Add compatibility option for PointSize in HLSL.
If we opt-in to it, PointSize can be ignored to avoid more annoying workarounds.
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9e85815394
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17d88ca928
10
main.cpp
10
main.cpp
@ -435,6 +435,7 @@ struct CLIArguments
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bool msl = false;
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bool msl_pack_ubos = true;
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bool hlsl = false;
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bool hlsl_compat = false;
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bool vulkan_semantics = false;
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bool remove_unused = false;
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bool cfg_analysis = true;
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@ -447,7 +448,7 @@ static void print_help()
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"[--vulkan-semantics] [--flatten-ubo] [--fixup-clipspace] [--iterations iter] "
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"[--cpp] [--cpp-interface-name <name>] "
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"[--msl] [--msl-no-pack-ubos] "
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"[--hlsl] [--shader-model] "
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"[--hlsl] [--shader-model] [--hlsl-enable-compat] "
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"[--pls-in format input-name] [--pls-out format output-name] [--remap source_name target_name "
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"components] [--extension ext] [--entry name] [--remove-unused-variables] "
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"[--remap-variable-type <variable_name> <new_variable_type>]\n");
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@ -571,6 +572,7 @@ int main(int argc, char *argv[])
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cbs.add("--msl", [&args](CLIParser &) { args.msl = true; });
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cbs.add("--msl-no-pack-ubos", [&args](CLIParser &) { args.msl_pack_ubos = false; });
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cbs.add("--hlsl", [&args](CLIParser &) { args.hlsl = true; });
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cbs.add("--hlsl-enable-compat", [&args](CLIParser &) { args.hlsl_compat = true; });
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cbs.add("--vulkan-semantics", [&args](CLIParser &) { args.vulkan_semantics = true; });
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cbs.add("--extension", [&args](CLIParser &parser) { args.extensions.push_back(parser.next_string()); });
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cbs.add("--entry", [&args](CLIParser &parser) { args.entry = parser.next_string(); });
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@ -698,6 +700,12 @@ int main(int argc, char *argv[])
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hlsl_opts.shader_model = args.shader_model;
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}
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if (args.hlsl_compat)
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{
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// Enable all compat options.
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hlsl_opts.point_size_compat = true;
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}
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hlsl->set_options(hlsl_opts);
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}
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20
reference/shaders-hlsl/vert/point-size-compat.vert
Normal file
20
reference/shaders-hlsl/vert/point-size-compat.vert
Normal file
@ -0,0 +1,20 @@
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static float4 gl_Position;
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static float gl_PointSize;
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
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gl_PointSize = 10.0f;
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}
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SPIRV_Cross_Output main()
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{
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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8
shaders-hlsl/vert/point-size-compat.vert
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8
shaders-hlsl/vert/point-size-compat.vert
Normal file
@ -0,0 +1,8 @@
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#version 310 es
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void main()
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{
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gl_Position = vec4(1.0);
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gl_PointSize = 10.0;
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}
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@ -270,6 +270,15 @@ void CompilerHLSL::emit_builtin_outputs_in_struct()
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semantic = legacy ? "DEPTH" : "SV_Depth";
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break;
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case BuiltInPointSize:
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// If point_size_compat is enabled, just ignore PointSize.
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// PointSize does not exist in HLSL, but some code bases might want to be able to use these shaders,
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// even if it means working around the missing feature.
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if (options.point_size_compat)
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break;
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else
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SPIRV_CROSS_THROW("Unsupported builtin in HLSL.");
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default:
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SPIRV_CROSS_THROW("Unsupported builtin in HLSL.");
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break;
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@ -499,6 +508,16 @@ void CompilerHLSL::emit_builtin_variables()
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type = "int";
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break;
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case BuiltInPointSize:
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if (options.point_size_compat)
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{
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// Just emit the global variable, it will be ignored.
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type = "float";
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break;
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}
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else
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SPIRV_CROSS_THROW(join("Unsupported builtin in HLSL: ", unsigned(builtin)));
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default:
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SPIRV_CROSS_THROW(join("Unsupported builtin in HLSL: ", unsigned(builtin)));
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break;
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@ -1035,6 +1054,10 @@ void CompilerHLSL::emit_hlsl_entry_point()
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if (!(active_output_builtins & (1ull << i)))
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continue;
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// PointSize doesn't exist in HLSL.
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if (i == BuiltInPointSize)
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continue;
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auto builtin = builtin_to_glsl(static_cast<BuiltIn>(i));
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statement("stage_output.", builtin, " = ", builtin, ";");
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}
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@ -31,6 +31,9 @@ public:
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uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow
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bool fixup_clipspace = false;
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bool flip_vert_y = false;
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// Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL.
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bool point_size_compat = true;
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};
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CompilerHLSL(std::vector<uint32_t> spirv_)
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@ -107,7 +107,7 @@ def cross_compile_hlsl(shader):
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os.close(hlsl_f)
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subprocess.check_call(['glslangValidator', '-V', '-o', spirv_path, shader])
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spirv_cross_path = './spirv-cross'
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subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl', '--shader-model', '50'])
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subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', hlsl_path, spirv_path, '--hlsl-enable-compat', '--hlsl', '--shader-model', '50'])
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subprocess.check_call(['spirv-val', spirv_path])
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validate_shader_hlsl(hlsl_path)
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