commit
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29
reference/opt/shaders-hlsl/asm/frag/frem.asm.frag
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29
reference/opt/shaders-hlsl/asm/frag/frem.asm.frag
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static float4 FragColor;
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static float4 vA;
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static float4 vB;
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struct SPIRV_Cross_Input
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{
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float4 vA : TEXCOORD0;
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float4 vB : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = fmod(vA, vB);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vA = stage_input.vA;
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vB = stage_input.vB;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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reference/opt/shaders-msl/asm/frag/frem.asm.frag
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reference/opt/shaders-msl/asm/frag/frem.asm.frag
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_in
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{
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float4 vB [[user(locn1)]];
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float4 vA [[user(locn0)]];
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.FragColor = fmod(in.vA, in.vB);
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return out;
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}
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13
reference/opt/shaders/asm/frag/frem.asm.frag
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reference/opt/shaders/asm/frag/frem.asm.frag
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vA;
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layout(location = 1) in vec4 vB;
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void main()
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{
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FragColor = vA - vB * trunc(vA / vB);
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}
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29
reference/shaders-hlsl/asm/frag/frem.asm.frag
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reference/shaders-hlsl/asm/frag/frem.asm.frag
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static float4 FragColor;
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static float4 vA;
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static float4 vB;
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struct SPIRV_Cross_Input
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{
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float4 vA : TEXCOORD0;
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float4 vB : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = fmod(vA, vB);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vA = stage_input.vA;
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vB = stage_input.vB;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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reference/shaders-msl/asm/frag/frem.asm.frag
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reference/shaders-msl/asm/frag/frem.asm.frag
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_in
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{
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float4 vB [[user(locn1)]];
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float4 vA [[user(locn0)]];
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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out.FragColor = fmod(in.vA, in.vB);
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return out;
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}
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13
reference/shaders/asm/frag/frem.asm.frag
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reference/shaders/asm/frag/frem.asm.frag
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vA;
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layout(location = 1) in vec4 vB;
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void main()
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{
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FragColor = vA - vB * trunc(vA / vB);
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}
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41
shaders-hlsl/asm/frag/frem.asm.frag
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shaders-hlsl/asm/frag/frem.asm.frag
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 3
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; Bound: 16
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %FragColor %vA %vB
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %FragColor "FragColor"
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OpName %vA "vA"
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OpName %vB "vB"
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OpDecorate %FragColor RelaxedPrecision
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OpDecorate %FragColor Location 0
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OpDecorate %vA RelaxedPrecision
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OpDecorate %vA Location 0
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OpDecorate %12 RelaxedPrecision
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OpDecorate %vB RelaxedPrecision
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OpDecorate %vB Location 1
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OpDecorate %14 RelaxedPrecision
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OpDecorate %15 RelaxedPrecision
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%FragColor = OpVariable %_ptr_Output_v4float Output
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%vA = OpVariable %_ptr_Input_v4float Input
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%vB = OpVariable %_ptr_Input_v4float Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%12 = OpLoad %v4float %vA
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%14 = OpLoad %v4float %vB
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%15 = OpFRem %v4float %12 %14
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OpStore %FragColor %15
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OpReturn
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OpFunctionEnd
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41
shaders-msl/asm/frag/frem.asm.frag
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41
shaders-msl/asm/frag/frem.asm.frag
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 3
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; Bound: 16
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %FragColor %vA %vB
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %FragColor "FragColor"
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OpName %vA "vA"
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OpName %vB "vB"
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OpDecorate %FragColor RelaxedPrecision
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OpDecorate %FragColor Location 0
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OpDecorate %vA RelaxedPrecision
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OpDecorate %vA Location 0
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OpDecorate %12 RelaxedPrecision
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OpDecorate %vB RelaxedPrecision
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OpDecorate %vB Location 1
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OpDecorate %14 RelaxedPrecision
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OpDecorate %15 RelaxedPrecision
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%FragColor = OpVariable %_ptr_Output_v4float Output
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%vA = OpVariable %_ptr_Input_v4float Input
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%vB = OpVariable %_ptr_Input_v4float Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%12 = OpLoad %v4float %vA
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%14 = OpLoad %v4float %vB
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%15 = OpFRem %v4float %12 %14
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OpStore %FragColor %15
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OpReturn
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OpFunctionEnd
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41
shaders/asm/frag/frem.asm.frag
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41
shaders/asm/frag/frem.asm.frag
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 3
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; Bound: 16
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %FragColor %vA %vB
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %FragColor "FragColor"
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OpName %vA "vA"
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OpName %vB "vB"
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OpDecorate %FragColor RelaxedPrecision
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OpDecorate %FragColor Location 0
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OpDecorate %vA RelaxedPrecision
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OpDecorate %vA Location 0
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OpDecorate %12 RelaxedPrecision
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OpDecorate %vB RelaxedPrecision
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OpDecorate %vB Location 1
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OpDecorate %14 RelaxedPrecision
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OpDecorate %15 RelaxedPrecision
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%FragColor = OpVariable %_ptr_Output_v4float Output
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%vA = OpVariable %_ptr_Input_v4float Input
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%vB = OpVariable %_ptr_Input_v4float Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%12 = OpLoad %v4float %vA
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%14 = OpLoad %v4float %vB
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%15 = OpFRem %v4float %12 %14
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OpStore %FragColor %15
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OpReturn
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OpFunctionEnd
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@ -5909,6 +5909,28 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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BFOP(mod);
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break;
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case OpFRem:
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{
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if (is_legacy())
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SPIRV_CROSS_THROW("OpFRem requires trunc() and is only supported on non-legacy targets. A workaround is "
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"needed for legacy.");
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uint32_t result_type = ops[0];
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uint32_t result_id = ops[1];
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uint32_t op0 = ops[2];
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uint32_t op1 = ops[3];
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// Needs special handling.
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bool forward = should_forward(op0) && should_forward(op1);
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auto expr = join(to_enclosed_expression(op0), " - ", to_enclosed_expression(op1), " * ", "trunc(",
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to_enclosed_expression(op0), " / ", to_enclosed_expression(op1), ")");
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emit_op(result_type, result_id, expr, forward);
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inherit_expression_dependencies(result_id, op0);
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inherit_expression_dependencies(result_id, op1);
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break;
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}
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// Relational
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case OpAny:
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UFOP(any);
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@ -3224,6 +3224,10 @@ void CompilerHLSL::emit_instruction(const Instruction &instruction)
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break;
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}
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case OpFRem:
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emit_binary_func_op(ops[0], ops[1], ops[2], ops[3], "fmod");
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break;
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case OpImage:
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{
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uint32_t result_type = ops[0];
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@ -18,8 +18,8 @@
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#include "GLSL.std.450.h"
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#include <algorithm>
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#include <numeric>
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#include <assert.h>
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#include <numeric>
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using namespace spv;
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using namespace spirv_cross;
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@ -66,8 +66,7 @@ void CompilerMSL::build_implicit_builtins()
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auto &var = id.get<SPIRVariable>();
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if (var.storage == StorageClassInput &&
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meta[var.self].decoration.builtin &&
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if (var.storage == StorageClassInput && meta[var.self].decoration.builtin &&
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meta[var.self].decoration.builtin_type == BuiltInFragCoord)
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{
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builtin_frag_coord_id = var.self;
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@ -1486,6 +1485,10 @@ void CompilerMSL::emit_instruction(const Instruction &instruction)
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UFOP(popcount);
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break;
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case OpFRem:
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BFOP(fmod);
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break;
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// Atomics
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case OpAtomicExchange:
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{
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Reference in New Issue
Block a user