Fix stray namespace issue.
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@ -1048,7 +1048,7 @@ ShaderResources Compiler::get_shader_resources(const unordered_set<VariableID> *
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return res;
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}
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bool Compiler::type_is_top_level_block(const spirv_cross::SPIRType &type) const
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bool Compiler::type_is_top_level_block(const SPIRType &type) const
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{
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if (type.basetype != SPIRType::Struct)
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return false;
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