Add test shader for subgroup.
Update SPIRV-Tools/glslang commits. Use vulkan1.1 environment for testing. Found new "errors" in SPIRV-Tools, so disable validation on those shaders for now.
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@ -1,7 +1,7 @@
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#!/bin/bash
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GLSLANG_REV=7cec64fc42eba4587d2f3d73c03cb68ceb18dca4
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SPIRV_TOOLS_REV=fe9121f72144f1e1657cd21a55a1fec07c940e56
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GLSLANG_REV=461ea09943e0e88ea854ab9e3b42d17d728af2ad
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SPIRV_TOOLS_REV=53bc1623ecd3cc304d0d6feed8385e70c7ab30d3
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if [ -d external/glslang ]; then
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echo "Updating glslang to revision $GLSLANG_REV."
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@ -0,0 +1,110 @@
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#version 450
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#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_ballot : require
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#extension GL_KHR_shader_subgroup_shuffle : require
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#extension GL_KHR_shader_subgroup_shuffle_relative : require
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#extension GL_KHR_shader_subgroup_vote : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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#extension GL_KHR_shader_subgroup_clustered : require
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#extension GL_KHR_shader_subgroup_quad : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0, std430) buffer SSBO
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{
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float FragColor;
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} _9;
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void main()
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{
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_9.FragColor = float(gl_NumSubgroups);
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_9.FragColor = float(gl_SubgroupID);
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_9.FragColor = float(gl_SubgroupSize);
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_9.FragColor = float(gl_SubgroupInvocationID);
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subgroupMemoryBarrier();
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subgroupBarrier();
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subgroupMemoryBarrier();
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subgroupMemoryBarrierBuffer();
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subgroupMemoryBarrierShared();
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subgroupMemoryBarrierImage();
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bool elected = subgroupElect();
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_9.FragColor = vec4(gl_SubgroupEqMask).x;
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_9.FragColor = vec4(gl_SubgroupGeMask).x;
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_9.FragColor = vec4(gl_SubgroupGtMask).x;
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_9.FragColor = vec4(gl_SubgroupLeMask).x;
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_9.FragColor = vec4(gl_SubgroupLtMask).x;
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vec4 broadcasted = subgroupBroadcast(vec4(10.0), 8u);
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vec3 first = subgroupBroadcastFirst(vec3(20.0));
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uvec4 ballot_value = subgroupBallot(true);
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bool inverse_ballot_value = subgroupInverseBallot(ballot_value);
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bool bit_extracted = subgroupBallotBitExtract(uvec4(10u), 8u);
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uint bit_count = subgroupBallotBitCount(ballot_value);
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uint inclusive_bit_count = subgroupBallotInclusiveBitCount(ballot_value);
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uint exclusive_bit_count = subgroupBallotExclusiveBitCount(ballot_value);
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uint lsb = subgroupBallotFindLSB(ballot_value);
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uint msb = subgroupBallotFindMSB(ballot_value);
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uint shuffled = subgroupShuffle(10u, 8u);
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uint shuffled_xor = subgroupShuffleXor(30u, 8u);
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uint shuffled_up = subgroupShuffleUp(20u, 4u);
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uint shuffled_down = subgroupShuffleDown(20u, 4u);
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bool has_all = subgroupAll(true);
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bool has_any = subgroupAny(true);
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bool has_equal = subgroupAllEqual(true);
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vec4 added = subgroupAdd(vec4(20.0));
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ivec4 iadded = subgroupAdd(ivec4(20));
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vec4 multiplied = subgroupMul(vec4(20.0));
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ivec4 imultiplied = subgroupMul(ivec4(20));
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vec4 lo = subgroupMin(vec4(20.0));
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vec4 hi = subgroupMax(vec4(20.0));
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ivec4 slo = subgroupMin(ivec4(20));
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ivec4 shi = subgroupMax(ivec4(20));
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uvec4 ulo = subgroupMin(uvec4(20u));
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uvec4 uhi = subgroupMax(uvec4(20u));
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uvec4 anded = subgroupAnd(ballot_value);
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uvec4 ored = subgroupOr(ballot_value);
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uvec4 xored = subgroupXor(ballot_value);
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added = subgroupInclusiveAdd(added);
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iadded = subgroupInclusiveAdd(iadded);
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multiplied = subgroupInclusiveMul(multiplied);
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imultiplied = subgroupInclusiveMul(imultiplied);
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lo = subgroupInclusiveMin(lo);
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hi = subgroupInclusiveMax(hi);
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slo = subgroupInclusiveMin(slo);
