Improve handling of block name declaration in GLSL.
HLSL UAVs are a bit annoying because they can share block types, so reflection becomes rather awkward. Sometimes we will need to make some nasty fallbacks, so add a reflection interface which lets you query post-shader compile which names was actually declared in the shader.
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a02b008ce0
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@ -19,19 +19,19 @@ struct alias_2
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alias_1 alias_1;
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};
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layout(binding = 0, std430) buffer _10_11
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{
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alias_2 alias;
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} alias_3;
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layout(binding = 1, std140) buffer _15_16
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layout(binding = 0, std430) buffer alias_3
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{
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alias_2 alias;
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} alias_4;
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layout(binding = 1, std140) buffer alias_5
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{
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alias_2 alias;
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} alias_6;
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void main()
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{
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alias_2 alias_5 = alias_3.alias;
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alias_4.alias = alias_5;
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alias_2 alias_7 = alias_4.alias;
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alias_6.alias = alias_7;
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}
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@ -0,0 +1,19 @@
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#version 450
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layout(binding = 0, std430) buffer Foobar
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{
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vec4 _data[];
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} Foobar_1;
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layout(binding = 1, std430) buffer Foobaz
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{
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vec4 _data[];
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} Foobaz_1;
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layout(location = 0) out vec4 _entryPointOutput;
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void main()
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{
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_entryPointOutput = Foobar_1._data[0] + Foobaz_1._data[0];
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}
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@ -19,19 +19,19 @@ struct alias_2
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alias_1 alias_1;
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};
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layout(binding = 0, std430) buffer _10_11
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{
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alias_2 alias;
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} alias_3;
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layout(binding = 1, std140) buffer _15_16
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layout(binding = 0, std430) buffer alias_3
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{
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alias_2 alias;
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} alias_4;
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layout(binding = 1, std140) buffer alias_5
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{
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alias_2 alias;
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} alias_6;
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void main()
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{
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alias_2 alias_5 = alias_3.alias;
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alias_4.alias = alias_5;
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alias_2 alias_7 = alias_4.alias;
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alias_6.alias = alias_7;
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}
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@ -0,0 +1,24 @@
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#version 450
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layout(binding = 0, std430) buffer Foobar
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{
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vec4 _data[];
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} Foobar_1;
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layout(binding = 1, std430) buffer Foobaz
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{
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vec4 _data[];
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} Foobaz_1;
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layout(location = 0) out vec4 _entryPointOutput;
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vec4 _main()
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{
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return Foobar_1._data[0] + Foobaz_1._data[0];
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}
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void main()
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{
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_entryPointOutput = _main();
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}
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56
shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag
Normal file
56
shaders/desktop-only/frag/hlsl-uav-block-alias.asm.frag
Normal file
@ -0,0 +1,56 @@
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 2
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; Bound: 29
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %_entryPointOutput
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OpExecutionMode %main OriginUpperLeft
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OpSource HLSL 500
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OpName %main "main"
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OpName %_main_ "@main("
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OpName %Foobar "Foobar"
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OpMemberName %Foobar 0 "@data"
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OpName %Foobar_0 "Foobar"
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OpName %Foobaz "Foobaz"
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OpName %_entryPointOutput "@entryPointOutput"
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OpDecorate %_runtimearr_v4float ArrayStride 16
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OpMemberDecorate %Foobar 0 Offset 0
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OpDecorate %Foobar BufferBlock
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OpDecorate %Foobar_0 DescriptorSet 0
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OpDecorate %Foobar_0 Binding 0
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OpDecorate %Foobaz DescriptorSet 0
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OpDecorate %Foobaz Binding 1
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OpDecorate %_entryPointOutput Location 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%8 = OpTypeFunction %v4float
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%_runtimearr_v4float = OpTypeRuntimeArray %v4float
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%Foobar = OpTypeStruct %_runtimearr_v4float
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%_ptr_Uniform_Foobar = OpTypePointer Uniform %Foobar
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%Foobar_0 = OpVariable %_ptr_Uniform_Foobar Uniform
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%Foobaz = OpVariable %_ptr_Uniform_Foobar Uniform
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
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%main = OpFunction %void None %3
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%5 = OpLabel
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%28 = OpFunctionCall %v4float %_main_
