Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or GL_EXT_shader_16bit_storage.
This commit is contained in:
parent
13633c0500
commit
1fb27b4cda
48
reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert
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48
reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct block
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{
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short2 a;
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ushort2 b;
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char2 c;
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uchar2 d;
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half2 e;
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};
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struct storage
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{
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short3 f;
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ushort3 g;
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char3 h;
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uchar3 i;
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half3 j;
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};
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struct main0_out
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{
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short4 p [[user(locn0)]];
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ushort4 q [[user(locn1)]];
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half4 r [[user(locn2)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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short foo [[attribute(0)]];
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ushort bar [[attribute(1)]];
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half baz [[attribute(2)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant block& _26 [[buffer(0)]], const device storage& _53 [[buffer(1)]])
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{
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main0_out out = {};
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out.p = short4((int4(int(in.foo)) + int4(int2(_26.a), int2(_26.c))) - int4(int3(_53.f) / int3(_53.h), 1));
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out.q = ushort4((uint4(uint(in.bar)) + uint4(uint2(_26.b), uint2(_26.d))) - uint4(uint3(_53.g) / uint3(_53.i), 1u));
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out.r = half4((float4(float(in.baz)) + float4(float2(_26.e), 0.0, 1.0)) - float4(float3(_53.j), 1.0));
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out.gl_Position = float4(0.0, 0.0, 0.0, 1.0);
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return out;
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}
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@ -3,6 +3,8 @@
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_NV_gpu_shader5)
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#extension GL_NV_gpu_shader5 : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for FP16.
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#endif
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63
reference/opt/shaders/vulkan/vert/small-storage.vk.vert
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63
reference/opt/shaders/vulkan/vert/small-storage.vk.vert
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@ -0,0 +1,63 @@
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#version 450
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#if defined(GL_AMD_gpu_shader_int16)
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#extension GL_AMD_gpu_shader_int16 : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for Int16.
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#endif
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#extension GL_EXT_shader_8bit_storage : require
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#if defined(GL_AMD_gpu_shader_half_float)
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_NV_gpu_shader5)
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#extension GL_NV_gpu_shader5 : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for FP16.
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#endif
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layout(binding = 0, std140) uniform block
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{
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layout(offset = 0) i16vec2 a;
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layout(offset = 4) u16vec2 b;
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layout(offset = 8) i8vec2 c;
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layout(offset = 10) u8vec2 d;
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layout(offset = 12) f16vec2 e;
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} _26;
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layout(binding = 1, std140) readonly buffer storage
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{
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layout(offset = 0) i16vec3 f;
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layout(offset = 8) u16vec3 g;
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layout(offset = 16) i8vec3 h;
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layout(offset = 20) u8vec3 i;
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layout(offset = 24) f16vec3 j;
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} _53;
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struct pushconst
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{
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i16vec4 k;
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u16vec4 l;
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i8vec4 m;
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u8vec4 n;
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f16vec4 o;
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};
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uniform pushconst _76;
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layout(location = 0) out i16vec4 p;
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layout(location = 0, component = 0) in int16_t foo;
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layout(location = 1) out u16vec4 q;
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layout(location = 0, component = 1) in uint16_t bar;
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layout(location = 2) out f16vec4 r;
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layout(location = 1) in float16_t baz;
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void main()
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{
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p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m));
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q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n));
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r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o));
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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}
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59
reference/opt/shaders/vulkan/vert/small-storage.vk.vert.vk
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59
reference/opt/shaders/vulkan/vert/small-storage.vk.vert.vk
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#version 450
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#if defined(GL_AMD_gpu_shader_int16)
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#extension GL_AMD_gpu_shader_int16 : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for Int16.
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#endif
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#extension GL_EXT_shader_8bit_storage : require
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#if defined(GL_AMD_gpu_shader_half_float)
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for FP16.
