Merge pull request #636 from KhronosGroup/cfg-refactor

Refactor CFG analysis to handle static const LUTs
This commit is contained in:
Hans-Kristian Arntzen 2018-07-05 16:23:39 +02:00 committed by GitHub
commit 0f59016635
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54 changed files with 2019 additions and 422 deletions

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@ -0,0 +1,57 @@
static const float _46[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f };
static const float4 _76[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx };
static const float4 _90[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx };
static float FragColor;
static int index;
struct SPIRV_Cross_Input
{
nointerpolation int index : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
float4 foobar[4] = _76;
float4 baz[4] = _76;
FragColor = _46[index];
if (index < 10)
{
FragColor += _46[index ^ 1];
}
else
{
FragColor += _46[index & 1];
}
bool _99 = index > 30;
if (_99)
{
FragColor += _76[index & 3].y;
}
else
{
FragColor += _76[index & 1].x;
}
if (_99)
{
foobar[1].z = 20.0f;
}
int _37 = index & 3;
FragColor += foobar[_37].z;
baz = _90;
FragColor += baz[_37].z;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
index = stage_input.index;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@ -15,11 +15,10 @@ struct SPIRV_Cross_Output
void frag_main()
{
float lut[5] = _17;
for (int _46 = 0; _46 < 4; )
{
int _33 = _46 + 1;
FragColor += lut[_33].xxxx;
FragColor += _17[_33].xxxx;
_46 = _33;
continue;
}

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@ -30,7 +30,7 @@ void frag_main()
lut = _16;
foos = _28;
FragColor = lut[_line].xxxx;
FragColor += (foos[_line].a * (foos[1 - _line].a)).xxxx;
FragColor += (foos[_line].a * foos[1 - _line].a).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)

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@ -0,0 +1,57 @@
static const float _16[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f };
static const float4 _60[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx };
static const float4 _104[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx };
static float FragColor;
static int index;
struct SPIRV_Cross_Input
{
nointerpolation int index : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = _16[index];
if (index < 10)
{
FragColor += _16[index ^ 1];
}
else
{
FragColor += _16[index & 1];
}
bool _63 = index > 30;
if (_63)
{
FragColor += _60[index & 3].y;
}
else
{
FragColor += _60[index & 1].x;
}
float4 foobar[4] = _60;
if (_63)
{
foobar[1].z = 20.0f;
}
int _91 = index & 3;
FragColor += foobar[_91].z;
float4 baz[4] = _60;
baz = _104;
FragColor += baz[_91].z;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
index = stage_input.index;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@ -0,0 +1,69 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float _46[16] = {1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0};
constant float4 _76[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
constant float4 _90[4] = {float4(20.0), float4(30.0), float4(50.0), float4(60.0)};
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0(main0_in in [[stage_in]])
{
float4 foobar[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
float4 baz[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
main0_out out = {};
out.FragColor = _46[in.index];
if (in.index < 10)
{
out.FragColor += _46[in.index ^ 1];
}
else
{
out.FragColor += _46[in.index & 1];
}
bool _99 = in.index > 30;
if (_99)
{
out.FragColor += _76[in.index & 3].y;
}
else
{
out.FragColor += _76[in.index & 1].x;
}
if (_99)
{
foobar[1].z = 20.0;
}
int _37 = in.index & 3;
out.FragColor += foobar[_37].z;
spvArrayCopyConstant(baz, _90);
out.FragColor += baz[_37].z;
return out;
}

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@ -1,5 +1,3 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
@ -12,28 +10,13 @@ struct main0_out
float4 FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0()
{
main0_out out = {};
float lut[5] = {1.0, 2.0, 3.0, 4.0, 5.0};
for (int _46 = 0; _46 < 4; )
{
int _33 = _46 + 1;
out.FragColor += float4(lut[_33]);
out.FragColor += float4(_17[_33]);
_46 = _33;
continue;
}

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@ -44,10 +44,8 @@ void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float4 indexable[3] = {float4(1.0), float4(2.0), float4(3.0)};
float4 indexable_1[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
Foobar indexable_2[2] = {{10.0, 40.0}, {90.0, 70.0}};
out.FragColor = ((indexable[in.index] + (indexable_1[in.index][in.index + 1])) + float4(30.0)) + float4(indexable_2[in.index].a + indexable_2[in.index].b);
Foobar indexable[2] = {{10.0, 40.0}, {90.0, 70.0}};
out.FragColor = ((_37[in.index] + _55[in.index][in.index + 1]) + float4(30.0)) + float4(indexable[in.index].a + indexable[in.index].b);
return out;
}

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@ -44,7 +44,7 @@ fragment main0_out main0(main0_in in [[stage_in]])
float lut[4] = {1.0, 4.0, 3.0, 2.0};
Foo foos[2] = {{10.0, 20.0}, {30.0, 40.0}};
out.FragColor = float4(lut[in.line]);
out.FragColor += float4(foos[in.line].a * (foos[1 - in.line].a));
out.FragColor += float4(foos[in.line].a * foos[1 - in.line].a);
return out;
}

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@ -0,0 +1,69 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float _16[16] = {1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0};
constant float4 _60[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
constant float4 _104[4] = {float4(20.0), float4(30.0), float4(50.0), float4(60.0)};
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = _16[in.index];
if (in.index < 10)
{
out.FragColor += _16[in.index ^ 1];
}
else
{
out.FragColor += _16[in.index & 1];
}
bool _63 = in.index > 30;
if (_63)
{
out.FragColor += _60[in.index & 3].y;
}
else
{
out.FragColor += _60[in.index & 1].x;
}
float4 foobar[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
if (_63)
{
foobar[1].z = 20.0;
}
int _91 = in.index & 3;
out.FragColor += foobar[_91].z;
float4 baz[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
spvArrayCopyConstant(baz, _104);
out.FragColor += baz[_91].z;
return out;
}

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@ -0,0 +1,42 @@
#version 310 es
precision mediump float;
precision highp int;
const float _46[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
const vec4 _76[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
layout(location = 0) out float FragColor;
layout(location = 0) flat in mediump int index;
void main()
{
vec4 foobar[4] = _76;
vec4 baz[4] = _76;
FragColor = _46[index];
if (index < 10)
{
FragColor += _46[index ^ 1];
}
else
{
FragColor += _46[index & 1];
}
bool _99 = index > 30;
if (_99)
{
FragColor += _76[index & 3].y;
}
else
{
FragColor += _76[index & 1].x;
}
if (_99)
{
foobar[1].z = 20.0;
}
mediump int _37 = index & 3;
FragColor += foobar[_37].z;
baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
FragColor += baz[_37].z;
}

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@ -48,8 +48,8 @@ void main()
vec2 _387 = _316.xx;
vec2 _392 = _316.yy;
vec2 _395 = _392 * _137.distribution[_280].yx;
vec2 _421 = _392 * (_137.distribution[(_476 * _448) + _475]).yx;
vec2 _429 = ((_137.distribution[(_476 * _448) + _475]) * _387) + vec2(-_421.x, _421.y);
vec2 _421 = _392 * _137.distribution[(_476 * _448) + _475].yx;
vec2 _429 = (_137.distribution[(_476 * _448) + _475] * _387) + vec2(-_421.x, _421.y);
_225.heights[_280] = packHalf2x16(((_137.distribution[_280] * _387) + vec2(-_395.x, _395.y)) + vec2(_429.x, -_429.y));
}

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@ -19,7 +19,7 @@ void main()
for (int _96 = 0; _96 < 4; )
{
vec3 _68 = aVertex.xyz - Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Position;
vColor += (((UBO[_96 * 2 + 5]) * clamp(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Radius), 0.0, 1.0)) * dot(aNormal, normalize(_68)));
vColor += ((UBO[_96 * 2 + 5] * clamp(1.0 - (length(_68) / Light(UBO[_96 * 2 + 4].xyz, UBO[_96 * 2 + 4].w, UBO[_96 * 2 + 5]).Radius), 0.0, 1.0)) * dot(aNormal, normalize(_68)));
_96++;
continue;
}

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@ -18,8 +18,8 @@ void main()
vColor = vec4(0.0);
for (int _82 = 0; _82 < 4; )
{
vec3 _54 = aVertex.xyz - (UBO[_82 * 2 + 4].xyz);
vColor += (((UBO[_82 * 2 + 5]) * clamp(1.0 - (length(_54) / (UBO[_82 * 2 + 4].w)), 0.0, 1.0)) * dot(aNormal, normalize(_54)));
vec3 _54 = aVertex.xyz - UBO[_82 * 2 + 4].xyz;
vColor += ((UBO[_82 * 2 + 5] * clamp(1.0 - (length(_54) / UBO[_82 * 2 + 4].w), 0.0, 1.0)) * dot(aNormal, normalize(_54)));
_82++;
continue;
}

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@ -25,6 +25,6 @@ void main()
}
}
}
FragColor = ((values3[1 * 3 * 1 + 2 * 1 + 0]) + (values3[0 * 3 * 1 + 2 * 1 + 0])) + (values3[(vIndex + 1) * 3 * 1 + 2 * 1 + vIndex]);
FragColor = (values3[1 * 3 * 1 + 2 * 1 + 0] + values3[0 * 3 * 1 + 2 * 1 + 0]) + values3[(vIndex + 1) * 3 * 1 + 2 * 1 + vIndex];
}

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@ -2,15 +2,16 @@
precision mediump float;
precision highp int;
const float _17[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0);
layout(location = 0) out vec4 FragColor;
void main()
{
float lut[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0);
for (int _46 = 0; _46 < 4; )
{
mediump int _33 = _46 + 1;
FragColor += vec4(lut[_33]);
FragColor += vec4(_17[_33]);
_46 = _33;
continue;
}

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@ -2,6 +2,9 @@
precision mediump float;
precision highp int;
const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
const vec4 _55[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
struct Foobar
{
float a;
@ -13,9 +16,7 @@ layout(location = 0) flat in mediump int index;
void main()
{
highp vec4 indexable[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
highp vec4 indexable_1[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
Foobar indexable_2[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
FragColor = ((indexable[index] + (indexable_1[index][index + 1])) + vec4(30.0)) + vec4(indexable_2[index].a + indexable_2[index].b);
Foobar indexable[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
FragColor = ((_37[index] + _55[index][index + 1]) + vec4(30.0)) + vec4(indexable[index].a + indexable[index].b);
}