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shi = subgroupInclusiveMax(shi);
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ulo = subgroupInclusiveMin(ulo);
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uhi = subgroupInclusiveMax(uhi);
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anded = subgroupInclusiveAnd(anded);
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ored = subgroupInclusiveOr(ored);
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xored = subgroupInclusiveXor(ored);
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added = subgroupExclusiveAdd(lo);
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added = subgroupExclusiveAdd(multiplied);
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multiplied = subgroupExclusiveMul(multiplied);
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iadded = subgroupExclusiveAdd(imultiplied);
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imultiplied = subgroupExclusiveMul(imultiplied);
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lo = subgroupExclusiveMin(lo);
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hi = subgroupExclusiveMax(hi);
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ulo = subgroupExclusiveMin(ulo);
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uhi = subgroupExclusiveMax(uhi);
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slo = subgroupExclusiveMin(slo);
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shi = subgroupExclusiveMax(shi);
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anded = subgroupExclusiveAnd(anded);
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ored = subgroupExclusiveOr(ored);
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xored = subgroupExclusiveXor(ored);
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added = subgroupClusteredAdd(added, 4u);
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multiplied = subgroupClusteredMul(multiplied, 4u);
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iadded = subgroupClusteredAdd(iadded, 4u);
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imultiplied = subgroupClusteredMul(imultiplied, 4u);
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lo = subgroupClusteredMin(lo, 4u);
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hi = subgroupClusteredMax(hi, 4u);
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ulo = subgroupClusteredMin(ulo, 4u);
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uhi = subgroupClusteredMax(uhi, 4u);
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slo = subgroupClusteredMin(slo, 4u);
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shi = subgroupClusteredMax(shi, 4u);
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anded = subgroupClusteredAnd(anded, 4u);
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ored = subgroupClusteredOr(ored, 4u);
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xored = subgroupClusteredXor(xored, 4u);
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vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0));
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vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0));
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vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0));
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vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u);
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}
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@ -0,0 +1,110 @@
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#version 450
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#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_ballot : require
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#extension GL_KHR_shader_subgroup_shuffle : require
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#extension GL_KHR_shader_subgroup_shuffle_relative : require
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#extension GL_KHR_shader_subgroup_vote : require
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#extension GL_KHR_shader_subgroup_arithmetic : require
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#extension GL_KHR_shader_subgroup_clustered : require
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#extension GL_KHR_shader_subgroup_quad : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0, std430) buffer SSBO
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{
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float FragColor;
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} _9;
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void main()
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{
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_9.FragColor = float(gl_NumSubgroups);
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_9.FragColor = float(gl_SubgroupID);
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_9.FragColor = float(gl_SubgroupSize);
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_9.FragColor = float(gl_SubgroupInvocationID);
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subgroupMemoryBarrier();
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subgroupBarrier();
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subgroupMemoryBarrier();
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subgroupMemoryBarrierBuffer();
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subgroupMemoryBarrierShared();
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subgroupMemoryBarrierImage();
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bool elected = subgroupElect();
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_9.FragColor = vec4(gl_SubgroupEqMask).x;
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_9.FragColor = vec4(gl_SubgroupGeMask).x;
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_9.FragColor = vec4(gl_SubgroupGtMask).x;
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_9.FragColor = vec4(gl_SubgroupLeMask).x;
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_9.FragColor = vec4(gl_SubgroupLtMask).x;
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vec4 broadcasted = subgroupBroadcast(vec4(10.0), 8u);
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vec3 first = subgroupBroadcastFirst(vec3(20.0));
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uvec4 ballot_value = subgroupBallot(true);
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bool inverse_ballot_value = subgroupInverseBallot(ballot_value);
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bool bit_extracted = subgroupBallotBitExtract(uvec4(10u), 8u);
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uint bit_count = subgroupBallotBitCount(ballot_value);
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uint inclusive_bit_count = subgroupBallotInclusiveBitCount(ballot_value);
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uint exclusive_bit_count = subgroupBallotExclusiveBitCount(ballot_value);
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uint lsb = subgroupBallotFindLSB(ballot_value);
