GLSL: Handle textureGatherOffsets properly.
We forgot to pass down the offset ID, clean up coffset vs offset jank while we're at it.
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reference/shaders-no-opt/frag/texture-gather-offsets.frag
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12
reference/shaders-no-opt/frag/texture-gather-offsets.frag
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@ -0,0 +1,12 @@
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#version 460
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layout(binding = 0) uniform sampler2D Image0;
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layout(location = 0) out vec4 outColor;
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layout(location = 0) in vec2 inUv;
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void main()
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{
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outColor = textureGatherOffsets(Image0, inUv, ivec2[](ivec2(0), ivec2(1, 0), ivec2(1), ivec2(0, 1)));
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}
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14
shaders-no-opt/frag/texture-gather-offsets.frag
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14
shaders-no-opt/frag/texture-gather-offsets.frag
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@ -0,0 +1,14 @@
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#version 460 core
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec2 inUv;
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layout(location = 0) out vec4 outColor;
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layout(set=0, binding=0) uniform sampler2D Image0;
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void main(void)
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{
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const ivec2 offs[4] = {ivec2(0,0), ivec2(1,0), ivec2(1,1), ivec2(0,1)};
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outColor = textureGatherOffsets(Image0, inUv, offs);
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}
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@ -7290,8 +7290,14 @@ std::string CompilerGLSL::to_texture_op(const Instruction &i, bool sparse, bool
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args.grad_x = grad_x;
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args.grad_y = grad_y;
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args.lod = lod;
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args.coffset = coffset;
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if (coffsets)
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args.offset = coffsets;
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else if (coffset)
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args.offset = coffset;
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else
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args.offset = offset;
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args.bias = bias;
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args.component = comp;
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args.sample = sample;
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@ -7683,13 +7689,7 @@ string CompilerGLSL::to_function_args(const TextureFunctionArguments &args, bool
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farg_str += ", 0";
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}
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if (args.coffset)
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{
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forward = forward && should_forward(args.coffset);
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farg_str += ", ";
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farg_str += bitcast_expression(SPIRType::Int, args.coffset);
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}
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else if (args.offset)
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if (args.offset)
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{
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forward = forward && should_forward(args.offset);
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farg_str += ", ";
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@ -448,7 +448,7 @@ protected:
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TextureFunctionArguments() = default;
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TextureFunctionBaseArguments base;
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uint32_t coord = 0, coord_components = 0, dref = 0;
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uint32_t grad_x = 0, grad_y = 0, lod = 0, coffset = 0, offset = 0;
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uint32_t grad_x = 0, grad_y = 0, lod = 0, offset = 0;
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uint32_t bias = 0, component = 0, sample = 0, sparse_texel = 0, min_lod = 0;
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bool nonuniform_expression = false;
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};
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@ -10701,25 +10701,24 @@ string CompilerMSL::to_function_args(const TextureFunctionArguments &args, bool
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break;
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}
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if (args.base.is_fetch && (args.offset || args.coffset))
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if (args.base.is_fetch && args.offset)
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{
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uint32_t offset_expr = args.offset ? args.offset : args.coffset;
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// Fetch offsets must be applied directly to the coordinate.
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forward = forward && should_forward(offset_expr);
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auto &type = expression_type(offset_expr);
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forward = forward && should_forward(args.offset);
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auto &type = expression_type(args.offset);
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if (imgtype.image.dim == Dim1D && msl_options.texture_1D_as_2D)
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{
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if (type.basetype != SPIRType::UInt)
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tex_coords += join(" + uint2(", bitcast_expression(SPIRType::UInt, offset_expr), ", 0)");
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tex_coords += join(" + uint2(", bitcast_expression(SPIRType::UInt, args.offset), ", 0)");
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else
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tex_coords += join(" + uint2(", to_enclosed_expression(offset_expr), ", 0)");
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tex_coords += join(" + uint2(", to_enclosed_expression(args.offset), ", 0)");
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}
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else
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{
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if (type.basetype != SPIRType::UInt)
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tex_coords += " + " + bitcast_expression(SPIRType::UInt, offset_expr);
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tex_coords += " + " + bitcast_expression(SPIRType::UInt, args.offset);
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else
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tex_coords += " + " + to_enclosed_expression(offset_expr);
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tex_coords += " + " + to_enclosed_expression(args.offset);
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}
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}
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@ -10923,13 +10922,7 @@ string CompilerMSL::to_function_args(const TextureFunctionArguments &args, bool
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// Add offsets
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string offset_expr;
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const SPIRType *offset_type = nullptr;
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if (args.coffset && !args.base.is_fetch)
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{
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forward = forward && should_forward(args.coffset);
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offset_expr = to_expression(args.coffset);
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offset_type = &expression_type(args.coffset);
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}
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else if (args.offset && !args.base.is_fetch)
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if (args.offset && !args.base.is_fetch)
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{
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forward = forward && should_forward(args.offset);
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offset_expr = to_expression(args.offset);
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