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@ -18,6 +18,6 @@ void main()
lut = float[](1.0, 4.0, 3.0, 2.0);
foos = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0));
FragColor = vec4(lut[line]);
FragColor += vec4(foos[line].a * (foos[1 - line].a));
FragColor += vec4(foos[line].a * foos[1 - line].a);
}

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@ -0,0 +1,42 @@
#version 310 es
precision mediump float;
precision highp int;
const float _16[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
const vec4 _60[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
layout(location = 0) out float FragColor;
layout(location = 0) flat in mediump int index;
void main()
{
FragColor = _16[index];
if (index < 10)
{
FragColor += _16[index ^ 1];
}
else
{
FragColor += _16[index & 1];
}
bool _63 = index > 30;
if (_63)
{
FragColor += _60[index & 3].y;
}
else
{
FragColor += _60[index & 1].x;
}
vec4 foobar[4] = _60;
if (_63)
{
foobar[1].z = 20.0;
}
mediump int _91 = index & 3;
FragColor += foobar[_91].z;
vec4 baz[4] = _60;
baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
FragColor += baz[_91].z;
}

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@ -0,0 +1,55 @@
static const float _46[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f };
static const float4 _76[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx };
static const float4 _90[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx };
static float FragColor;
static int index;
struct SPIRV_Cross_Input
{
nointerpolation int index : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
float4 foobar[4] = _76;
float4 baz[4] = _76;
FragColor = _46[index];
if (index < 10)
{
FragColor += _46[index ^ 1];
}
else
{
FragColor += _46[index & 1];
}
if (index > 30)
{
FragColor += _76[index & 3].y;
}
else
{
FragColor += _76[index & 1].x;
}
if (index > 30)
{
foobar[1].z = 20.0f;
}
FragColor += foobar[index & 3].z;
baz = _90;
FragColor += baz[index & 3].z;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
index = stage_input.index;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@ -15,8 +15,7 @@ struct SPIRV_Cross_Output
void frag_main()
{
float lut[5] = _17;
for (int i = 0; i < 4; i++, FragColor += lut[i].xxxx)
for (int i = 0; i < 4; i++, FragColor += _17[i].xxxx)
{
}
}

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@ -30,7 +30,7 @@ void frag_main()
lut = _16;
foos = _28;
FragColor = lut[_line].xxxx;
FragColor += (foos[_line].a * (foos[1 - _line].a)).xxxx;
FragColor += (foos[_line].a * foos[1 - _line].a).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)

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@ -0,0 +1,55 @@
static const float _16[16] = { 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f, 1.0f, 2.0f, 3.0f, 4.0f };
static const float4 _60[4] = { 0.0f.xxxx, 1.0f.xxxx, 8.0f.xxxx, 5.0f.xxxx };
static const float4 _104[4] = { 20.0f.xxxx, 30.0f.xxxx, 50.0f.xxxx, 60.0f.xxxx };
static float FragColor;
static int index;
struct SPIRV_Cross_Input
{
nointerpolation int index : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = _16[index];
if (index < 10)
{
FragColor += _16[index ^ 1];
}
else
{
FragColor += _16[index & 1];
}
if (index > 30)
{
FragColor += _60[index & 3].y;
}
else
{
FragColor += _60[index & 1].x;
}
float4 foobar[4] = _60;
if (index > 30)
{
foobar[1].z = 20.0f;
}
FragColor += foobar[index & 3].z;
float4 baz[4] = _60;
baz = _104;
FragColor += baz[index & 3].z;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
index = stage_input.index;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}

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@ -0,0 +1,67 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float _46[16] = {1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0};
constant float4 _76[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
constant float4 _90[4] = {float4(20.0), float4(30.0), float4(50.0), float4(60.0)};
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0(main0_in in [[stage_in]])
{
float4 foobar[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
float4 baz[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
main0_out out = {};
out.FragColor = _46[in.index];
if (in.index < 10)
{
out.FragColor += _46[in.index ^ 1];
}
else
{
out.FragColor += _46[in.index & 1];
}
if (in.index > 30)
{
out.FragColor += _76[in.index & 3].y;
}
else
{
out.FragColor += _76[in.index & 1].x;
}
if (in.index > 30)
{
foobar[1].z = 20.0;
}
out.FragColor += foobar[in.index & 3].z;
spvArrayCopyConstant(baz, _90);
out.FragColor += baz[in.index & 3].z;
return out;
}

View File

@ -1,5 +1,3 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
@ -18,20 +16,6 @@ struct main0_out
float FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0()
{
main0_out out = {};
@ -39,7 +23,6 @@ fragment main0_out main0()
float4 b = float4(0.0);
float2x3 c = float2x3(float3(0.0), float3(0.0));
D d = {float4(0.0), 0.0};
float4 e[4] = {float4(0.0), float4(0.0), float4(0.0), float4(0.0)};
out.FragColor = a;
return out;
}

View File

@ -42,8 +42,7 @@ kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO1& _32 [[buffer(1)
float4 _37[2] = { _16.as[gl_GlobalInvocationID.x], _32.bs[gl_GlobalInvocationID.x] };
float4 values[2];
spvArrayCopy(values, _37);
float4 copy_values[2] = {float4(20.0), float4(40.0)};
Composite c = Composite{ values[0], copy_values[1] };
Composite c = Composite{ values[0], _43[1] };
_16.as[0] = values[gl_LocalInvocationIndex];
_32.bs[1] = c.b;
}

View File

@ -1,5 +1,3 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
@ -12,25 +10,10 @@ struct main0_out
float4 FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0()
{
main0_out out = {};
float lut[5] = {1.0, 2.0, 3.0, 4.0, 5.0};
for (int i = 0; i < 4; i++, out.FragColor += float4(lut[i]))
for (int i = 0; i < 4; i++, out.FragColor += float4(_17[i]))
{
}
return out;

View File

@ -49,12 +49,10 @@ float4 resolve(thread const Foobar& f)
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float4 indexable[3] = {float4(1.0), float4(2.0), float4(3.0)};
float4 indexable_1[2][2] = {{float4(1.0), float4(2.0)}, {float4(8.0), float4(10.0)}};
Foobar param = {10.0, 20.0};
Foobar indexable_2[2] = {{10.0, 40.0}, {90.0, 70.0}};
Foobar param_1 = indexable_2[in.index];
out.FragColor = ((indexable[in.index] + (indexable_1[in.index][in.index + 1])) + resolve(param)) + resolve(param_1);
Foobar indexable[2] = {{10.0, 40.0}, {90.0, 70.0}};
Foobar param_1 = indexable[in.index];
out.FragColor = ((_37[in.index] + _55[in.index][in.index + 1]) + resolve(param)) + resolve(param_1);
return out;
}

View File

@ -44,7 +44,7 @@ fragment main0_out main0(main0_in in [[stage_in]])
float lut[4] = {1.0, 4.0, 3.0, 2.0};
Foo foos[2] = {{10.0, 20.0}, {30.0, 40.0}};
out.FragColor = float4(lut[in.line]);
out.FragColor += float4(foos[in.line].a * (foos[1 - in.line].a));
out.FragColor += float4(foos[in.line].a * foos[1 - in.line].a);
return out;
}

View File

@ -0,0 +1,67 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float _16[16] = {1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0};
constant float4 _60[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
constant float4 _104[4] = {float4(20.0), float4(30.0), float4(50.0), float4(60.0)};
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = _16[in.index];
if (in.index < 10)
{
out.FragColor += _16[in.index ^ 1];
}
else
{
out.FragColor += _16[in.index & 1];
}
if (in.index > 30)
{
out.FragColor += _60[in.index & 3].y;
}
else
{
out.FragColor += _60[in.index & 1].x;
}
float4 foobar[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
if (in.index > 30)
{
foobar[1].z = 20.0;
}
out.FragColor += foobar[in.index & 3].z;
float4 baz[4] = {float4(0.0), float4(1.0), float4(8.0), float4(5.0)};
spvArrayCopyConstant(baz, _104);
out.FragColor += baz[in.index & 3].z;
return out;
}

View File

@ -0,0 +1,40 @@
#version 310 es
precision mediump float;
precision highp int;
const float _46[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
const vec4 _76[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
layout(location = 0) out float FragColor;
layout(location = 0) flat in mediump int index;
void main()
{
vec4 foobar[4] = _76;
vec4 baz[4] = _76;
FragColor = _46[index];
if (index < 10)
{
FragColor += _46[index ^ 1];
}
else
{
FragColor += _46[index & 1];
}
if (index > 30)
{
FragColor += _76[index & 3].y;
}
else
{
FragColor += _76[index & 1].x;
}
if (index > 30)
{
foobar[1].z = 20.0;
}
FragColor += foobar[index & 3].z;
baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
FragColor += baz[index & 3].z;
}

View File

@ -2,6 +2,8 @@
precision mediump float;
precision highp int;
const vec4 _14[4] = vec4[](vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0));
struct D
{
vec4 a;
@ -16,7 +18,6 @@ void main()
vec4 b = vec4(0.0);
mat2x3 c = mat2x3(vec3(0.0), vec3(0.0));
D d = D(vec4(0.0), 0.0);
vec4 e[4] = vec4[](vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0));
FragColor = a;
}

View File

@ -1,6 +1,9 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
const vec4 _66[2] = vec4[](vec4(10.0), vec4(30.0));
const float _94[2][3] = float[][](float[](1.0, 1.0, 1.0), float[](2.0, 2.0, 2.0));
struct Composite
{
vec4 a[2];
@ -25,13 +28,11 @@ vec4 summe(vec4 values[3][2])
void main()
{
vec4 values[2] = vec4[](_41.as[gl_GlobalInvocationID.x], _55.bs[gl_GlobalInvocationID.x]);
vec4 const_values[2] = vec4[](vec4(10.0), vec4(30.0));
vec4 copy_values[2] = const_values;
vec4 copy_values[2] = _66;
vec4 copy_values2[2] = values;
vec4 param[3][2] = vec4[][](values, copy_values, copy_values2);
_41.as[gl_GlobalInvocationID.x] = summe(param);
Composite c = Composite(values, copy_values);
float arrayofarray[2][3] = float[][](float[](1.0, 1.0, 1.0), float[](2.0, 2.0, 2.0));
float b = 10.0;
float values_scalar[4] = float[](b, b, b, b);
}