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#endif
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layout(set = 0, binding = 0, std140) uniform block
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{
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layout(offset = 0) i16vec2 a;
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layout(offset = 4) u16vec2 b;
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layout(offset = 8) i8vec2 c;
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layout(offset = 10) u8vec2 d;
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layout(offset = 12) f16vec2 e;
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} _26;
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layout(set = 0, binding = 1, std140) readonly buffer storage
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{
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layout(offset = 0) i16vec3 f;
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layout(offset = 8) u16vec3 g;
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layout(offset = 16) i8vec3 h;
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layout(offset = 20) u8vec3 i;
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layout(offset = 24) f16vec3 j;
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} _53;
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layout(push_constant, std140) uniform pushconst
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{
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layout(offset = 0) i16vec4 k;
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layout(offset = 8) u16vec4 l;
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layout(offset = 16) i8vec4 m;
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layout(offset = 20) u8vec4 n;
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layout(offset = 24) f16vec4 o;
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} _76;
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layout(location = 0) out i16vec4 p;
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layout(location = 0, component = 0) in int16_t foo;
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layout(location = 1) out u16vec4 q;
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layout(location = 0, component = 1) in uint16_t bar;
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layout(location = 2) out f16vec4 r;
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layout(location = 1) in float16_t baz;
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void main()
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{
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p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m));
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q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n));
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r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o));
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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}
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48
reference/shaders-msl/vulkan/vert/small-storage.vk.vert
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reference/shaders-msl/vulkan/vert/small-storage.vk.vert
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct block
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{
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short2 a;
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ushort2 b;
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char2 c;
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uchar2 d;
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half2 e;
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};
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struct storage
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{
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short3 f;
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ushort3 g;
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char3 h;
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uchar3 i;
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half3 j;
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};
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struct main0_out
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{
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short4 p [[user(locn0)]];
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ushort4 q [[user(locn1)]];
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half4 r [[user(locn2)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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short foo [[attribute(0)]];
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ushort bar [[attribute(1)]];
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half baz [[attribute(2)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant block& _26 [[buffer(0)]], const device storage& _53 [[buffer(1)]])
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{
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main0_out out = {};
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out.p = short4((int4(int(in.foo)) + int4(int2(_26.a), int2(_26.c))) - int4(int3(_53.f) / int3(_53.h), 1));
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out.q = ushort4((uint4(uint(in.bar)) + uint4(uint2(_26.b), uint2(_26.d))) - uint4(uint3(_53.g) / uint3(_53.i), 1u));
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out.r = half4((float4(float(in.baz)) + float4(float2(_26.e), 0.0, 1.0)) - float4(float3(_53.j), 1.0));
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out.gl_Position = float4(0.0, 0.0, 0.0, 1.0);
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return out;
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}
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_NV_gpu_shader5)
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#extension GL_NV_gpu_shader5 : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for FP16.
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#endif
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63
reference/shaders/vulkan/vert/small-storage.vk.vert
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63
reference/shaders/vulkan/vert/small-storage.vk.vert
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#version 450
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#if defined(GL_AMD_gpu_shader_int16)
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#extension GL_AMD_gpu_shader_int16 : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for Int16.
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#endif
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#extension GL_EXT_shader_8bit_storage : require
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#if defined(GL_AMD_gpu_shader_half_float)
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_NV_gpu_shader5)
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#extension GL_NV_gpu_shader5 : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for FP16.
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#endif
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layout(binding = 0, std140) uniform block
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{
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layout(offset = 0) i16vec2 a;
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layout(offset = 4) u16vec2 b;
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layout(offset = 8) i8vec2 c;
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layout(offset = 10) u8vec2 d;
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layout(offset = 12) f16vec2 e;
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} _26;
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layout(binding = 1, std140) readonly buffer storage
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{
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layout(offset = 0) i16vec3 f;
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layout(offset = 8) u16vec3 g;
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layout(offset = 16) i8vec3 h;
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layout(offset = 20) u8vec3 i;
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layout(offset = 24) f16vec3 j;
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} _53;
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struct pushconst
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{
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i16vec4 k;
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u16vec4 l;
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i8vec4 m;
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u8vec4 n;
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f16vec4 o;
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};
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uniform pushconst _76;
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layout(location = 0) out i16vec4 p;
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layout(location = 0, component = 0) in int16_t foo;
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layout(location = 1) out u16vec4 q;
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layout(location = 0, component = 1) in uint16_t bar;
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layout(location = 2) out f16vec4 r;
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layout(location = 1) in float16_t baz;
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void main()
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{
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p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m));
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q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n));
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r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o));
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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}
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59
reference/shaders/vulkan/vert/small-storage.vk.vert.vk
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reference/shaders/vulkan/vert/small-storage.vk.vert.vk
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#version 450
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#if defined(GL_AMD_gpu_shader_int16)
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#extension GL_AMD_gpu_shader_int16 : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for Int16.