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uint msb = subgroupBallotFindMSB(ballot_value);
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uint shuffled = subgroupShuffle(10u, 8u);
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uint shuffled_xor = subgroupShuffleXor(30u, 8u);
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uint shuffled_up = subgroupShuffleUp(20u, 4u);
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uint shuffled_down = subgroupShuffleDown(20u, 4u);
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bool has_all = subgroupAll(true);
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bool has_any = subgroupAny(true);
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bool has_equal = subgroupAllEqual(true);
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vec4 added = subgroupAdd(vec4(20.0));
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ivec4 iadded = subgroupAdd(ivec4(20));
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vec4 multiplied = subgroupMul(vec4(20.0));
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ivec4 imultiplied = subgroupMul(ivec4(20));
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vec4 lo = subgroupMin(vec4(20.0));
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vec4 hi = subgroupMax(vec4(20.0));
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ivec4 slo = subgroupMin(ivec4(20));
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ivec4 shi = subgroupMax(ivec4(20));
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uvec4 ulo = subgroupMin(uvec4(20u));
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uvec4 uhi = subgroupMax(uvec4(20u));
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uvec4 anded = subgroupAnd(ballot_value);
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uvec4 ored = subgroupOr(ballot_value);
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uvec4 xored = subgroupXor(ballot_value);
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added = subgroupInclusiveAdd(added);
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iadded = subgroupInclusiveAdd(iadded);
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multiplied = subgroupInclusiveMul(multiplied);
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imultiplied = subgroupInclusiveMul(imultiplied);
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lo = subgroupInclusiveMin(lo);
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hi = subgroupInclusiveMax(hi);
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slo = subgroupInclusiveMin(slo);
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shi = subgroupInclusiveMax(shi);
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ulo = subgroupInclusiveMin(ulo);
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uhi = subgroupInclusiveMax(uhi);
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anded = subgroupInclusiveAnd(anded);
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ored = subgroupInclusiveOr(ored);
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xored = subgroupInclusiveXor(ored);
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added = subgroupExclusiveAdd(lo);
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added = subgroupExclusiveAdd(multiplied);
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multiplied = subgroupExclusiveMul(multiplied);
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iadded = subgroupExclusiveAdd(imultiplied);
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imultiplied = subgroupExclusiveMul(imultiplied);
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lo = subgroupExclusiveMin(lo);
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hi = subgroupExclusiveMax(hi);
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ulo = subgroupExclusiveMin(ulo);
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uhi = subgroupExclusiveMax(uhi);
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slo = subgroupExclusiveMin(slo);
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shi = subgroupExclusiveMax(shi);
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anded = subgroupExclusiveAnd(anded);
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ored = subgroupExclusiveOr(ored);
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xored = subgroupExclusiveXor(ored);
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added = subgroupClusteredAdd(added, 4u);
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multiplied = subgroupClusteredMul(multiplied, 4u);
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iadded = subgroupClusteredAdd(iadded, 4u);
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imultiplied = subgroupClusteredMul(imultiplied, 4u);
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lo = subgroupClusteredMin(lo, 4u);
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hi = subgroupClusteredMax(hi, 4u);
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ulo = subgroupClusteredMin(ulo, 4u);
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uhi = subgroupClusteredMax(uhi, 4u);
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slo = subgroupClusteredMin(slo, 4u);
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shi = subgroupClusteredMax(shi, 4u);
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anded = subgroupClusteredAnd(anded, 4u);
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ored = subgroupClusteredOr(ored, 4u);
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xored = subgroupClusteredXor(xored, 4u);
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vec4 swap_horiz = subgroupQuadSwapHorizontal(vec4(20.0));
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vec4 swap_vertical = subgroupQuadSwapVertical(vec4(20.0));
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vec4 swap_diagonal = subgroupQuadSwapDiagonal(vec4(20.0));
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vec4 quad_broadcast = subgroupQuadBroadcast(vec4(20.0), 3u);
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}
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@ -97,7 +97,7 @@ def cross_compile_msl(shader, spirv, opt):
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if spirv:
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subprocess.check_call(['spirv-as', '-o', spirv_path, shader])
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else:
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subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader])
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subprocess.check_call(['glslangValidator', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader])
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if opt:
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subprocess.check_call(['spirv-opt', '-O', '-o', spirv_path, spirv_path])
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@ -110,7 +110,10 @@ def cross_compile_msl(shader, spirv, opt):
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msl_args.append('20000')
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subprocess.check_call(msl_args)