View File

@ -23,7 +23,7 @@ void main()
light.Radius = Light(UBO[i * 2 + 4].xyz, UBO[i * 2 + 4].w, UBO[i * 2 + 5]).Radius;
light.Color = Light(UBO[i * 2 + 4].xyz, UBO[i * 2 + 4].w, UBO[i * 2 + 5]).Color;
vec3 L = aVertex.xyz - light.Position;
vColor += (((UBO[i * 2 + 5]) * clamp(1.0 - (length(L) / light.Radius), 0.0, 1.0)) * dot(aNormal, normalize(L)));
vColor += ((UBO[i * 2 + 5] * clamp(1.0 - (length(L) / light.Radius), 0.0, 1.0)) * dot(aNormal, normalize(L)));
}
}

View File

@ -18,8 +18,8 @@ void main()
vColor = vec4(0.0);
for (int i = 0; i < 4; i++)
{
vec3 L = aVertex.xyz - (UBO[i * 2 + 4].xyz);
vColor += (((UBO[i * 2 + 5]) * clamp(1.0 - (length(L) / (UBO[i * 2 + 4].w)), 0.0, 1.0)) * dot(aNormal, normalize(L)));
vec3 L = aVertex.xyz - UBO[i * 2 + 4].xyz;
vColor += ((UBO[i * 2 + 5] * clamp(1.0 - (length(L) / UBO[i * 2 + 4].w), 0.0, 1.0)) * dot(aNormal, normalize(L)));
}
}

View File

@ -19,6 +19,6 @@ void main()
}
}
}
FragColor = ((values3[1 * 3 * 1 + 2 * 1 + 0]) + (values3[0 * 3 * 1 + 2 * 1 + 0])) + (values3[(vIndex + 1) * 3 * 1 + 2 * 1 + vIndex]);
FragColor = (values3[1 * 3 * 1 + 2 * 1 + 0] + values3[0 * 3 * 1 + 2 * 1 + 0]) + values3[(vIndex + 1) * 3 * 1 + 2 * 1 + vIndex];
}

View File

@ -2,12 +2,13 @@
precision mediump float;
precision highp int;
const float _17[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0);
layout(location = 0) out vec4 FragColor;
void main()
{
float lut[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0);
for (mediump int i = 0; i < 4; i++, FragColor += vec4(lut[i]))
for (mediump int i = 0; i < 4; i++, FragColor += vec4(_17[i]))
{
}
}

View File

@ -2,6 +2,9 @@
precision mediump float;
precision highp int;
const vec4 _37[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
const vec4 _55[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
struct Foobar
{
float a;
@ -18,11 +21,9 @@ vec4 resolve(Foobar f)
void main()
{
highp vec4 indexable[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
highp vec4 indexable_1[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
Foobar param = Foobar(10.0, 20.0);
Foobar indexable_2[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
Foobar param_1 = indexable_2[index];
FragColor = ((indexable[index] + (indexable_1[index][index + 1])) + resolve(param)) + resolve(param_1);
Foobar indexable[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
Foobar param_1 = indexable[index];
FragColor = ((_37[index] + _55[index][index + 1]) + resolve(param)) + resolve(param_1);
}

View File

@ -18,6 +18,6 @@ void main()
lut = float[](1.0, 4.0, 3.0, 2.0);
foos = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0));
FragColor = vec4(lut[line]);
FragColor += vec4(foos[line].a * (foos[1 - line].a));
FragColor += vec4(foos[line].a * foos[1 - line].a);
}

View File

@ -0,0 +1,40 @@
#version 310 es
precision mediump float;
precision highp int;
const float _16[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
const vec4 _60[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
layout(location = 0) out float FragColor;
layout(location = 0) flat in mediump int index;
void main()
{
FragColor = _16[index];
if (index < 10)
{
FragColor += _16[index ^ 1];
}
else
{
FragColor += _16[index & 1];
}
if (index > 30)
{
FragColor += _60[index & 3].y;
}
else
{
FragColor += _60[index & 1].x;
}
vec4 foobar[4] = _60;
if (index > 30)
{
foobar[1].z = 20.0;
}
FragColor += foobar[index & 3].z;
vec4 baz[4] = _60;
baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
FragColor += baz[index & 3].z;
}

View File

@ -0,0 +1,195 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 6
; Bound: 111
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor %index
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %FragColor "FragColor"
OpName %index "index"
OpName %indexable "indexable"
OpName %indexable_0 "indexable"
OpName %indexable_1 "indexable"
OpName %foo "foo"
OpName %foobar "foobar"
OpName %baz "baz"
OpDecorate %FragColor RelaxedPrecision
OpDecorate %FragColor Location 0
OpDecorate %index RelaxedPrecision
OpDecorate %index Flat
OpDecorate %index Location 0
OpDecorate %20 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %37 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
OpDecorate %39 RelaxedPrecision
OpDecorate %41 RelaxedPrecision
OpDecorate %42 RelaxedPrecision
OpDecorate %45 RelaxedPrecision
OpDecorate %46 RelaxedPrecision
OpDecorate %47 RelaxedPrecision
OpDecorate %foo RelaxedPrecision
OpDecorate %61 RelaxedPrecision
OpDecorate %66 RelaxedPrecision
OpDecorate %68 RelaxedPrecision
OpDecorate %71 RelaxedPrecision
OpDecorate %72 RelaxedPrecision
OpDecorate %73 RelaxedPrecision
OpDecorate %75 RelaxedPrecision
OpDecorate %76 RelaxedPrecision
OpDecorate %79 RelaxedPrecision
OpDecorate %80 RelaxedPrecision
OpDecorate %81 RelaxedPrecision
OpDecorate %foobar RelaxedPrecision
OpDecorate %83 RelaxedPrecision
OpDecorate %90 RelaxedPrecision
OpDecorate %91 RelaxedPrecision
OpDecorate %93 RelaxedPrecision
OpDecorate %94 RelaxedPrecision
OpDecorate %95 RelaxedPrecision
OpDecorate %baz RelaxedPrecision
OpDecorate %105 RelaxedPrecision
OpDecorate %106 RelaxedPrecision
OpDecorate %108 RelaxedPrecision
OpDecorate %109 RelaxedPrecision
OpDecorate %110 RelaxedPrecision
OpDecorate %16 RelaxedPrecision
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Output_float = OpTypePointer Output %float
%FragColor = OpVariable %_ptr_Output_float Output
%uint = OpTypeInt 32 0
%uint_16 = OpConstant %uint 16
%_arr_float_uint_16 = OpTypeArray %float %uint_16
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%16 = OpConstantComposite %_arr_float_uint_16 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%index = OpVariable %_ptr_Input_int Input
%_ptr_Function__arr_float_uint_16 = OpTypePointer Function %_arr_float_uint_16
%_ptr_Function_float = OpTypePointer Function %float
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%int_1 = OpConstant %int 1
%v4float = OpTypeVector %float 4
%uint_4 = OpConstant %uint 4
%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4
%_ptr_Function__arr_v4float_uint_4 = OpTypePointer Function %_arr_v4float_uint_4
%float_0 = OpConstant %float 0
%54 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%55 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_8 = OpConstant %float 8
%57 = OpConstantComposite %v4float %float_8 %float_8 %float_8 %float_8
%float_5 = OpConstant %float 5
%59 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5
%60 = OpConstantComposite %_arr_v4float_uint_4 %54 %55 %57 %59
%int_30 = OpConstant %int 30
%int_3 = OpConstant %int 3
%uint_1 = OpConstant %uint 1
%uint_0 = OpConstant %uint 0
%float_20 = OpConstant %float 20
%uint_2 = OpConstant %uint 2
%97 = OpConstantComposite %v4float %float_20 %float_20 %float_20 %float_20
%float_30 = OpConstant %float 30
%99 = OpConstantComposite %v4float %float_30 %float_30 %float_30 %float_30
%float_50 = OpConstant %float 50
%101 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50
%float_60 = OpConstant %float 60
%103 = OpConstantComposite %v4float %float_60 %float_60 %float_60 %float_60
%104 = OpConstantComposite %_arr_v4float_uint_4 %97 %99 %101 %103
%main = OpFunction %void None %3
%5 = OpLabel
%indexable = OpVariable %_ptr_Function__arr_float_uint_16 Function %16
%indexable_0 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16
%indexable_1 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16
%foo = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60
%foobar = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60
%baz = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60
%20 = OpLoad %int %index
%24 = OpAccessChain %_ptr_Function_float %indexable %20
%25 = OpLoad %float %24
OpStore %FragColor %25
%26 = OpLoad %int %index
%29 = OpSLessThan %bool %26 %int_10
OpSelectionMerge %31 None
OpBranchConditional %29 %30 %40
%30 = OpLabel
%32 = OpLoad %int %index
%34 = OpBitwiseXor %int %32 %int_1
%36 = OpAccessChain %_ptr_Function_float %indexable_0 %34
%37 = OpLoad %float %36
%38 = OpLoad %float %FragColor
%39 = OpFAdd %float %38 %37
OpStore %FragColor %39
OpBranch %31
%40 = OpLabel
%41 = OpLoad %int %index
%42 = OpBitwiseAnd %int %41 %int_1
%44 = OpAccessChain %_ptr_Function_float %indexable_1 %42
%45 = OpLoad %float %44
%46 = OpLoad %float %FragColor
%47 = OpFAdd %float %46 %45
OpStore %FragColor %47
OpBranch %31
%31 = OpLabel
%61 = OpLoad %int %index
%63 = OpSGreaterThan %bool %61 %int_30
OpSelectionMerge %65 None
OpBranchConditional %63 %64 %74
%64 = OpLabel
%66 = OpLoad %int %index
%68 = OpBitwiseAnd %int %66 %int_3
%70 = OpAccessChain %_ptr_Function_float %foo %68 %uint_1
%71 = OpLoad %float %70
%72 = OpLoad %float %FragColor
%73 = OpFAdd %float %72 %71
OpStore %FragColor %73
OpBranch %65
%74 = OpLabel
%75 = OpLoad %int %index
%76 = OpBitwiseAnd %int %75 %int_1
%78 = OpAccessChain %_ptr_Function_float %foo %76 %uint_0
%79 = OpLoad %float %78
%80 = OpLoad %float %FragColor
%81 = OpFAdd %float %80 %79
OpStore %FragColor %81
OpBranch %65
%65 = OpLabel
%83 = OpLoad %int %index
%84 = OpSGreaterThan %bool %83 %int_30
OpSelectionMerge %86 None
OpBranchConditional %84 %85 %86
%85 = OpLabel
%89 = OpAccessChain %_ptr_Function_float %foobar %int_1 %uint_2
OpStore %89 %float_20
OpBranch %86
%86 = OpLabel
%90 = OpLoad %int %index
%91 = OpBitwiseAnd %int %90 %int_3
%92 = OpAccessChain %_ptr_Function_float %foobar %91 %uint_2
%93 = OpLoad %float %92
%94 = OpLoad %float %FragColor
%95 = OpFAdd %float %94 %93
OpStore %FragColor %95
OpStore %baz %104
%105 = OpLoad %int %index
%106 = OpBitwiseAnd %int %105 %int_3
%107 = OpAccessChain %_ptr_Function_float %baz %106 %uint_2
%108 = OpLoad %float %107
%109 = OpLoad %float %FragColor
%110 = OpFAdd %float %109 %108
OpStore %FragColor %110
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,44 @@
#version 310 es
precision mediump float;
layout(location = 0) out float FragColor;
layout(location = 0) flat in int index;
const float LUT[16] = float[](
1.0, 2.0, 3.0, 4.0,
1.0, 2.0, 3.0, 4.0,
1.0, 2.0, 3.0, 4.0,
1.0, 2.0, 3.0, 4.0);
void main()
{
// Try reading LUTs, both in branches and not branch.
FragColor = LUT[index];
if (index < 10)
FragColor += LUT[index ^ 1];
else
FragColor += LUT[index & 1];
// Not declared as a LUT, but can be promoted to one.
vec4 foo[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
if (index > 30)
{
FragColor += foo[index & 3].y;
}
else
{
FragColor += foo[index & 1].x;
}
// Not declared as a LUT, but this cannot be promoted, because we have a partial write.
vec4 foobar[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
if (index > 30)
{
foobar[1].z = 20.0;
}
FragColor += foobar[index & 3].z;
// Not declared as a LUT, but this cannot be promoted, because we have two complete writes.
vec4 baz[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
FragColor += baz[index & 3].z;
}

