Add --update flag and --malisc flag to test_shaders.py.
Avoids the hard dependency on malisc as well as making test_shaders.py more suitable to regression testing.
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README.md
11
README.md
@ -71,5 +71,14 @@ SPIR-V files created from older headers could have ABI issues.
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In shaders/ a collection of shaders are maintained for purposes of regression testing.
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In shaders/ a collection of shaders are maintained for purposes of regression testing.
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The current reference output is contained in reference/.
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The current reference output is contained in reference/.
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`./test_shaders.py shaders` can be run to perform regression testing.
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`./test_shaders.py shaders` can be run to perform regression testing.
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Currently, the Mali Offline Compiler `malisc` is used to verify the outputs from SPIR2CROSS.
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### Updating regression tests
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When legitimate changes are found, use `--update` flag to update regression files.
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Otherwise, `./test_shaders.py` will fail with error code.
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### Mali Offline Compiler cycle counts
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To obtain a CSV of static shader cycle counts before and after going through spir2cross, add
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`--malisc` flag to `./test_shaders`. This requires the Mali Offline Compiler to be installed in PATH.
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@ -8,6 +8,7 @@ import re
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import itertools
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import itertools
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import hashlib
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import hashlib
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import shutil
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import shutil
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import argparse
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def parse_stats(stats):
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def parse_stats(stats):
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m = re.search('([0-9]+) work registers', stats)
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m = re.search('([0-9]+) work registers', stats)
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@ -59,6 +60,9 @@ def get_shader_stats(shader):
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returned = stdout.decode('utf-8')
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returned = stdout.decode('utf-8')
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return parse_stats(returned)
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return parse_stats(returned)
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def validate_shader(shader):
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subprocess.check_call(['glslangValidator', shader])
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def cross_compile(shader):
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def cross_compile(shader):
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spirv_f, spirv_path = tempfile.mkstemp()
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spirv_f, spirv_path = tempfile.mkstemp()
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glsl_f, glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
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glsl_f, glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
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@ -67,6 +71,7 @@ def cross_compile(shader):
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subprocess.check_call(['glslangValidator', '-G', '-o', spirv_path, shader])
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subprocess.check_call(['glslangValidator', '-G', '-o', spirv_path, shader])
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subprocess.check_call(['./spir2cross', '--output', glsl_path, spirv_path])
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subprocess.check_call(['./spir2cross', '--output', glsl_path, spirv_path])
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validate_shader(glsl_path)
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return (spirv_path, glsl_path)
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return (spirv_path, glsl_path)
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def md5_for_file(path):
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def md5_for_file(path):
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@ -81,15 +86,22 @@ def make_reference_dir(path):
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if not os.path.exists(base):
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if not os.path.exists(base):
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os.makedirs(base)
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os.makedirs(base)
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def regression_check(shader, glsl):
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def regression_check(shader, glsl, update):
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reference = os.path.join('./reference', shader)
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reference = os.path.join('./reference', shader)
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if os.path.exists(reference):
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if os.path.exists(reference):
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if md5_for_file(glsl) != md5_for_file(reference):
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if md5_for_file(glsl) != md5_for_file(reference):
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print('Generated GLSL has changed for {}!'.format(reference))
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print('Generated GLSL has changed for {}!'.format(reference))
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if os.path.exists(reference):
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os.remove(reference)
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if update:
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make_reference_dir(reference)
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# If we expect changes, update the reference file.
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shutil.move(glsl, reference)
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if os.path.exists(reference):
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os.remove(reference)
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make_reference_dir(reference)
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shutil.move(glsl, reference)
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else:
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# Otherwise, fail the test.
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os.remove(glsl)
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sys.exit(1)
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else:
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else:
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os.remove(glsl)
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os.remove(glsl)
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else:
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else:
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@ -97,31 +109,60 @@ def regression_check(shader, glsl):
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make_reference_dir(reference)
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make_reference_dir(reference)
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shutil.move(glsl, reference)
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shutil.move(glsl, reference)
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def test_shader(stats, shader):
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def test_shader(stats, shader, update):
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print('Testing shader:', shader)
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print('Testing shader:', shader)
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pristine_stats = get_shader_stats(shader)
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spirv, glsl = cross_compile(shader)
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spirv, glsl = cross_compile(shader)
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cross_stats = get_shader_stats(glsl)
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regression_check(shader, glsl)
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if stats:
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cross_stats = get_shader_stats(glsl)
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regression_check(shader, glsl, update)
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os.remove(spirv)
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os.remove(spirv)
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a = []
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if stats:
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a.append(shader)
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pristine_stats = get_shader_stats(shader)
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for i in pristine_stats:
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a.append(str(i))
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for i in cross_stats:
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a.append(str(i))
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print(','.join(a), file = stats)
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def test_shaders(shader_dir):
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a = []
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with open('stats.csv', 'w') as stats:
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a.append(shader)
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print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats)
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for i in pristine_stats:
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a.append(str(i))
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for i in cross_stats:
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a.append(str(i))
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print(','.join(a), file = stats)
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def test_shaders(shader_dir, update, malisc):
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if malisc:
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with open('stats.csv', 'w') as stats:
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print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats)
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for f in os.walk(os.path.join(shader_dir)):
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for i in f[2]:
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shader = os.path.join(f[0], i)
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test_shader(stats, shader, update)
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else:
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for f in os.walk(os.path.join(shader_dir)):
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for f in os.walk(os.path.join(shader_dir)):
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for i in f[2]:
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for i in f[2]:
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shader = os.path.join(f[0], i)
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shader = os.path.join(f[0], i)
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test_shader(stats, shader)
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test_shader(None, shader, update)
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def main():
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parser = argparse.ArgumentParser(description = 'Script for regression testing.')
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parser.add_argument('folder',
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help = 'Folder containing shader files to test.')
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parser.add_argument('--update',
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action = 'store_true',
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help = 'Updates reference files if there is a mismatch. Use when legitimate changes in output is found.')
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parser.add_argument('--malisc',
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action = 'store_true',
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help = 'Use malisc offline compiler to determine static cycle counts before and after spir2cross.')
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args = parser.parse_args()
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if not args.folder:
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sys.stderr.write('Need shader folder.\n')
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sys.exit(1)
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test_shaders(args.folder, args.update, args.malisc)
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if args.malisc:
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print('Stats in stats.csv!')
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if __name__ == '__main__':
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if __name__ == '__main__':
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test_shaders(sys.argv[1])
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main()
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print('Stats in stats.csv!')
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