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#endif
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#extension GL_EXT_shader_8bit_storage : require
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#if defined(GL_AMD_gpu_shader_half_float)
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#extension GL_AMD_gpu_shader_half_float : require
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#elif defined(GL_EXT_shader_16bit_storage)
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#extension GL_EXT_shader_16bit_storage : require
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#else
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#error No extension available for FP16.
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#endif
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layout(set = 0, binding = 0, std140) uniform block
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{
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layout(offset = 0) i16vec2 a;
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layout(offset = 4) u16vec2 b;
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layout(offset = 8) i8vec2 c;
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layout(offset = 10) u8vec2 d;
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layout(offset = 12) f16vec2 e;
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} _26;
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layout(set = 0, binding = 1, std140) readonly buffer storage
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{
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layout(offset = 0) i16vec3 f;
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layout(offset = 8) u16vec3 g;
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layout(offset = 16) i8vec3 h;
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layout(offset = 20) u8vec3 i;
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layout(offset = 24) f16vec3 j;
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} _53;
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layout(push_constant, std140) uniform pushconst
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{
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layout(offset = 0) i16vec4 k;
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layout(offset = 8) u16vec4 l;
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layout(offset = 16) i8vec4 m;
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layout(offset = 20) u8vec4 n;
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layout(offset = 24) f16vec4 o;
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} _76;
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layout(location = 0) out i16vec4 p;
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layout(location = 0, component = 0) in int16_t foo;
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layout(location = 1) out u16vec4 q;
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layout(location = 0, component = 1) in uint16_t bar;
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layout(location = 2) out f16vec4 r;
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layout(location = 1) in float16_t baz;
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void main()
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{
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p = i16vec4((((ivec4(int(foo)) + ivec4(ivec2(_26.a), ivec2(_26.c))) - ivec4(ivec3(_53.f) / ivec3(_53.h), 1)) + ivec4(_76.k)) + ivec4(_76.m));
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q = u16vec4((((uvec4(uint(bar)) + uvec4(uvec2(_26.b), uvec2(_26.d))) - uvec4(uvec3(_53.g) / uvec3(_53.i), 1u)) + uvec4(_76.l)) + uvec4(_76.n));
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r = f16vec4(((vec4(float(baz)) + vec4(vec2(_26.e), 0.0, 1.0)) - vec4(vec3(_53.j), 1.0)) + vec4(_76.o));
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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}
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38
shaders-msl/vulkan/vert/small-storage.vk.vert
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38
shaders-msl/vulkan/vert/small-storage.vk.vert
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#version 450 core
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// GL_EXT_shader_16bit_storage doesn't support input/output.
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#extension GL_EXT_shader_8bit_storage : require
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#extension GL_AMD_gpu_shader_int16 : require
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#extension GL_AMD_gpu_shader_half_float : require
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layout(location = 0) in int16_t foo;
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layout(location = 1) in uint16_t bar;
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layout(location = 2) in float16_t baz;
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layout(binding = 0) uniform block {
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i16vec2 a;
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u16vec2 b;
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i8vec2 c;
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u8vec2 d;
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f16vec2 e;
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};
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layout(binding = 1) readonly buffer storage {
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i16vec3 f;
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u16vec3 g;
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i8vec3 h;
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u8vec3 i;
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f16vec3 j;
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};
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layout(location = 0) out i16vec4 p;
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layout(location = 1) out u16vec4 q;
|
||||
layout(location = 2) out f16vec4 r;
|
||||
|
||||
void main() {
|
||||
p = i16vec4(int(foo) + ivec4(ivec2(a), ivec2(c)) - ivec4(ivec3(f) / ivec3(h), 1));
|
||||
q = u16vec4(uint(bar) + uvec4(uvec2(b), uvec2(d)) - uvec4(uvec3(g) / uvec3(i), 1));
|
||||
r = f16vec4(float(baz) + vec4(vec2(e), 0, 1) - vec4(vec3(j), 1));
|
||||
gl_Position = vec4(0, 0, 0, 1);
|
||||
}
|
||||
|
46
shaders/vulkan/vert/small-storage.vk.vert
Normal file
46
shaders/vulkan/vert/small-storage.vk.vert
Normal file
@ -0,0 +1,46 @@
|
||||
#version 450 core
|
||||
|
||||
// GL_EXT_shader_16bit_storage doesn't support input/output.