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@ -0,0 +1,195 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 6
; Bound: 111
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor %index
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %FragColor "FragColor"
OpName %index "index"
OpName %indexable "indexable"
OpName %indexable_0 "indexable"
OpName %indexable_1 "indexable"
OpName %foo "foo"
OpName %foobar "foobar"
OpName %baz "baz"
OpDecorate %FragColor RelaxedPrecision
OpDecorate %FragColor Location 0
OpDecorate %index RelaxedPrecision
OpDecorate %index Flat
OpDecorate %index Location 0
OpDecorate %20 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %37 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
OpDecorate %39 RelaxedPrecision
OpDecorate %41 RelaxedPrecision
OpDecorate %42 RelaxedPrecision
OpDecorate %45 RelaxedPrecision
OpDecorate %46 RelaxedPrecision
OpDecorate %47 RelaxedPrecision
OpDecorate %foo RelaxedPrecision
OpDecorate %61 RelaxedPrecision
OpDecorate %66 RelaxedPrecision
OpDecorate %68 RelaxedPrecision
OpDecorate %71 RelaxedPrecision
OpDecorate %72 RelaxedPrecision
OpDecorate %73 RelaxedPrecision
OpDecorate %75 RelaxedPrecision
OpDecorate %76 RelaxedPrecision
OpDecorate %79 RelaxedPrecision
OpDecorate %80 RelaxedPrecision
OpDecorate %81 RelaxedPrecision
OpDecorate %foobar RelaxedPrecision
OpDecorate %83 RelaxedPrecision
OpDecorate %90 RelaxedPrecision
OpDecorate %91 RelaxedPrecision
OpDecorate %93 RelaxedPrecision
OpDecorate %94 RelaxedPrecision
OpDecorate %95 RelaxedPrecision
OpDecorate %baz RelaxedPrecision
OpDecorate %105 RelaxedPrecision
OpDecorate %106 RelaxedPrecision
OpDecorate %108 RelaxedPrecision
OpDecorate %109 RelaxedPrecision
OpDecorate %110 RelaxedPrecision
OpDecorate %16 RelaxedPrecision
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Output_float = OpTypePointer Output %float
%FragColor = OpVariable %_ptr_Output_float Output
%uint = OpTypeInt 32 0
%uint_16 = OpConstant %uint 16
%_arr_float_uint_16 = OpTypeArray %float %uint_16
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%16 = OpConstantComposite %_arr_float_uint_16 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%index = OpVariable %_ptr_Input_int Input
%_ptr_Function__arr_float_uint_16 = OpTypePointer Function %_arr_float_uint_16
%_ptr_Function_float = OpTypePointer Function %float
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%int_1 = OpConstant %int 1
%v4float = OpTypeVector %float 4
%uint_4 = OpConstant %uint 4
%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4
%_ptr_Function__arr_v4float_uint_4 = OpTypePointer Function %_arr_v4float_uint_4
%float_0 = OpConstant %float 0
%54 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%55 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_8 = OpConstant %float 8
%57 = OpConstantComposite %v4float %float_8 %float_8 %float_8 %float_8
%float_5 = OpConstant %float 5
%59 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5
%60 = OpConstantComposite %_arr_v4float_uint_4 %54 %55 %57 %59
%int_30 = OpConstant %int 30
%int_3 = OpConstant %int 3
%uint_1 = OpConstant %uint 1
%uint_0 = OpConstant %uint 0
%float_20 = OpConstant %float 20
%uint_2 = OpConstant %uint 2
%97 = OpConstantComposite %v4float %float_20 %float_20 %float_20 %float_20
%float_30 = OpConstant %float 30
%99 = OpConstantComposite %v4float %float_30 %float_30 %float_30 %float_30
%float_50 = OpConstant %float 50
%101 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50
%float_60 = OpConstant %float 60
%103 = OpConstantComposite %v4float %float_60 %float_60 %float_60 %float_60
%104 = OpConstantComposite %_arr_v4float_uint_4 %97 %99 %101 %103
%main = OpFunction %void None %3
%5 = OpLabel
%indexable = OpVariable %_ptr_Function__arr_float_uint_16 Function %16
%indexable_0 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16
%indexable_1 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16
%foo = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60
%foobar = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60
%baz = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60
%20 = OpLoad %int %index
%24 = OpAccessChain %_ptr_Function_float %indexable %20
%25 = OpLoad %float %24
OpStore %FragColor %25
%26 = OpLoad %int %index
%29 = OpSLessThan %bool %26 %int_10
OpSelectionMerge %31 None
OpBranchConditional %29 %30 %40
%30 = OpLabel
%32 = OpLoad %int %index
%34 = OpBitwiseXor %int %32 %int_1
%36 = OpAccessChain %_ptr_Function_float %indexable_0 %34
%37 = OpLoad %float %36
%38 = OpLoad %float %FragColor
%39 = OpFAdd %float %38 %37
OpStore %FragColor %39
OpBranch %31
%40 = OpLabel
%41 = OpLoad %int %index
%42 = OpBitwiseAnd %int %41 %int_1
%44 = OpAccessChain %_ptr_Function_float %indexable_1 %42
%45 = OpLoad %float %44
%46 = OpLoad %float %FragColor
%47 = OpFAdd %float %46 %45
OpStore %FragColor %47
OpBranch %31
%31 = OpLabel
%61 = OpLoad %int %index
%63 = OpSGreaterThan %bool %61 %int_30
OpSelectionMerge %65 None
OpBranchConditional %63 %64 %74
%64 = OpLabel
%66 = OpLoad %int %index
%68 = OpBitwiseAnd %int %66 %int_3
%70 = OpAccessChain %_ptr_Function_float %foo %68 %uint_1
%71 = OpLoad %float %70
%72 = OpLoad %float %FragColor
%73 = OpFAdd %float %72 %71
OpStore %FragColor %73
OpBranch %65
%74 = OpLabel
%75 = OpLoad %int %index
%76 = OpBitwiseAnd %int %75 %int_1
%78 = OpAccessChain %_ptr_Function_float %foo %76 %uint_0
%79 = OpLoad %float %78
%80 = OpLoad %float %FragColor
%81 = OpFAdd %float %80 %79
OpStore %FragColor %81
OpBranch %65
%65 = OpLabel
%83 = OpLoad %int %index
%84 = OpSGreaterThan %bool %83 %int_30
OpSelectionMerge %86 None
OpBranchConditional %84 %85 %86
%85 = OpLabel
%89 = OpAccessChain %_ptr_Function_float %foobar %int_1 %uint_2
OpStore %89 %float_20
OpBranch %86
%86 = OpLabel
%90 = OpLoad %int %index
%91 = OpBitwiseAnd %int %90 %int_3
%92 = OpAccessChain %_ptr_Function_float %foobar %91 %uint_2
%93 = OpLoad %float %92
%94 = OpLoad %float %FragColor
%95 = OpFAdd %float %94 %93
OpStore %FragColor %95
OpStore %baz %104
%105 = OpLoad %int %index
%106 = OpBitwiseAnd %int %105 %int_3
%107 = OpAccessChain %_ptr_Function_float %baz %106 %uint_2
%108 = OpLoad %float %107
%109 = OpLoad %float %FragColor
%110 = OpFAdd %float %109 %108
OpStore %FragColor %110
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,44 @@
#version 310 es
precision mediump float;
layout(location = 0) out float FragColor;
layout(location = 0) flat in int index;
const float LUT[16] = float[](
1.0, 2.0, 3.0, 4.0,
1.0, 2.0, 3.0, 4.0,
1.0, 2.0, 3.0, 4.0,
1.0, 2.0, 3.0, 4.0);
void main()
{
// Try reading LUTs, both in branches and not branch.
FragColor = LUT[index];
if (index < 10)
FragColor += LUT[index ^ 1];
else
FragColor += LUT[index & 1];
// Not declared as a LUT, but can be promoted to one.
vec4 foo[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
if (index > 30)
{
FragColor += foo[index & 3].y;
}
else
{
FragColor += foo[index & 1].x;
}
// Not declared as a LUT, but this cannot be promoted, because we have a partial write.
vec4 foobar[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
if (index > 30)
{
foobar[1].z = 20.0;
}
FragColor += foobar[index & 3].z;
// Not declared as a LUT, but this cannot be promoted, because we have two complete writes.
vec4 baz[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
FragColor += baz[index & 3].z;
}

