Use std::array in C++ backend.
Deals better with composite construction in C++ and also fixes a few bugs in GLSL backend with array-of-arrays.
This commit is contained in:
parent
4739d16e98
commit
168e46fdf9
@ -45,6 +45,18 @@ struct image2DBase
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typedef image2DBase<glm::vec4> image2D;
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typedef image2DBase<glm::ivec4> iimage2D;
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typedef image2DBase<glm::uvec4> uimage2D;
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template <typename T>
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inline T imageLoad(const image2DBase<T> &image, glm::ivec2 coord)
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{
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return image.load(coord);
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}
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template <typename T>
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void imageStore(image2DBase<T> &image, glm::ivec2 coord, const T &value)
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{
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image.store(coord, value);
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}
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}
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#endif
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38
reference/shaders/comp/composite-construct.comp
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38
reference/shaders/comp/composite-construct.comp
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@ -0,0 +1,38 @@
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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struct Composite
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{
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vec4 a[2];
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vec4 b[2];
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};
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layout(binding = 0, std430) buffer SSBO0
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{
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vec4 as[];
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} _41;
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layout(binding = 1, std430) buffer SSBO1
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{
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vec4 bs[];
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} _55;
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vec4 summe(vec4 values[3][2])
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{
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return (((values[0][0] + values[2][1]) + values[0][1]) + values[1][0]);
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}
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void main()
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{
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vec4 values[2] = vec4[](_41.as[gl_GlobalInvocationID.x], _55.bs[gl_GlobalInvocationID.x]);
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vec4 const_values[2] = vec4[](vec4(10.0), vec4(30.0));
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vec4 copy_values[2] = const_values;
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vec4 copy_values2[2] = values;
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vec4 param[3][2] = vec4[][](values, copy_values, copy_values2);
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_41.as[gl_GlobalInvocationID.x] = summe(param);
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Composite c = Composite(values, copy_values);
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float arrayofarray[2][3] = float[][](float[](1.0, 1.0, 1.0), float[](2.0, 2.0, 2.0));
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float b = 10.0;
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float values_scalar[4] = float[](b, b, b, b);
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}
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@ -48,7 +48,7 @@ layout(binding = 1, std430) buffer SSBO1
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mat3x2 m3;
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layout(row_major) mat2 m4;
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layout(row_major) mat2 m5[9];
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layout(row_major) mat2x3 m6[2][4];
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layout(row_major) mat2x3 m6[4][2];
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layout(row_major) mat3x2 m7;
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float array[];
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} ssbo_430;
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40
shaders/comp/composite-construct.comp
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40
shaders/comp/composite-construct.comp
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@ -0,0 +1,40 @@
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#version 310 es
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) buffer SSBO0
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{
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vec4 as[];
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};
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layout(std430, binding = 1) buffer SSBO1
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{
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vec4 bs[];
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};
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vec4 summe(vec4 values[3][2])
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{
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return values[0][0] + values[2][1] + values[0][1] + values[1][0];
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}
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struct Composite
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{
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vec4 a[2];
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vec4 b[2];
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};
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void main()
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{
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vec4 values[2] = vec4[](as[gl_GlobalInvocationID.x], bs[gl_GlobalInvocationID.x]);
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vec4 const_values[2] = vec4[](vec4(10.0), vec4(30.0));
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vec4 copy_values[2];
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copy_values = const_values;
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vec4 copy_values2[2] = values;
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as[gl_GlobalInvocationID.x] = summe(vec4[][](values, copy_values, copy_values2));
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Composite c = Composite(values, copy_values);
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float arrayofarray[2][3] = float[][](float[](1.0, 1.0, 1.0), float[](2.0, 2.0, 2.0));
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float b = 10.0;
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float values_scalar[4] = float[](b, b, b, b);
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}
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@ -67,7 +67,7 @@ void CompilerCPP::emit_shared(const SPIRVariable &var)
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add_resource_name(var.self);
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auto instance_name = to_name(var.self);
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statement(variable_decl(var), ";");
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statement(CompilerGLSL::variable_decl(var), ";");
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statement_no_indent("#define ", instance_name, " __res->", instance_name);
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}
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@ -257,7 +257,7 @@ void CompilerCPP::emit_resources()
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if (var.storage == StorageClassWorkgroup)
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emit_shared(var);
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else
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statement(variable_decl(var), ";");
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statement(CompilerGLSL::variable_decl(var), ";");
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emitted = true;
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}
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}
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@ -279,6 +279,7 @@ string CompilerCPP::compile()
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backend.shared_is_implied = true;
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backend.flexible_member_array_supported = false;
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backend.explicit_struct_type = true;
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backend.use_initializer_list = true;
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uint32_t pass_count = 0;
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do
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@ -347,39 +348,6 @@ void CompilerCPP::emit_c_linkage()
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end_scope();
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}
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string CompilerCPP::constant_expression(const SPIRConstant &c)
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{
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if (!c.subconstants.empty())
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{
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// Handles Arrays and structures.