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
#extension GL_AMD_gpu_shader_int16 : require
|
||||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
layout(location = 0, component = 0) in int16_t foo;
|
||||
layout(location = 0, component = 1) in uint16_t bar;
|
||||
layout(location = 1) in float16_t baz;
|
||||
|
||||
layout(binding = 0) uniform block {
|
||||
i16vec2 a;
|
||||
u16vec2 b;
|
||||
i8vec2 c;
|
||||
u8vec2 d;
|
||||
f16vec2 e;
|
||||
};
|
||||
|
||||
layout(binding = 1) readonly buffer storage {
|
||||
i16vec3 f;
|
||||
u16vec3 g;
|
||||
i8vec3 h;
|
||||
u8vec3 i;
|
||||
f16vec3 j;
|
||||
};
|
||||
|
||||
layout(push_constant) uniform pushconst {
|
||||
i16vec4 k;
|
||||
u16vec4 l;
|
||||
i8vec4 m;
|
||||
u8vec4 n;
|
||||
f16vec4 o;
|
||||
};
|
||||
|
||||
layout(location = 0) out i16vec4 p;
|
||||
layout(location = 1) out u16vec4 q;
|
||||
layout(location = 2) out f16vec4 r;
|
||||
|
||||
void main() {
|
||||
p = i16vec4(int(foo) + ivec4(ivec2(a), ivec2(c)) - ivec4(ivec3(f) / ivec3(h), 1) + ivec4(k) + ivec4(m));
|
||||
q = u16vec4(uint(bar) + uvec4(uvec2(b), uvec2(d)) - uvec4(uvec3(g) / uvec3(i), 1) + uvec4(l) + uvec4(n));
|
||||
r = f16vec4(float(baz) + vec4(vec2(e), 0, 1) - vec4(vec3(j), 1) + vec4(o));
|
||||
gl_Position = vec4(0, 0, 0, 1);
|
||||
}
|
||||
|
@ -366,6 +366,14 @@ void CompilerGLSL::find_static_extensions()
|
||||
|
||||
if (type.basetype == SPIRType::Half)
|
||||
require_extension_internal("GL_AMD_gpu_shader_half_float");
|
||||
|
||||
if (type.basetype == SPIRType::Int || type.basetype == SPIRType::UInt)
|
||||
{
|
||||
if (type.width == 8)
|
||||
require_extension_internal("GL_EXT_shader_8bit_storage");
|
||||
else if (type.width == 16)
|
||||
require_extension_internal("GL_AMD_gpu_shader_int16");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -516,18 +524,34 @@ void CompilerGLSL::emit_header()
|
||||
|
||||
for (auto &ext : forced_extensions)
|
||||
{
|
||||
if (ext == "GL_AMD_gpu_shader_half_float" && !options.vulkan_semantics)
|
||||
if (ext == "GL_AMD_gpu_shader_half_float")
|
||||
{
|
||||
// Special case, this extension has a potential fallback to another vendor extension in normal GLSL.
|
||||
// GL_AMD_gpu_shader_half_float is a superset, so try that first.
|
||||
statement("#if defined(GL_AMD_gpu_shader_half_float)");
|
||||
statement("#extension GL_AMD_gpu_shader_half_float : require");
|
||||
statement("#elif defined(GL_NV_gpu_shader5)");
|
||||
statement("#extension GL_NV_gpu_shader5 : require");
|
||||
if (!options.vulkan_semantics)
|
||||
{
|
||||
statement("#elif defined(GL_NV_gpu_shader5)");
|
||||
statement("#extension GL_NV_gpu_shader5 : require");
|
||||
}
|
||||
statement("#elif defined(GL_EXT_shader_16bit_storage)");
|
||||
statement("#extension GL_EXT_shader_16bit_storage : require");
|
||||
statement("#else");
|
||||
statement("#error No extension available for FP16.");
|
||||
statement("#endif");
|
||||
}
|
||||
else if (ext == "GL_AMD_gpu_shader_int16")
|
||||
{
|
||||
// GL_AMD_gpu_shader_int16 is a superset, so try that first.