View File

@ -0,0 +1,195 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 6
; Bound: 111
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %FragColor %index
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %FragColor "FragColor"
OpName %index "index"
OpName %indexable "indexable"
OpName %indexable_0 "indexable"
OpName %indexable_1 "indexable"
OpName %foo "foo"
OpName %foobar "foobar"
OpName %baz "baz"
OpDecorate %FragColor RelaxedPrecision
OpDecorate %FragColor Location 0
OpDecorate %index RelaxedPrecision
OpDecorate %index Flat
OpDecorate %index Location 0
OpDecorate %20 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %37 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
OpDecorate %39 RelaxedPrecision
OpDecorate %41 RelaxedPrecision
OpDecorate %42 RelaxedPrecision
OpDecorate %45 RelaxedPrecision
OpDecorate %46 RelaxedPrecision
OpDecorate %47 RelaxedPrecision
OpDecorate %foo RelaxedPrecision
OpDecorate %61 RelaxedPrecision
OpDecorate %66 RelaxedPrecision
OpDecorate %68 RelaxedPrecision
OpDecorate %71 RelaxedPrecision
OpDecorate %72 RelaxedPrecision
OpDecorate %73 RelaxedPrecision
OpDecorate %75 RelaxedPrecision
OpDecorate %76 RelaxedPrecision
OpDecorate %79 RelaxedPrecision
OpDecorate %80 RelaxedPrecision
OpDecorate %81 RelaxedPrecision
OpDecorate %foobar RelaxedPrecision
OpDecorate %83 RelaxedPrecision
OpDecorate %90 RelaxedPrecision
OpDecorate %91 RelaxedPrecision
OpDecorate %93 RelaxedPrecision
OpDecorate %94 RelaxedPrecision
OpDecorate %95 RelaxedPrecision
OpDecorate %baz RelaxedPrecision
OpDecorate %105 RelaxedPrecision
OpDecorate %106 RelaxedPrecision
OpDecorate %108 RelaxedPrecision
OpDecorate %109 RelaxedPrecision
OpDecorate %110 RelaxedPrecision
OpDecorate %16 RelaxedPrecision
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Output_float = OpTypePointer Output %float
%FragColor = OpVariable %_ptr_Output_float Output
%uint = OpTypeInt 32 0
%uint_16 = OpConstant %uint 16
%_arr_float_uint_16 = OpTypeArray %float %uint_16
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%16 = OpConstantComposite %_arr_float_uint_16 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4 %float_1 %float_2 %float_3 %float_4
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%index = OpVariable %_ptr_Input_int Input
%_ptr_Function__arr_float_uint_16 = OpTypePointer Function %_arr_float_uint_16
%_ptr_Function_float = OpTypePointer Function %float
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%int_1 = OpConstant %int 1
%v4float = OpTypeVector %float 4
%uint_4 = OpConstant %uint 4
%_arr_v4float_uint_4 = OpTypeArray %v4float %uint_4
%_ptr_Function__arr_v4float_uint_4 = OpTypePointer Function %_arr_v4float_uint_4
%float_0 = OpConstant %float 0
%54 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%55 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_8 = OpConstant %float 8
%57 = OpConstantComposite %v4float %float_8 %float_8 %float_8 %float_8
%float_5 = OpConstant %float 5
%59 = OpConstantComposite %v4float %float_5 %float_5 %float_5 %float_5
%60 = OpConstantComposite %_arr_v4float_uint_4 %54 %55 %57 %59
%int_30 = OpConstant %int 30
%int_3 = OpConstant %int 3
%uint_1 = OpConstant %uint 1
%uint_0 = OpConstant %uint 0
%float_20 = OpConstant %float 20
%uint_2 = OpConstant %uint 2
%97 = OpConstantComposite %v4float %float_20 %float_20 %float_20 %float_20
%float_30 = OpConstant %float 30
%99 = OpConstantComposite %v4float %float_30 %float_30 %float_30 %float_30
%float_50 = OpConstant %float 50
%101 = OpConstantComposite %v4float %float_50 %float_50 %float_50 %float_50
%float_60 = OpConstant %float 60
%103 = OpConstantComposite %v4float %float_60 %float_60 %float_60 %float_60
%104 = OpConstantComposite %_arr_v4float_uint_4 %97 %99 %101 %103
%main = OpFunction %void None %3
%5 = OpLabel
%indexable = OpVariable %_ptr_Function__arr_float_uint_16 Function %16
%indexable_0 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16
%indexable_1 = OpVariable %_ptr_Function__arr_float_uint_16 Function %16
%foo = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60
%foobar = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60
%baz = OpVariable %_ptr_Function__arr_v4float_uint_4 Function %60
%20 = OpLoad %int %index
%24 = OpAccessChain %_ptr_Function_float %indexable %20
%25 = OpLoad %float %24
OpStore %FragColor %25
%26 = OpLoad %int %index
%29 = OpSLessThan %bool %26 %int_10
OpSelectionMerge %31 None
OpBranchConditional %29 %30 %40
%30 = OpLabel
%32 = OpLoad %int %index
%34 = OpBitwiseXor %int %32 %int_1
%36 = OpAccessChain %_ptr_Function_float %indexable_0 %34
%37 = OpLoad %float %36
%38 = OpLoad %float %FragColor
%39 = OpFAdd %float %38 %37
OpStore %FragColor %39
OpBranch %31
%40 = OpLabel
%41 = OpLoad %int %index
%42 = OpBitwiseAnd %int %41 %int_1
%44 = OpAccessChain %_ptr_Function_float %indexable_1 %42
%45 = OpLoad %float %44
%46 = OpLoad %float %FragColor
%47 = OpFAdd %float %46 %45
OpStore %FragColor %47
OpBranch %31
%31 = OpLabel
%61 = OpLoad %int %index
%63 = OpSGreaterThan %bool %61 %int_30
OpSelectionMerge %65 None
OpBranchConditional %63 %64 %74
%64 = OpLabel
%66 = OpLoad %int %index
%68 = OpBitwiseAnd %int %66 %int_3
%70 = OpAccessChain %_ptr_Function_float %foo %68 %uint_1
%71 = OpLoad %float %70
%72 = OpLoad %float %FragColor
%73 = OpFAdd %float %72 %71
OpStore %FragColor %73
OpBranch %65
%74 = OpLabel
%75 = OpLoad %int %index
%76 = OpBitwiseAnd %int %75 %int_1
%78 = OpAccessChain %_ptr_Function_float %foo %76 %uint_0
%79 = OpLoad %float %78
%80 = OpLoad %float %FragColor
%81 = OpFAdd %float %80 %79
OpStore %FragColor %81
OpBranch %65
%65 = OpLabel
%83 = OpLoad %int %index
%84 = OpSGreaterThan %bool %83 %int_30
OpSelectionMerge %86 None
OpBranchConditional %84 %85 %86
%85 = OpLabel
%89 = OpAccessChain %_ptr_Function_float %foobar %int_1 %uint_2
OpStore %89 %float_20
OpBranch %86
%86 = OpLabel
%90 = OpLoad %int %index
%91 = OpBitwiseAnd %int %90 %int_3
%92 = OpAccessChain %_ptr_Function_float %foobar %91 %uint_2
%93 = OpLoad %float %92
%94 = OpLoad %float %FragColor
%95 = OpFAdd %float %94 %93
OpStore %FragColor %95
OpStore %baz %104
%105 = OpLoad %int %index
%106 = OpBitwiseAnd %int %105 %int_3
%107 = OpAccessChain %_ptr_Function_float %baz %106 %uint_2
%108 = OpLoad %float %107
%109 = OpLoad %float %FragColor
%110 = OpFAdd %float %109 %108
OpStore %FragColor %110
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,44 @@
#version 310 es
precision mediump float;
layout(location = 0) out float FragColor;
layout(location = 0) flat in int index;
const float LUT[16] = float[](
1.0, 2.0, 3.0, 4.0,
1.0, 2.0, 3.0, 4.0,
1.0, 2.0, 3.0, 4.0,
1.0, 2.0, 3.0, 4.0);
void main()
{
// Try reading LUTs, both in branches and not branch.
FragColor = LUT[index];
if (index < 10)
FragColor += LUT[index ^ 1];
else
FragColor += LUT[index & 1];
// Not declared as a LUT, but can be promoted to one.
vec4 foo[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
if (index > 30)
{
FragColor += foo[index & 3].y;
}
else
{
FragColor += foo[index & 1].x;
}
// Not declared as a LUT, but this cannot be promoted, because we have a partial write.
vec4 foobar[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
if (index > 30)
{
foobar[1].z = 20.0;
}
FragColor += foobar[index & 3].z;
// Not declared as a LUT, but this cannot be promoted, because we have two complete writes.
vec4 baz[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
FragColor += baz[index & 3].z;
}

View File

@ -764,7 +764,6 @@ struct SPIRFunction : IVariant
bool active = false;
bool flush_undeclared = true;
bool do_combined_parameters = true;
bool analyzed_variable_scope = false;
};
struct SPIRAccessChain : IVariant
@ -1102,6 +1101,9 @@ struct SPIRConstant : IVariant
// If this constant is used as an array length which creates specialization restrictions on some backends.
bool is_used_as_array_length = false;
// If true, this is a LUT, and should always be declared in the outer scope.
bool is_used_as_lut = false;
// For composites which are constant arrays, etc.
std::vector<uint32_t> subconstants;
};

View File

@ -300,6 +300,7 @@ string CompilerCPP::compile()
backend.explicit_struct_type = true;
backend.use_initializer_list = true;
build_function_control_flow_graphs_and_analyze();
update_active_builtins();
uint32_t pass_count = 0;