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OpStore %_entryPointOutput %28
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OpReturn
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OpFunctionEnd
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%_main_ = OpFunction %v4float None %8
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%10 = OpLabel
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%18 = OpAccessChain %_ptr_Uniform_v4float %Foobar_0 %int_0 %int_0
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%19 = OpLoad %v4float %18
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%21 = OpAccessChain %_ptr_Uniform_v4float %Foobaz %int_0 %int_0
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%22 = OpLoad %v4float %21
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%23 = OpFAdd %v4float %19 %22
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OpReturnValue %23
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OpFunctionEnd
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@ -679,7 +679,7 @@ ShaderResources Compiler::get_shader_resources(const unordered_set<uint32_t> *ac
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if (var.storage == StorageClassInput && interface_variable_exists_in_entry_point(var.self))
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{
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if (meta[type.self].decoration.decoration_flags & (1ull << DecorationBlock))
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res.stage_inputs.push_back({ var.self, var.basetype, type.self, meta[type.self].decoration.alias });
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res.stage_inputs.push_back({ var.self, var.basetype, type.self, get_remapped_declared_block_name(var.self) });
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else
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res.stage_inputs.push_back({ var.self, var.basetype, type.self, meta[var.self].decoration.alias });
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}
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@ -692,7 +692,7 @@ ShaderResources Compiler::get_shader_resources(const unordered_set<uint32_t> *ac
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else if (var.storage == StorageClassOutput && interface_variable_exists_in_entry_point(var.self))
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{
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if (meta[type.self].decoration.decoration_flags & (1ull << DecorationBlock))
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res.stage_outputs.push_back({ var.self, var.basetype, type.self, meta[type.self].decoration.alias });
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res.stage_outputs.push_back({ var.self, var.basetype, type.self, get_remapped_declared_block_name(var.self) });
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else
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res.stage_outputs.push_back({ var.self, var.basetype, type.self, meta[var.self].decoration.alias });
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}
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@ -700,24 +700,21 @@ ShaderResources Compiler::get_shader_resources(const unordered_set<uint32_t> *ac
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else if (type.storage == StorageClassUniform &&
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(meta[type.self].decoration.decoration_flags & (1ull << DecorationBlock)))
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{
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auto &block_name = meta[type.self].decoration.alias;
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res.uniform_buffers.push_back({ var.self, var.basetype, type.self,
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block_name.empty() ? get_block_fallback_name(var.self) : block_name });
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get_remapped_declared_block_name(var.self) });
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}
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// Old way to declare SSBOs.
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else if (type.storage == StorageClassUniform &&
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(meta[type.self].decoration.decoration_flags & (1ull << DecorationBufferBlock)))
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{
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auto &block_name = meta[type.self].decoration.alias;
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res.storage_buffers.push_back({ var.self, var.basetype, type.self,
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block_name.empty() ? get_block_fallback_name(var.self) : block_name });
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get_remapped_declared_block_name(var.self) });
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}
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// Modern way to declare SSBOs.
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else if (type.storage == StorageClassStorageBuffer)
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{
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auto &block_name = meta[type.self].decoration.alias;
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res.storage_buffers.push_back({ var.self, var.basetype, type.self,
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block_name.empty() ? get_block_fallback_name(var.self) : block_name });
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get_remapped_declared_block_name(var.self) });
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}
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// Push constant blocks
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else if (type.storage == StorageClassPushConstant)
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@ -1180,7 +1177,10 @@ const std::string Compiler::get_fallback_name(uint32_t id) const
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const std::string Compiler::get_block_fallback_name(uint32_t id) const
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{
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auto &var = get<SPIRVariable>(id);
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return join("_", get<SPIRType>(var.basetype).self, "_", id);
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if (get_name(id).empty())
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return join("_", get<SPIRType>(var.basetype).self, "_", id);
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else
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return get_name(id);
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}
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uint64_t Compiler::get_decoration_mask(uint32_t id) const
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@ -3802,3 +3802,17 @@ const std::vector<std::string> &Compiler::get_declared_extensions() const
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{
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return declared_extensions;
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}
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std::string Compiler::get_remapped_declared_block_name(uint32_t id) const
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{
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auto itr = declared_block_names.find(id);
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if (itr != end(declared_block_names))
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return itr->second;
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else
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{
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auto &var = get<SPIRVariable>(id);
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auto &type = get<SPIRType>(var.basetype);
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auto &block_name = meta[type.self].decoration.alias;
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return block_name.empty() ? get_block_fallback_name(id) : block_name;
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}
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}
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@ -410,6 +410,19 @@ public:
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// Gets the list of all SPIR-V extensions which were declared in the SPIR-V module.
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const std::vector<std::string> &get_declared_extensions() const;
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// When declaring buffer blocks in GLSL, the name declared in the GLSL source
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// might not be the same as the name declared in the SPIR-V module due to naming conflicts.