|
||||
statement("#if defined(GL_AMD_gpu_shader_int16)");
|
||||
statement("#extension GL_AMD_gpu_shader_int16 : require");
|
||||
statement("#elif defined(GL_EXT_shader_16bit_storage)");
|
||||
statement("#extension GL_EXT_shader_16bit_storage : require");
|
||||
statement("#else");
|
||||
statement("#error No extension available for Int16.");
|
||||
statement("#endif");
|
||||
}
|
||||
else
|
||||
statement("#extension ", ext, " : require");
|
||||
}
|
||||
@ -8834,9 +8858,23 @@ string CompilerGLSL::type_to_glsl(const SPIRType &type, uint32_t id)
|
||||
case SPIRType::Boolean:
|
||||
return "bool";
|
||||
case SPIRType::Int:
|
||||
return backend.basic_int_type;
|
||||
switch (type.width) {
|
||||
case 8:
|
||||
return backend.basic_int8_type;
|
||||
case 16:
|
||||
return backend.basic_int16_type;
|
||||
default:
|
||||
return backend.basic_int_type;
|
||||
}
|
||||
case SPIRType::UInt:
|
||||
return backend.basic_uint_type;
|
||||
switch (type.width) {
|
||||
case 8:
|
||||
return backend.basic_uint8_type;
|
||||
case 16:
|
||||
return backend.basic_uint16_type;
|
||||
default:
|
||||
return backend.basic_uint_type;
|
||||
}
|
||||
case SPIRType::AtomicCounter:
|
||||
return "atomic_uint";
|
||||
case SPIRType::Half:
|
||||
@ -8860,9 +8898,23 @@ string CompilerGLSL::type_to_glsl(const SPIRType &type, uint32_t id)
|
||||
case SPIRType::Boolean:
|
||||
return join("bvec", type.vecsize);
|
||||
case SPIRType::Int:
|
||||
return join("ivec", type.vecsize);
|
||||
switch (type.width) {
|
||||
case 8:
|
||||
return join("i8vec", type.vecsize);
|
||||
case 16:
|
||||
return join("i16vec", type.vecsize);
|
||||
default:
|
||||
return join("ivec", type.vecsize);
|
||||
}
|
||||
case SPIRType::UInt:
|
||||
return join("uvec", type.vecsize);
|
||||
switch (type.width) {
|
||||
case 8:
|
||||
return join("u8vec", type.vecsize);
|
||||
case 16:
|
||||
return join("u16vec", type.vecsize);
|
||||
default:
|
||||
return join("uvec", type.vecsize);
|
||||
}
|
||||
case SPIRType::Half:
|
||||
return join("f16vec", type.vecsize);
|
||||
case SPIRType::Float:
|
||||
|
@ -361,6 +361,10 @@ protected:
|
||||
bool long_long_literal_suffix = false;
|
||||
const char *basic_int_type = "int";
|
||||
const char *basic_uint_type = "uint";
|
||||
const char *basic_int8_type = "int8_t";
|
||||
const char *basic_uint8_type = "uint8_t";
|
||||
const char *basic_int16_type = "int16_t";
|
||||
const char *basic_uint16_type = "uint16_t";
|
||||
const char *half_literal_suffix = "hf";
|
||||
bool swizzle_is_function = false;
|
||||
bool shared_is_implied = false;
|
||||
|
@ -392,6 +392,10 @@ string CompilerMSL::compile()
|
||||
backend.uint32_t_literal_suffix = true;
|
||||
backend.basic_int_type = "int";
|
||||
backend.basic_uint_type = "uint";
|
||||
backend.basic_int8_type = "char";
|
||||
backend.basic_uint8_type = "uchar";
|
||||
backend.basic_int16_type = "short";
|
||||
backend.basic_uint16_type = "ushort";
|
||||
backend.discard_literal = "discard_fragment()";
|
||||
backend.swizzle_is_function = false;
|
||||
backend.shared_is_implied = false;
|
||||
@ -4269,10 +4273,10 @@ string CompilerMSL::type_to_glsl(const SPIRType &type, uint32_t id)
|
||||
type_name = "char";
|
||||
break;
|
||||
case SPIRType::Int:
|
||||
type_name = (type.width == 16 ? "short" : "int");
|
||||
type_name = (type.width == 8 ? "char" : (type.width == 16 ? "short" : "int"));
|
||||
break;
|
||||
case SPIRType::UInt:
|
||||
type_name = (type.width == 16 ? "ushort" : "uint");
|
||||
type_name = (type.width == 8 ? "uchar" : (type.width == 16 ? "ushort" : "uint"));
|
||||
break;
|
||||
case SPIRType::Int64:
|
||||
type_name = "long"; // Currently unsupported
|
||||
|
Loading…
Reference in New Issue
Block a user