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string res = "{";
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for (auto &elem : c.subconstants)
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{
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res += constant_expression(get<SPIRConstant>(elem));
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if (&elem != &c.subconstants.back())
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res += ", ";
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}
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res += "}";
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return res;
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}
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else if (c.columns() == 1)
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{
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return constant_expression_vector(c, 0);
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}
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else
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{
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string res = "{";
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for (uint32_t col = 0; col < c.columns(); col++)
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{
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res += constant_expression_vector(c, col);
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if (col + 1 < c.columns())
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res += ", ";
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}
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res += "}";
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return res;
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}
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}
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void CompilerCPP::emit_function_prototype(SPIRFunction &func, uint64_t)
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{
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local_variable_names = resource_names;
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@ -423,7 +391,31 @@ string CompilerCPP::argument_decl(const SPIRFunction::Parameter &arg)
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bool constref = !type.pointer || arg.write_count == 0;
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auto &var = get<SPIRVariable>(arg.id);
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return join(constref ? "const " : "", type_to_glsl(type), "& ", to_name(var.self), type_to_array_glsl(type));
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string base = type_to_glsl(type);
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for (auto &array : type.array)
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base = join("std::array<", base, ", ", array, ">");
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return join(constref ? "const " : "", base, " &", to_name(var.self));
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}
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string CompilerCPP::variable_decl(const SPIRType &type, const string &name)
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{
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string base = type_to_glsl(type);
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bool runtime = false;
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for (auto &array : type.array)
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{
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if (array)
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base = join("std::array<", base, ", ", array, ">");
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else
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{
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// Avoid using runtime arrays with std::array since this is undefined.
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// Runtime arrays cannot be passed around as values, so this is fine.
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runtime = true;
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}
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}
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base += ' ';
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return base + name + (runtime ? "[1]" : "");
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}
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void CompilerCPP::emit_header()
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@ -431,6 +423,8 @@ void CompilerCPP::emit_header()
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statement("// This C++ shader is autogenerated by spirv-cross.");
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statement("#include \"spirv_cross/internal_interface.hpp\"");
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statement("#include \"spirv_cross/external_interface.h\"");
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// Needed to properly implement GLSL-style arrays.
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statement("#include <array>");
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statement("#include <stdint.h>");
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statement("");
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statement("using namespace spirv_cross;");
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@ -44,8 +44,8 @@ private:
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void emit_uniform(const SPIRVariable &var);
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void emit_shared(const SPIRVariable &var);
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void emit_block_struct(SPIRType &type);
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std::string variable_decl(const SPIRType &type, const std::string &name) override;
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std::string constant_expression(const SPIRConstant &c) override;
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std::string argument_decl(const SPIRFunction::Parameter &arg);
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std::vector<std::string> resource_registrations;
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@ -1175,14 +1175,20 @@ string CompilerGLSL::constant_expression(const SPIRConstant &c)
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if (!c.subconstants.empty())
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{
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// Handles Arrays and structures.
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string res = type_to_glsl_constructor(get<SPIRType>(c.constant_type)) + "(";
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string res;
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if (backend.use_initializer_list)
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res = "{ ";
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else
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res = type_to_glsl_constructor(get<SPIRType>(c.constant_type)) + "(";
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for (auto &elem : c.subconstants)
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{
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res += constant_expression(get<SPIRConstant>(elem));
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if (&elem != &c.subconstants.back())
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res += ", ";
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}
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res += ")";
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res += backend.use_initializer_list ? " }" : ")";
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return res;
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}
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else if (c.columns() == 1)
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@ -1325,8 +1331,7 @@ string CompilerGLSL::declare_temporary(uint32_t result_type, uint32_t result_id)
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else
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{
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// The result_id has not been made into an expression yet, so use flags interface.
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return join(flags_to_precision_qualifiers_glsl(type, flags), type_to_glsl(type), " ", to_name(result_id),
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type_to_array_glsl(type), " = ");
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return join(flags_to_precision_qualifiers_glsl(type, flags), variable_decl(type, to_name(result_id)), " = ");
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}
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}
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@ -2723,7 +2728,12 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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forward = forward && should_forward(elems[i]);
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auto &in_type = expression_type(elems[0]);
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bool splat = in_type.vecsize == 1 && in_type.columns == 1;
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auto &out_type = get<SPIRType>(result_type);
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// Only splat if we have vector constructors.
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// Arrays and structs must be initialized properly in full.