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// In this case, SPIRV-Cross needs to find a fallback-name, and it might only
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// be possible to know this name after compiling to GLSL.
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// This is particularly important for HLSL input and UAVs which tends to reuse the same block type
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// for multiple distinct blocks. For these cases it is not possible to modify the name of the type itself
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// because it might be unique. Instead, you can use this interface to check after compilation which
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// name was actually used if your input SPIR-V tends to have this problem.
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// For other names like remapped names for variables, etc, it's generally enough to query the name of the variables
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// after compiling, block names are an exception to this rule.
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// ID is the name of a variable as returned by Resource::id, and must be a variable with a Block-like type.
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std::string get_remapped_declared_block_name(uint32_t id) const;
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protected:
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const uint32_t *stream(const Instruction &instr) const
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{
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@ -729,6 +742,7 @@ protected:
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std::vector<spv::Capability> declared_capabilities;
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std::vector<std::string> declared_extensions;
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std::unordered_map<uint32_t, std::string> declared_block_names;
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};
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}
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@ -1374,17 +1374,24 @@ void CompilerGLSL::emit_buffer_block_native(const SPIRVariable &var)
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bool is_readonly = ssbo && (flags & (1ull << DecorationNonWritable)) != 0;
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bool is_coherent = ssbo && (flags & (1ull << DecorationCoherent)) != 0;
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add_resource_name(var.self);
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// Block names should never alias.
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// Block names should never alias, but from HLSL input they kind of can because block types are reused for UAVs ...
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auto buffer_name = to_name(type.self, false);
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// Shaders never use the block by interface name, so we don't
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// have to track this other than updating name caches.
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if (meta[type.self].decoration.alias.empty() || resource_names.find(buffer_name) != end(resource_names))
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buffer_name = get_block_fallback_name(var.self);
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else
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resource_names.insert(buffer_name);
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// Make sure we get something unique.
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add_variable(resource_names, buffer_name);
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// If for some reason buffer_name is an illegal name, make a final fallback to a workaround name.
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// This cannot conflict with anything else, so we're safe now.
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if (buffer_name.empty())
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buffer_name = join("_", get<SPIRType>(var.basetype).self, "_", var.self);
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// Save for post-reflection later.
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declared_block_names[var.self] = buffer_name;
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statement(layout_for_variable(var), is_coherent ? "coherent " : "", is_restrict ? "restrict " : "",
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is_writeonly ? "writeonly " : "", is_readonly ? "readonly " : "", ssbo ? "buffer " : "uniform ",
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@ -1402,6 +1409,7 @@ void CompilerGLSL::emit_buffer_block_native(const SPIRVariable &var)
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i++;
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}
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add_resource_name(var.self);
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end_scope_decl(to_name(var.self) + type_to_array_glsl(type));
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statement("");
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}
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@ -1521,8 +1529,6 @@ void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
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require_extension("GL_EXT_shader_io_blocks");
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}
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add_resource_name(var.self);
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// Block names should never alias.
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auto block_name = to_name(type.self, false);
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@ -1546,6 +1552,7 @@ void CompilerGLSL::emit_interface_block(const SPIRVariable &var)
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i++;
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}
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add_resource_name(var.self);
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end_scope_decl(join(to_name(var.self), type_to_array_glsl(type)));
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statement("");
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}
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@ -7249,9 +7256,8 @@ string CompilerGLSL::type_to_glsl(const SPIRType &type, uint32_t id)
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}
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}
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void CompilerGLSL::add_variable(unordered_set<string> &variables, uint32_t id)
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void CompilerGLSL::add_variable(unordered_set<string> &variables, string &name)
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{
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auto &name = meta[id].decoration.alias;
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if (name.empty())
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return;
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@ -7265,6 +7271,12 @@ void CompilerGLSL::add_variable(unordered_set<string> &variables, uint32_t id)
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update_name_cache(variables, name);
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}
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void CompilerGLSL::add_variable(unordered_set<string> &variables, uint32_t id)
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{
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auto &name = meta[id].decoration.alias;
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add_variable(variables, name);
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}
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void CompilerGLSL::add_local_variable_name(uint32_t id)
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{
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add_variable(local_variable_names, id);
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@ -488,6 +488,7 @@ protected:
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void remap_pls_variables();
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void add_variable(std::unordered_set<std::string> &variables, uint32_t id);
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void add_variable(std::unordered_set<std::string> &variables, std::string &name);
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void check_function_call_constraints(const uint32_t *args, uint32_t length);
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void handle_invalid_expression(uint32_t id);
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void find_static_extensions();
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