Fix shader model 2/3 texture sampling
This commit is contained in:
parent
90966d50f5
commit
111a30a7d8
@ -1398,7 +1398,13 @@ void CompilerHLSL::emit_texture_op(const Instruction &i)
|
||||
|
||||
expr += texop;
|
||||
expr += "(";
|
||||
if (op != OpImageFetch && (options.shader_model >= 40))
|
||||
if (options.shader_model < 40)
|
||||
{
|
||||
if (combined_image)
|
||||
SPIRV_CROSS_THROW("Separate images/samplers are not supported in HLSL shader model 2/3.");
|
||||
expr += to_expression(img);
|
||||
}
|
||||
else if (op != OpImageFetch)
|
||||
{
|
||||
string sampler_expr;
|
||||
if (combined_image)
|
||||
|
Loading…
Reference in New Issue
Block a user