View File

@ -3647,25 +3647,21 @@ void Compiler::analyze_parameter_preservation(
}
}
void Compiler::analyze_variable_scope(SPIRFunction &entry)
{
struct AccessHandler : OpcodeHandler
{
public:
AccessHandler(Compiler &compiler_, SPIRFunction &entry_)
Compiler::AnalyzeVariableScopeAccessHandler::AnalyzeVariableScopeAccessHandler(Compiler &compiler_,
SPIRFunction &entry_)
: compiler(compiler_)
, entry(entry_)
{
}
{
}
bool follow_function_call(const SPIRFunction &)
{
bool Compiler::AnalyzeVariableScopeAccessHandler::follow_function_call(const SPIRFunction &)
{
// Only analyze within this function.
return false;
}
}
void set_current_block(const SPIRBlock &block)
{
void Compiler::AnalyzeVariableScopeAccessHandler::set_current_block(const SPIRBlock &block)
{
current_block = &block;
// If we're branching to a block which uses OpPhi, in GLSL
@ -3711,35 +3707,35 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
default:
break;
}
}
}
void notify_variable_access(uint32_t id, uint32_t block)
{
void Compiler::AnalyzeVariableScopeAccessHandler::notify_variable_access(uint32_t id, uint32_t block)
{
if (id_is_phi_variable(id))
accessed_variables_to_block[id].insert(block);
else if (id_is_potential_temporary(id))
accessed_temporaries_to_block[id].insert(block);
}
}
bool id_is_phi_variable(uint32_t id)
{
bool Compiler::AnalyzeVariableScopeAccessHandler::id_is_phi_variable(uint32_t id) const
{
if (id >= compiler.get_current_id_bound())
return false;
auto *var = compiler.maybe_get<SPIRVariable>(id);
return var && var->phi_variable;
}
}
bool id_is_potential_temporary(uint32_t id)
{
bool Compiler::AnalyzeVariableScopeAccessHandler::id_is_potential_temporary(uint32_t id) const
{
if (id >= compiler.get_current_id_bound())
return false;
// Temporaries are not created before we start emitting code.
return compiler.ids[id].empty() || (compiler.ids[id].get_type() == TypeExpression);
}
}
bool handle(spv::Op op, const uint32_t *args, uint32_t length)
{
bool Compiler::AnalyzeVariableScopeAccessHandler::handle(spv::Op op, const uint32_t *args, uint32_t length)
{
// Keep track of the types of temporaries, so we can hoist them out as necessary.
uint32_t result_type, result_id;
if (compiler.instruction_to_result_type(result_type, result_id, op, args, length))
@ -3754,12 +3750,16 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
uint32_t ptr = args[0];
auto *var = compiler.maybe_get_backing_variable(ptr);
if (var && var->storage == StorageClassFunction)
accessed_variables_to_block[var->self].insert(current_block->self);
// If we store through an access chain, we have a partial write.
if (var && var->self == ptr && var->storage == StorageClassFunction)
if (var)
{
accessed_variables_to_block[var->self].insert(current_block->self);
if (var->self == ptr)
complete_write_variables_to_block[var->self].insert(current_block->self);
else
partial_write_variables_to_block[var->self].insert(current_block->self);
}
// Might try to store a Phi variable here.
notify_variable_access(args[1], current_block->self);
@ -3774,7 +3774,7 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
uint32_t ptr = args[2];
auto *var = compiler.maybe_get<SPIRVariable>(ptr);
if (var && var->storage == StorageClassFunction)
if (var)
accessed_variables_to_block[var->self].insert(current_block->self);
for (uint32_t i = 3; i < length; i++)
@ -3798,15 +3798,19 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
uint32_t lhs = args[0];
uint32_t rhs = args[1];
auto *var = compiler.maybe_get_backing_variable(lhs);
if (var && var->storage == StorageClassFunction)
accessed_variables_to_block[var->self].insert(current_block->self);
// If we store through an access chain, we have a partial write.
if (var && var->self == lhs)
if (var)
{
accessed_variables_to_block[var->self].insert(current_block->self);
if (var->self == lhs)
complete_write_variables_to_block[var->self].insert(current_block->self);
else
partial_write_variables_to_block[var->self].insert(current_block->self);
}
var = compiler.maybe_get_backing_variable(rhs);
if (var && var->storage == StorageClassFunction)
if (var)
accessed_variables_to_block[var->self].insert(current_block->self);
break;
}
@ -3817,7 +3821,7 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
return false;
auto *var = compiler.maybe_get_backing_variable(args[2]);
if (var && var->storage == StorageClassFunction)
if (var)
accessed_variables_to_block[var->self].insert(current_block->self);
// Might try to copy a Phi variable here.
@ -3831,7 +3835,7 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
return false;
uint32_t ptr = args[2];
auto *var = compiler.maybe_get_backing_variable(ptr);
if (var && var->storage == StorageClassFunction)
if (var)
accessed_variables_to_block[var->self].insert(current_block->self);
// Loaded value is a temporary.
@ -3846,11 +3850,16 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
length -= 3;
args += 3;
for (uint32_t i = 0; i < length; i++)
{
auto *var = compiler.maybe_get_backing_variable(args[i]);
if (var && var->storage == StorageClassFunction)
if (var)
{
accessed_variables_to_block[var->self].insert(current_block->self);
// Assume we can get partial writes to this variable.
partial_write_variables_to_block[var->self].insert(current_block->self);
}
// Cannot easily prove if argument we pass to a function is completely written.
// Usually, functions write to a dummy variable,
@ -3907,26 +3916,159 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
}
}
return true;
}
Compiler::StaticExpressionAccessHandler::StaticExpressionAccessHandler(Compiler &compiler_, uint32_t variable_id_)
: compiler(compiler_)
, variable_id(variable_id_)
{
}
bool Compiler::StaticExpressionAccessHandler::follow_function_call(const SPIRFunction &)
{
return false;
}
bool Compiler::StaticExpressionAccessHandler::handle(spv::Op op, const uint32_t *args, uint32_t length)
{
switch (op)
{
case OpStore:
if (length < 2)
return false;
if (args[0] == variable_id)
{
static_expression = args[1];
write_count++;
}
break;
case OpLoad:
if (length < 3)
return false;
if (args[2] == variable_id && static_expression == 0) // Tried to read from variable before it was initialized.
return false;
break;
case OpAccessChain:
case OpInBoundsAccessChain:
if (length < 3)
return false;
if (args[2] == variable_id) // If we try to access chain our candidate variable before we store to it, bail.
return false;
break;
default:
break;
}
Compiler &compiler;
SPIRFunction &entry;
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> accessed_variables_to_block;
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> accessed_temporaries_to_block;
std::unordered_map<uint32_t, uint32_t> result_id_to_type;
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> complete_write_variables_to_block;
const SPIRBlock *current_block = nullptr;
} handler(*this, entry);
return true;
}
void Compiler::find_function_local_luts(SPIRFunction &entry, const AnalyzeVariableScopeAccessHandler &handler)
{
auto &cfg = *function_cfgs.find(entry.self)->second;
// For each variable which is statically accessed.
for (auto &accessed_var : handler.accessed_variables_to_block)
{
auto &blocks = accessed_var.second;
auto &var = get<SPIRVariable>(accessed_var.first);
auto &type = expression_type(accessed_var.first);
// Only consider function local variables here.
if (var.storage != StorageClassFunction)
continue;
// We cannot be a phi variable.
if (var.phi_variable)
continue;
// Only consider arrays here.
if (type.array.empty())
continue;
// HACK: Do not consider structs. This is a quirk with how types are currently being emitted.
// Structs are emitted after specialization constants and composite constants.
// FIXME: Fix declaration order so declared constants can have struct types.
if (type.basetype == SPIRType::Struct)
continue;
// If the variable has an initializer, make sure it is a constant expression.
uint32_t static_constant_expression = 0;
if (var.initializer)
{
if (ids[var.initializer].get_type() != TypeConstant)
continue;
static_constant_expression = var.initializer;
// There can be no stores to this variable, we have now proved we have a LUT.
if (handler.complete_write_variables_to_block.count(var.self) != 0 ||
handler.partial_write_variables_to_block.count(var.self) != 0)
continue;
}
else
{
// We can have one, and only one write to the variable, and that write needs to be a constant.
// No partial writes allowed.
if (handler.partial_write_variables_to_block.count(var.self) != 0)
continue;
auto itr = handler.complete_write_variables_to_block.find(var.self);
// No writes?
if (itr == end(handler.complete_write_variables_to_block))
continue;
// We write to the variable in more than one block.
auto &write_blocks = itr->second;
if (write_blocks.size() != 1)
continue;
// The write needs to happen in the dominating block.
DominatorBuilder builder(cfg);
for (auto &block : blocks)
builder.add_block(block);
uint32_t dominator = builder.get_dominator();
// The complete write happened in a branch or similar, cannot deduce static expression.
if (write_blocks.count(dominator) == 0)
continue;
// Find the static expression for this variable.
StaticExpressionAccessHandler static_expression_handler(*this, var.self);
traverse_all_reachable_opcodes(get<SPIRBlock>(dominator), static_expression_handler);
// We want one, and exactly one write
if (static_expression_handler.write_count != 1 || static_expression_handler.static_expression == 0)
continue;
// Is it a constant expression?
if (ids[static_expression_handler.static_expression].get_type() != TypeConstant)
continue;
// We found a LUT!
static_constant_expression = static_expression_handler.static_expression;
}
get<SPIRConstant>(static_constant_expression).is_used_as_lut = true;
var.static_expression = static_constant_expression;
var.statically_assigned = true;
var.remapped_variable = true;
}
}
void Compiler::analyze_variable_scope(SPIRFunction &entry, AnalyzeVariableScopeAccessHandler &handler)
{
// First, we map out all variable access within a function.
// Essentially a map of block -> { variables accessed in the basic block }
this->traverse_all_reachable_opcodes(entry, handler);
traverse_all_reachable_opcodes(entry, handler);
// Compute the control flow graph for this function.
CFG cfg(*this, entry);
auto &cfg = *function_cfgs.find(entry.self)->second;
// Analyze if there are parameters which need to be implicitly preserved with an "in" qualifier.
this->analyze_parameter_preservation(entry, cfg, handler.accessed_variables_to_block,
analyze_parameter_preservation(entry, cfg, handler.accessed_variables_to_block,
handler.complete_write_variables_to_block);
unordered_map<uint32_t, uint32_t> potential_loop_variables;
@ -3934,16 +4076,20 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
// For each variable which is statically accessed.
for (auto &var : handler.accessed_variables_to_block)
{
// Only deal with variables which are considered local variables in this function.
if (find(begin(entry.local_variables), end(entry.local_variables), var.first) == end(entry.local_variables))
continue;
DominatorBuilder builder(cfg);
auto &blocks = var.second;
auto &type = this->expression_type(var.first);
auto &type = expression_type(var.first);
// Figure out which block is dominating all accesses of those variables.
for (auto &block : blocks)
{
// If we're accessing a variable inside a continue block, this variable might be a loop variable.
// We can only use loop variables with scalars, as we cannot track static expressions for vectors.
if (this->is_continue(block))
if (is_continue(block))
{
// Potentially awkward case to check for.
// We might have a variable inside a loop, which is touched by the continue block,
@ -3951,7 +4097,7 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
// The continue block is dominated by the inner part of the loop, which does not make sense in high-level
// language output because it will be declared before the body,
// so we will have to lift the dominator up to the relevant loop header instead.
builder.add_block(this->continue_block_to_loop_header[block]);
builder.add_block(continue_block_to_loop_header[block]);
// Arrays or structs cannot be loop variables.
if (type.vecsize == 1 && type.columns == 1 && type.basetype != SPIRType::Struct && type.array.empty())
@ -3978,9 +4124,9 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
// will be completely eliminated.
if (dominating_block)
{
auto &block = this->get<SPIRBlock>(dominating_block);
auto &block = get<SPIRBlock>(dominating_block);
block.dominated_variables.push_back(var.first);
this->get<SPIRVariable>(var.first).dominator = dominating_block;
get<SPIRVariable>(var.first).dominator = dominating_block;
}
}
@ -4006,9 +4152,9 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
// If a temporary is used in more than one block, we might have to lift continue block
// access up to loop header like we did for variables.
if (blocks.size() != 1 && this->is_continue(block))
builder.add_block(this->continue_block_to_loop_header[block]);
else if (blocks.size() != 1 && this->is_single_block_loop(block))
if (blocks.size() != 1 && is_continue(block))
builder.add_block(continue_block_to_loop_header[block]);
else if (blocks.size() != 1 && is_single_block_loop(block))
{
// Awkward case, because the loop header is also the continue block.
force_temporary = true;
@ -4027,10 +4173,10 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
// This should be very rare, but if we try to declare a temporary inside a loop,
// and that temporary is used outside the loop as well (spirv-opt inliner likes this)
// we should actually emit the temporary outside the loop.
this->hoisted_temporaries.insert(var.first);
this->forced_temporaries.insert(var.first);
hoisted_temporaries.insert(var.first);
forced_temporaries.insert(var.first);
auto &block_temporaries = this->get<SPIRBlock>(dominating_block).declare_temporary;
auto &block_temporaries = get<SPIRBlock>(dominating_block).declare_temporary;
block_temporaries.emplace_back(handler.result_id_to_type[var.first], var.first);
}
else if (blocks.size() > 1)
@ -4040,7 +4186,7 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
// In this case, the header is actually inside the for (;;) {} block, and we have problems.
// What we need to do is hoist the temporaries outside the for (;;) {} block in case the header block
// declares the temporary.
auto &block_temporaries = this->get<SPIRBlock>(dominating_block).potential_declare_temporary;
auto &block_temporaries = get<SPIRBlock>(dominating_block).potential_declare_temporary;
block_temporaries.emplace_back(handler.result_id_to_type[var.first], var.first);
}
}
@ -4051,7 +4197,7 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
// Now, try to analyze whether or not these variables are actually loop variables.
for (auto &loop_variable : potential_loop_variables)
{
auto &var = this->get<SPIRVariable>(loop_variable.first);
auto &var = get<SPIRVariable>(loop_variable.first);
auto dominator = var.dominator;
auto block = loop_variable.second;
@ -4066,9 +4212,9 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
uint32_t header = 0;
// Find the loop header for this block.
for (auto b : this->loop_blocks)
for (auto b : loop_blocks)
{
auto &potential_header = this->get<SPIRBlock>(b);
auto &potential_header = get<SPIRBlock>(b);
if (potential_header.continue_block == block)
{
header = b;
@ -4077,7 +4223,7 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
}
assert(header);
auto &header_block = this->get<SPIRBlock>(header);
auto &header_block = get<SPIRBlock>(header);
auto &blocks = handler.accessed_variables_to_block[loop_variable.first];
// If a loop variable is not used before the loop, it's probably not a loop variable.
@ -4133,7 +4279,7 @@ void Compiler::analyze_variable_scope(SPIRFunction &entry)
// Need to sort here as variables come from an unordered container, and pushing stuff in wrong order
// will break reproducability in regression runs.
sort(begin(header_block.loop_variables), end(header_block.loop_variables));
this->get<SPIRVariable>(loop_variable.first).loop_variable = true;
get<SPIRVariable>(loop_variable.first).loop_variable = true;
}
}
@ -4406,6 +4552,72 @@ bool Compiler::CombinedImageSamplerDrefHandler::handle(spv::Op opcode, const uin
return true;
}
void Compiler::build_function_control_flow_graphs_and_analyze()
{
CFGBuilder handler(*this);
handler.function_cfgs[entry_point].reset(new CFG(*this, get<SPIRFunction>(entry_point)));
traverse_all_reachable_opcodes(get<SPIRFunction>(entry_point), handler);
function_cfgs = move(handler.function_cfgs);
for (auto &f : function_cfgs)
{
auto &func = get<SPIRFunction>(f.first);
AnalyzeVariableScopeAccessHandler scope_handler(*this, func);
analyze_variable_scope(func, scope_handler);
find_function_local_luts(func, scope_handler);
// Check if we can actually use the loop variables we found in analyze_variable_scope.
// To use multiple initializers, we need the same type and qualifiers.
for (auto block : func.blocks)
{
auto &b = get<SPIRBlock>(block);
if (b.loop_variables.size() < 2)
continue;
auto &flags = get_decoration_bitset(b.loop_variables.front());
uint32_t type = get<SPIRVariable>(b.loop_variables.front()).basetype;
bool invalid_initializers = false;
for (auto loop_variable : b.loop_variables)
{
if (flags != get_decoration_bitset(loop_variable) ||
type != get<SPIRVariable>(b.loop_variables.front()).basetype)
{
invalid_initializers = true;
break;
}
}
if (invalid_initializers)
{
for (auto loop_variable : b.loop_variables)
get<SPIRVariable>(loop_variable).loop_variable = false;
b.loop_variables.clear();
}
}
}
}
Compiler::CFGBuilder::CFGBuilder(spirv_cross::Compiler &compiler_)
: compiler(compiler_)
{
}
bool Compiler::CFGBuilder::handle(spv::Op, const uint32_t *, uint32_t)
{
return true;
}
bool Compiler::CFGBuilder::follow_function_call(const SPIRFunction &func)
{
if (function_cfgs.find(func.self) == end(function_cfgs))
{
function_cfgs[func.self].reset(new CFG(compiler, func));
return true;
}
else
return false;
}
bool Compiler::CombinedImageSamplerUsageHandler::begin_function_scope(const uint32_t *args, uint32_t length)
{
if (length < 3)

