try adding SPDX notice

This commit is contained in:
Nathan Gauër 2023-03-09 17:25:47 +01:00
parent 46a7ce8d72
commit 2d598f29c0
2 changed files with 7 additions and 7 deletions

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@ -8,4 +8,4 @@ License: Apache-2.0
Files: spirv.h spirv.hpp GLSL.std.450.h
Copyright: 2016-2021 The Khronos Group, Inc.
License: MIT
License: LicenseRef-Khronos

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@ -1,19 +1,19 @@
// Copyright (c) 2014-2020 The Khronos Group Inc.
//
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and/or associated documentation files (the "Materials"),
// to deal in the Materials without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Materials, and to permit persons to whom the
// Materials are furnished to do so, subject to the following conditions:
//
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Materials.
//
//
// MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
// STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
// HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
//
//
// THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@ -27,7 +27,7 @@
// Enumeration tokens for SPIR-V, in various styles:
// C, C++, C++11, JSON, Lua, Python, C#, D, Beef
//
//
// - C will have tokens with a "Spv" prefix, e.g.: SpvSourceLanguageGLSL
// - C++ will have tokens in the "spv" name space, e.g.: spv::SourceLanguageGLSL
// - C++11 will use enum classes in the spv namespace, e.g.: spv::SourceLanguage::GLSL
@ -38,7 +38,7 @@
// - D will have tokens under the "spv" module, e.g: spv.SourceLanguage.GLSL
// - Beef will use enum classes in the Specification class located in the "Spv" namespace,
// e.g.: Spv.Specification.SourceLanguage.GLSL
//
//
// Some tokens act like mask values, which can be OR'd together,
// while others are mutually exclusive. The mask-like ones have
// "Mask" in their name, and a parallel enum that has the shift