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bool composite = !out_type.array.empty() || out_type.basetype == SPIRType::Struct;
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bool splat = in_type.vecsize == 1 && in_type.columns == 1 && !composite;
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if (splat)
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{
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@ -2733,12 +2743,28 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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splat = false;
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}
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auto constructor_op = type_to_glsl_constructor(get<SPIRType>(result_type)) + "(";
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if (splat)
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constructor_op += to_expression(elems[0]);
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string constructor_op;
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if (backend.use_initializer_list && composite)
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{
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// Only use this path if we are building composites.
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// This path cannot be used for arithmetic.
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constructor_op += "{ ";
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if (splat)
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constructor_op += to_expression(elems[0]);
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else
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constructor_op += build_composite_combiner(elems, length);
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constructor_op += " }";
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}
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else
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constructor_op += build_composite_combiner(elems, length);
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constructor_op += ")";
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{
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constructor_op = type_to_glsl_constructor(get<SPIRType>(result_type)) + "(";
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if (splat)
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constructor_op += to_expression(elems[0]);
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else
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constructor_op += build_composite_combiner(elems, length);
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constructor_op += ")";
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}
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emit_op(result_type, id, constructor_op, forward, false);
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break;
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}
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@ -3632,6 +3658,11 @@ void CompilerGLSL::add_member_name(SPIRType &type, uint32_t index)
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}
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}
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string CompilerGLSL::variable_decl(const SPIRType &type, const std::string &name)
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{
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return join(type_to_glsl(type), " ", name, type_to_array_glsl(type));
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}
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string CompilerGLSL::member_decl(const SPIRType &type, const SPIRType &membertype, uint32_t index)
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{
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uint64_t memberflags = 0;
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@ -3640,7 +3671,7 @@ string CompilerGLSL::member_decl(const SPIRType &type, const SPIRType &membertyp
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memberflags = memb[index].decoration_flags;
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return join(layout_for_member(type, index), flags_to_precision_qualifiers_glsl(membertype, memberflags),
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type_to_glsl(membertype), " ", to_member_name(type, index), type_to_array_glsl(membertype));
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variable_decl(membertype, to_member_name(type, index)));
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}
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const char *CompilerGLSL::flags_to_precision_qualifiers_glsl(const SPIRType &type, uint64_t flags)
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@ -3741,16 +3772,14 @@ string CompilerGLSL::argument_decl(const SPIRFunction::Parameter &arg)
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direction = "out ";
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}
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return join(direction, to_qualifiers_glsl(arg.id), type_to_glsl(type), " ", to_name(arg.id),
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type_to_array_glsl(type));
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return join(direction, to_qualifiers_glsl(arg.id), variable_decl(type, to_name(arg.id)));
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}
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string CompilerGLSL::variable_decl(const SPIRVariable &variable)
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{
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// Ignore the pointer type since GLSL doesn't have pointers.
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auto &type = get<SPIRType>(variable.basetype);
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auto res = join(to_qualifiers_glsl(variable.self), type_to_glsl(type), " ", to_name(variable.self),
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type_to_array_glsl(type));
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auto res = join(to_qualifiers_glsl(variable.self), variable_decl(type, to_name(variable.self)));
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if (variable.initializer)
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res += join(" = ", to_expression(variable.initializer));
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return res;
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@ -3779,9 +3808,14 @@ string CompilerGLSL::pls_decl(const PlsRemap &var)
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string CompilerGLSL::type_to_array_glsl(const SPIRType &type)
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{
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if (type.array.empty())
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return "";
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string res;
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for (auto &size : type.array)
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for (size_t i = type.array.size(); i; i--)
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{
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auto &size = type.array[i - 1];
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res += "[";
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if (size)
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{
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@ -4481,8 +4515,7 @@ void CompilerGLSL::emit_block_chain(SPIRBlock &block)
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{
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auto flags = meta[tmp.second].decoration.decoration_flags;
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auto &type = get<SPIRType>(tmp.first);
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statement(flags_to_precision_qualifiers_glsl(type, flags), type_to_glsl(type), " ", to_name(tmp.second),
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type_to_array_glsl(type), ";");
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statement(flags_to_precision_qualifiers_glsl(type, flags), variable_decl(type, to_name(tmp.second)), ";");
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}
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SPIRBlock::ContinueBlockType continue_type = SPIRBlock::ContinueNone;
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@ -130,6 +130,7 @@ protected:
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virtual std::string constant_expression(const SPIRConstant &c);
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virtual std::string constant_expression_vector(const SPIRConstant &c, uint32_t vector);
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virtual void emit_fixup();
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virtual std::string variable_decl(const SPIRType &type, const std::string &name);
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std::unique_ptr<std::ostringstream> buffer;
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@ -208,6 +209,7 @@ protected:
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bool shared_is_implied = false;
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bool flexible_member_array_supported = true;
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bool explicit_struct_type = false;
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bool use_initializer_list = false;
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} backend;
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void emit_struct(SPIRType &type);
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