyze_argument_buffers();
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bool descriptor_set_is_argument_buffer(uint32_t desc_set) const;
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