Fix os.errno issues on Travis.
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@ -13,6 +13,7 @@ import argparse
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import codecs
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import json
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import multiprocessing
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import errno
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from functools import partial
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backend = 'glsl'
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@ -82,7 +83,7 @@ def print_msl_compiler_version():
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subprocess.check_call(['xcrun', '--sdk', 'iphoneos', 'metal', '--version'])
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print('...are the Metal compiler characteristics.\n') # display after so xcrun FNF is silent
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except OSError as e:
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if (e.errno != os.errno.ENOENT): # Ignore xcrun not found error
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if (e.errno != errno.ENOENT): # Ignore xcrun not found error
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raise
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def validate_shader_msl(shader, opt):
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@ -94,7 +95,7 @@ def validate_shader_msl(shader, opt):
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subprocess.check_call(['xcrun', '--sdk', msl_os, 'metal', '-x', 'metal', '-std=osx-metal{}'.format('2.0' if msl2 else '1.2'), '-Werror', '-Wno-unused-variable', msl_path])
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print('Compiled Metal shader: ' + msl_path) # display after so xcrun FNF is silent
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except OSError as oe:
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if (oe.errno != os.errno.ENOENT): # Ignore xcrun not found error
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if (oe.errno != errno.ENOENT): # Ignore xcrun not found error
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raise
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except subprocess.CalledProcessError:
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print('Error compiling Metal shader: ' + msl_path)
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@ -144,7 +145,7 @@ def shader_to_win_path(shader):
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stdout_data, stderr_data = f.communicate()
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return stdout_data.decode('utf-8')
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except OSError as oe:
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if (oe.errno != os.errno.ENOENT): # Ignore not found errors
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if (oe.errno != errno.ENOENT): # Ignore not found errors
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return shader
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except subprocess.CalledProcessError:
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raise
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@ -161,7 +162,7 @@ def validate_shader_hlsl(shader):
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win_path = shader_to_win_path(shader)
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subprocess.check_call(['fxc', '-nologo', shader_model_hlsl(shader), win_path])
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except OSError as oe:
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if (oe.errno != os.errno.ENOENT): # Ignore not found errors
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if (oe.errno != errno.ENOENT): # Ignore not found errors
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raise
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else:
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ignore_fxc = True
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