Add --update flag and --malisc flag to test_shaders.py.

Avoids the hard dependency on malisc as well as making test_shaders.py
more suitable to regression testing.
This commit is contained in:
Hans-Kristian Arntzen 2016-03-22 14:44:12 +01:00
parent 0ae2bcc3d0
commit 0a5b3a6c78
2 changed files with 73 additions and 23 deletions

View File

@ -71,5 +71,14 @@ SPIR-V files created from older headers could have ABI issues.
In shaders/ a collection of shaders are maintained for purposes of regression testing. In shaders/ a collection of shaders are maintained for purposes of regression testing.
The current reference output is contained in reference/. The current reference output is contained in reference/.
`./test_shaders.py shaders` can be run to perform regression testing. `./test_shaders.py shaders` can be run to perform regression testing.
Currently, the Mali Offline Compiler `malisc` is used to verify the outputs from SPIR2CROSS.
### Updating regression tests
When legitimate changes are found, use `--update` flag to update regression files.
Otherwise, `./test_shaders.py` will fail with error code.
### Mali Offline Compiler cycle counts
To obtain a CSV of static shader cycle counts before and after going through spir2cross, add
`--malisc` flag to `./test_shaders`. This requires the Mali Offline Compiler to be installed in PATH.

View File

@ -8,6 +8,7 @@ import re
import itertools import itertools
import hashlib import hashlib
import shutil import shutil
import argparse
def parse_stats(stats): def parse_stats(stats):
m = re.search('([0-9]+) work registers', stats) m = re.search('([0-9]+) work registers', stats)
@ -59,6 +60,9 @@ def get_shader_stats(shader):
returned = stdout.decode('utf-8') returned = stdout.decode('utf-8')
return parse_stats(returned) return parse_stats(returned)
def validate_shader(shader):
subprocess.check_call(['glslangValidator', shader])
def cross_compile(shader): def cross_compile(shader):
spirv_f, spirv_path = tempfile.mkstemp() spirv_f, spirv_path = tempfile.mkstemp()
glsl_f, glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader)) glsl_f, glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
@ -67,6 +71,7 @@ def cross_compile(shader):
subprocess.check_call(['glslangValidator', '-G', '-o', spirv_path, shader]) subprocess.check_call(['glslangValidator', '-G', '-o', spirv_path, shader])
subprocess.check_call(['./spir2cross', '--output', glsl_path, spirv_path]) subprocess.check_call(['./spir2cross', '--output', glsl_path, spirv_path])
validate_shader(glsl_path)
return (spirv_path, glsl_path) return (spirv_path, glsl_path)
def md5_for_file(path): def md5_for_file(path):
@ -81,15 +86,22 @@ def make_reference_dir(path):
if not os.path.exists(base): if not os.path.exists(base):
os.makedirs(base) os.makedirs(base)
def regression_check(shader, glsl): def regression_check(shader, glsl, update):
reference = os.path.join('./reference', shader) reference = os.path.join('./reference', shader)
if os.path.exists(reference): if os.path.exists(reference):
if md5_for_file(glsl) != md5_for_file(reference): if md5_for_file(glsl) != md5_for_file(reference):
print('Generated GLSL has changed for {}!'.format(reference)) print('Generated GLSL has changed for {}!'.format(reference))
if os.path.exists(reference):
os.remove(reference) if update:
make_reference_dir(reference) # If we expect changes, update the reference file.
shutil.move(glsl, reference) if os.path.exists(reference):
os.remove(reference)
make_reference_dir(reference)
shutil.move(glsl, reference)
else:
# Otherwise, fail the test.
os.remove(glsl)
sys.exit(1)
else: else:
os.remove(glsl) os.remove(glsl)
else: else:
@ -97,31 +109,60 @@ def regression_check(shader, glsl):
make_reference_dir(reference) make_reference_dir(reference)
shutil.move(glsl, reference) shutil.move(glsl, reference)
def test_shader(stats, shader): def test_shader(stats, shader, update):
print('Testing shader:', shader) print('Testing shader:', shader)
pristine_stats = get_shader_stats(shader)
spirv, glsl = cross_compile(shader) spirv, glsl = cross_compile(shader)
cross_stats = get_shader_stats(glsl)
regression_check(shader, glsl) if stats:
cross_stats = get_shader_stats(glsl)
regression_check(shader, glsl, update)
os.remove(spirv) os.remove(spirv)
a = [] if stats:
a.append(shader) pristine_stats = get_shader_stats(shader)
for i in pristine_stats:
a.append(str(i))
for i in cross_stats:
a.append(str(i))
print(','.join(a), file = stats)
def test_shaders(shader_dir): a = []
with open('stats.csv', 'w') as stats: a.append(shader)
print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats) for i in pristine_stats:
a.append(str(i))
for i in cross_stats:
a.append(str(i))
print(','.join(a), file = stats)
def test_shaders(shader_dir, update, malisc):
if malisc:
with open('stats.csv', 'w') as stats:
print('Shader,OrigRegs,OrigUniRegs,OrigALUShort,OrigLSShort,OrigTEXShort,OrigALULong,OrigLSLong,OrigTEXLong,CrossRegs,CrossUniRegs,CrossALUShort,CrossLSShort,CrossTEXShort,CrossALULong,CrossLSLong,CrossTEXLong', file = stats)
for f in os.walk(os.path.join(shader_dir)):
for i in f[2]:
shader = os.path.join(f[0], i)
test_shader(stats, shader, update)
else:
for f in os.walk(os.path.join(shader_dir)): for f in os.walk(os.path.join(shader_dir)):
for i in f[2]: for i in f[2]:
shader = os.path.join(f[0], i) shader = os.path.join(f[0], i)
test_shader(stats, shader) test_shader(None, shader, update)
def main():
parser = argparse.ArgumentParser(description = 'Script for regression testing.')
parser.add_argument('folder',
help = 'Folder containing shader files to test.')
parser.add_argument('--update',
action = 'store_true',
help = 'Updates reference files if there is a mismatch. Use when legitimate changes in output is found.')
parser.add_argument('--malisc',
action = 'store_true',
help = 'Use malisc offline compiler to determine static cycle counts before and after spir2cross.')
args = parser.parse_args()
if not args.folder:
sys.stderr.write('Need shader folder.\n')
sys.exit(1)
test_shaders(args.folder, args.update, args.malisc)
if args.malisc:
print('Stats in stats.csv!')
if __name__ == '__main__': if __name__ == '__main__':
test_shaders(sys.argv[1]) main()
print('Stats in stats.csv!')