View File

@ -18,11 +18,11 @@
#define SPIRV_CROSS_HPP
#include "spirv.hpp"
#include "spirv_cfg.hpp"
#include "spirv_common.hpp"
namespace spirv_cross
{
class CFG;
struct Resource
{
// Resources are identified with their SPIR-V ID.
@ -676,8 +676,6 @@ protected:
variable_remap_callback(type, var_name, type_name);
}
void analyze_variable_scope(SPIRFunction &function);
void parse();
void parse(const Instruction &i);
@ -869,6 +867,55 @@ protected:
bool need_subpass_input = false;
};
void build_function_control_flow_graphs_and_analyze();
std::unordered_map<uint32_t, std::unique_ptr<CFG>> function_cfgs;
struct CFGBuilder : OpcodeHandler
{
CFGBuilder(Compiler &compiler_);
bool follow_function_call(const SPIRFunction &func) override;
bool handle(spv::Op op, const uint32_t *args, uint32_t length) override;
Compiler &compiler;
std::unordered_map<uint32_t, std::unique_ptr<CFG>> function_cfgs;
};
struct AnalyzeVariableScopeAccessHandler : OpcodeHandler
{
AnalyzeVariableScopeAccessHandler(Compiler &compiler_, SPIRFunction &entry_);
bool follow_function_call(const SPIRFunction &) override;
void set_current_block(const SPIRBlock &block) override;
void notify_variable_access(uint32_t id, uint32_t block);
bool id_is_phi_variable(uint32_t id) const;
bool id_is_potential_temporary(uint32_t id) const;
bool handle(spv::Op op, const uint32_t *args, uint32_t length) override;
Compiler &compiler;
SPIRFunction &entry;
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> accessed_variables_to_block;
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> accessed_temporaries_to_block;
std::unordered_map<uint32_t, uint32_t> result_id_to_type;
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> complete_write_variables_to_block;
std::unordered_map<uint32_t, std::unordered_set<uint32_t>> partial_write_variables_to_block;
const SPIRBlock *current_block = nullptr;
};
struct StaticExpressionAccessHandler : OpcodeHandler
{
StaticExpressionAccessHandler(Compiler &compiler_, uint32_t variable_id_);
bool follow_function_call(const SPIRFunction &) override;
bool handle(spv::Op op, const uint32_t *args, uint32_t length) override;
Compiler &compiler;
uint32_t variable_id;
uint32_t static_expression = 0;
uint32_t write_count = 0;
};
void analyze_variable_scope(SPIRFunction &function, AnalyzeVariableScopeAccessHandler &handler);
void find_function_local_luts(SPIRFunction &function, const AnalyzeVariableScopeAccessHandler &handler);
void make_constant_null(uint32_t id, uint32_t type);
std::vector<spv::Capability> declared_capabilities;