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subprocess.check_call(['spirv-val', spirv_path])
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if not shader_is_invalid_spirv(msl_path):
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subprocess.check_call(['spirv-val', '--target-env', 'vulkan1.1', spirv_path])
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return (spirv_path, msl_path)
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def shader_model_hlsl(shader):
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@ -138,7 +141,7 @@ def shader_to_win_path(shader):
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return shader
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def validate_shader_hlsl(shader):
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subprocess.check_call(['glslangValidator', '-e', 'main', '-D', '-V', shader])
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subprocess.check_call(['glslangValidator', '-e', 'main', '-D', '--target-env', 'vulkan1.1', '-V', shader])
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is_no_fxc = '.nofxc.' in shader
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if (not force_no_external_validation) and (not is_no_fxc):
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try:
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@ -168,7 +171,7 @@ def cross_compile_hlsl(shader, spirv, opt):
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if spirv:
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subprocess.check_call(['spirv-as', '-o', spirv_path, shader])
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else:
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subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader])
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subprocess.check_call(['glslangValidator', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader])
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if opt:
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subprocess.check_call(['spirv-opt', '-O', '-o', spirv_path, spirv_path])
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@ -177,7 +180,9 @@ def cross_compile_hlsl(shader, spirv, opt):
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sm = shader_to_sm(shader)
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subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl-enable-compat', '--hlsl', '--shader-model', sm])
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subprocess.check_call(['spirv-val', spirv_path])
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if not shader_is_invalid_spirv(hlsl_path):
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subprocess.check_call(['spirv-val', '--target-env', 'vulkan1.1', spirv_path])
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validate_shader_hlsl(hlsl_path)
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@ -185,7 +190,7 @@ def cross_compile_hlsl(shader, spirv, opt):
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def validate_shader(shader, vulkan):
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if vulkan:
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subprocess.check_call(['glslangValidator', '-V', shader])
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subprocess.check_call(['glslangValidator', '--target-env', 'vulkan1.1', '-V', shader])
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else:
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subprocess.check_call(['glslangValidator', shader])
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@ -202,13 +207,13 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fl
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if spirv:
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subprocess.check_call(['spirv-as', '-o', spirv_path, shader])
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else:
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subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader])
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subprocess.check_call(['glslangValidator', '--target-env', 'vulkan1.1', '-V', '-o', spirv_path, shader])
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if opt and (not invalid_spirv):
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subprocess.check_call(['spirv-opt', '-O', '-o', spirv_path, spirv_path])
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if not invalid_spirv:
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subprocess.check_call(['spirv-val', spirv_path])
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subprocess.check_call(['spirv-val', '--target-env', 'vulkan1.1', spirv_path])
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extra_args = []
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if eliminate:
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@ -223,11 +228,14 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fl
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extra_args += ['--flatten-multidimensional-arrays']
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spirv_cross_path = './spirv-cross'
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subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path] + extra_args)
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# A shader might not be possible to make valid GLSL from, skip validation for this case.
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if (not ('nocompat' in glsl_path)) and (not spirv):
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subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path] + extra_args)
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validate_shader(glsl_path, False)
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else:
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os.remove(glsl_path)
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glsl_path = None
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if vulkan or spirv:
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subprocess.check_call([spirv_cross_path, '--entry', 'main', '--vulkan-semantics', '--output', vulkan_glsl_path, spirv_path] + extra_args)
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@ -343,7 +351,8 @@ def test_shader(stats, shader, update, keep, opt):
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if stats and (not vulkan) and (not is_spirv) and (not desktop):
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cross_stats = get_shader_stats(glsl)
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regression_check(shader, glsl, update, keep, opt)
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if glsl:
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regression_check(shader, glsl, update, keep, opt)
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if vulkan_glsl:
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regression_check((shader[0], shader[1] + '.vk'), vulkan_glsl, update, keep, opt)
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os.remove(spirv)
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