View File

@ -418,6 +418,7 @@ string CompilerGLSL::compile()
backend.supports_extensions = true;
// Scan the SPIR-V to find trivial uses of extensions.
build_function_control_flow_graphs_and_analyze();
find_static_extensions();
fixup_image_load_store_access();
update_active_builtins();
@ -1650,7 +1651,7 @@ void CompilerGLSL::emit_specialization_constant_op(const SPIRConstantOp &constan
statement("const ", variable_decl(type, name), " = ", constant_op_expression(constant), ";");
}
void CompilerGLSL::emit_specialization_constant(const SPIRConstant &constant)
void CompilerGLSL::emit_constant(const SPIRConstant &constant)
{
auto &type = get<SPIRType>(constant.constant_type);
auto name = to_name(constant.self);
@ -2071,26 +2072,26 @@ void CompilerGLSL::emit_resources()
//
// TODO: If we have the fringe case that we create a spec constant which depends on a struct type,
// we'll have to deal with that, but there's currently no known way to express that.
if (options.vulkan_semantics)
{
for (auto &id : ids)
{
if (id.get_type() == TypeConstant)
{
auto &c = id.get<SPIRConstant>();
if (!c.specialization)
continue;
emit_specialization_constant(c);
bool needs_declaration = (c.specialization && options.vulkan_semantics) || c.is_used_as_lut;
if (needs_declaration)
{
emit_constant(c);
emitted = true;
}
else if (id.get_type() == TypeConstantOp)
}
else if (options.vulkan_semantics && id.get_type() == TypeConstantOp)
{
emit_specialization_constant_op(id.get<SPIRConstantOp>());
emitted = true;
}
}
}
if (emitted)
statement("");
@ -2298,9 +2299,9 @@ string CompilerGLSL::enclose_expression(const string &expr)
uint32_t paren_count = 0;
for (auto c : expr)
{
if (c == '(')
if (c == '(' || c == '[')
paren_count++;
else if (c == ')')
else if (c == ')' || c == ']')
{
assert(paren_count);
paren_count--;
@ -2424,6 +2425,8 @@ string CompilerGLSL::to_expression(uint32_t id)
return builtin_to_glsl(dec.builtin_type, StorageClassGeneric);
else if (c.specialization && options.vulkan_semantics)
return to_name(id);
else if (c.is_used_as_lut)
return to_name(id);
else if (type.basetype == SPIRType::Struct && !backend.can_declare_struct_inline)
return to_name(id);
else if (!type.array.empty() && !backend.can_declare_arrays_inline)
@ -6190,6 +6193,10 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
var->static_expression = ops[1];
else if (var && var->loop_variable && !var->loop_variable_enable)
var->static_expression = ops[1];
else if (var && var->remapped_variable)
{
// Skip the write.
}
else if (var && flattened_structs.count(ops[0]))
{
store_flattened_struct(*var, ops[1]);
@ -8289,6 +8296,11 @@ string CompilerGLSL::argument_decl(const SPIRFunction::Parameter &arg)
return join(direction, to_qualifiers_glsl(arg.id), variable_decl(type, to_name(arg.id), arg.id));
}
string CompilerGLSL::to_initializer_expression(const SPIRVariable &var)
{
return to_expression(var.initializer);
}
string CompilerGLSL::variable_decl(const SPIRVariable &variable)
{
// Ignore the pointer type since GLSL doesn't have pointers.
@ -8306,7 +8318,7 @@ string CompilerGLSL::variable_decl(const SPIRVariable &variable)
{
uint32_t expr = variable.initializer;
if (ids[expr].get_type() != TypeUndef)
res += join(" = ", to_expression(variable.initializer));
res += join(" = ", to_initializer_expression(variable));
}
return res;
}
@ -8908,41 +8920,6 @@ void CompilerGLSL::emit_function(SPIRFunction &func, const Bitset &return_flags)
current_function = &func;
auto &entry_block = get<SPIRBlock>(func.entry_block);
if (!func.analyzed_variable_scope)
{
analyze_variable_scope(func);
// Check if we can actually use the loop variables we found in analyze_variable_scope.
// To use multiple initializers, we need the same type and qualifiers.
for (auto block : func.blocks)
{
auto &b = get<SPIRBlock>(block);
if (b.loop_variables.size() < 2)
continue;
auto &flags = get_decoration_bitset(b.loop_variables.front());
uint32_t type = get<SPIRVariable>(b.loop_variables.front()).basetype;
bool invalid_initializers = false;
for (auto loop_variable : b.loop_variables)
{
if (flags != get_decoration_bitset(loop_variable) ||
type != get<SPIRVariable>(b.loop_variables.front()).basetype)
{
invalid_initializers = true;
break;
}
}
if (invalid_initializers)
{
for (auto loop_variable : b.loop_variables)
get<SPIRVariable>(loop_variable).loop_variable = false;
b.loop_variables.clear();
}
}
func.analyzed_variable_scope = true;
}
for (auto &v : func.local_variables)
{
auto &var = get<SPIRVariable>(v);
@ -8969,6 +8946,11 @@ void CompilerGLSL::emit_function(SPIRFunction &func, const Bitset &return_flags)
entry_block.dominated_variables.push_back(var.self);
var.deferred_declaration = true;
}
else if (var.storage == StorageClassFunction && var.remapped_variable && var.static_expression)
{
// No need to declare this variable, it has a static expression.
var.deferred_declaration = false;
}
else if (expression_is_lvalue(v))
{
add_local_variable_name(var.self);

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@ -374,7 +374,7 @@ protected:
void emit_flattened_io_block(const SPIRVariable &var, const char *qual);
void emit_block_chain(SPIRBlock &block);
void emit_hoisted_temporaries(std::vector<std::pair<uint32_t, uint32_t>> &temporaries);
void emit_specialization_constant(const SPIRConstant &constant);
void emit_constant(const SPIRConstant &constant);
void emit_specialization_constant_op(const SPIRConstantOp &constant);
std::string emit_continue_block(uint32_t continue_block);
bool attempt_emit_loop_header(SPIRBlock &block, SPIRBlock::Method method);
@ -463,6 +463,7 @@ protected:
virtual bool skip_argument(uint32_t id) const;
virtual void emit_array_copy(const std::string &lhs, uint32_t rhs_id);
virtual void emit_block_hints(const SPIRBlock &block);
virtual std::string to_initializer_expression(const SPIRVariable &var);
bool buffer_is_packing_standard(const SPIRType &type, BufferPackingStandard packing, uint32_t start_offset = 0,
uint32_t end_offset = std::numeric_limits<uint32_t>::max());

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@ -4572,6 +4572,7 @@ string CompilerHLSL::compile()
backend.can_declare_arrays_inline = false;
backend.can_return_array = false;
build_function_control_flow_graphs_and_analyze();
update_active_builtins();
analyze_image_and_sampler_usage();

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@ -280,6 +280,7 @@ string CompilerMSL::compile()
struct_member_padding.clear();
build_function_control_flow_graphs_and_analyze();
update_active_builtins();
analyze_image_and_sampler_usage();
build_implicit_builtins();
@ -2109,6 +2110,11 @@ bool CompilerMSL::maybe_emit_array_assignment(uint32_t id_lhs, uint32_t id_rhs)
return false;
auto *var = maybe_get<SPIRVariable>(id_lhs);
// Is this a remapped, static constant? Don't do anything.
if (var->remapped_variable && var->statically_assigned)
return true;
if (ids[id_rhs].get_type() == TypeConstant && var && var->deferred_declaration)
{
// Special case, if we end up declaring a variable when assigning the constant array,
@ -4072,6 +4078,7 @@ CompilerMSL::SPVFuncImpl CompilerMSL::OpCodePreprocessor::get_spv_func_impl(Op o
{
// Get the result type of the RHS. Since this is run as a pre-processing stage,
// we must extract the result type directly from the Instruction, rather than the ID.
uint32_t id_lhs = args[0];
uint32_t id_rhs = args[1];
const SPIRType *type = nullptr;
@ -4088,7 +4095,13 @@ CompilerMSL::SPVFuncImpl CompilerMSL::OpCodePreprocessor::get_spv_func_impl(Op o
type = &compiler.get<SPIRType>(tid);
}
if (type && compiler.is_array(*type))
auto *var = compiler.maybe_get<SPIRVariable>(id_lhs);
// Are we simply assigning to a statically assigned variable which takes a constant?
// Don't bother emitting this function.
bool static_expression_lhs =
var && var->storage == StorageClassFunction && var->statically_assigned && var->remapped_variable;
if (type && compiler.is_array(*type) && !static_expression_lhs)
return SPVFuncImplArrayCopy;
break;
@ -4209,7 +4222,7 @@ CompilerMSL::MemberSorter::MemberSorter(SPIRType &t, Meta &m, SortAspect sa)
meta.members.resize(max(type.member_types.size(), meta.members.size()));
}
void CompilerMSL::remap_constexpr_sampler(uint32_t id, const spirv_cross::MSLConstexprSampler &sampler)
void CompilerMSL::remap_constexpr_sampler(uint32_t id, const MSLConstexprSampler &sampler)
{
auto &type = get<SPIRType>(get<SPIRVariable>(id).basetype);
if (type.basetype != SPIRType::SampledImage && type.basetype != SPIRType::Sampler)
@ -4220,10 +4233,22 @@ void CompilerMSL::remap_constexpr_sampler(uint32_t id, const spirv_cross::MSLCon
}
// MSL always declares builtins with their SPIR-V type.
void CompilerMSL::bitcast_from_builtin_load(uint32_t, std::string &, const spirv_cross::SPIRType &)
void CompilerMSL::bitcast_from_builtin_load(uint32_t, std::string &, const SPIRType &)
{
}
void CompilerMSL::bitcast_to_builtin_store(uint32_t, std::string &, const spirv_cross::SPIRType &)
void CompilerMSL::bitcast_to_builtin_store(uint32_t, std::string &, const SPIRType &)
{
}
std::string CompilerMSL::to_initializer_expression(const SPIRVariable &var)
{
// We risk getting an array initializer here with MSL. If we have an array.
// FIXME: We cannot handle non-constant arrays being initialized.
// We will need to inject spvArrayCopy here somehow ...
auto &type = get<SPIRType>(var.basetype);
if (ids[var.initializer].get_type() == TypeConstant && (!type.array.empty() || type.basetype == SPIRType::Struct))
return constant_expression(get<SPIRConstant>(var.initializer));
else
return CompilerGLSL::to_initializer_expression(var);
}

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@ -293,6 +293,7 @@ protected:
uint32_t coord, uint32_t coord_components, uint32_t dref, uint32_t grad_x,
uint32_t grad_y, uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias,
uint32_t comp, uint32_t sample, bool *p_forward) override;
std::string to_initializer_expression(const SPIRVariable &var) override;
std::string unpack_expression_type(std::string expr_str, const SPIRType &type) override;
std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override;
bool skip_argument(uint32_t id) const override;