MSL: Support PrimitiveID in fragment and barycentrics.
This commit is contained in:
parent
707312b83a
commit
2e1cee5e1e
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Vertices
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{
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float2 uvs[1];
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};
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struct main0_out
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{
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float2 value [[color(0)]];
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};
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struct main0_in
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{
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float3 gl_BaryCoordNoPerspNV [[barycentric_coord, center_no_perspective]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], const device Vertices& _19 [[buffer(0)]], uint gl_PrimitiveID [[primitive_id]])
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{
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main0_out out = {};
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int _23 = 3 * int(gl_PrimitiveID);
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out.value = ((_19.uvs[_23] * in.gl_BaryCoordNoPerspNV.x) + (_19.uvs[_23 + 1] * in.gl_BaryCoordNoPerspNV.y)) + (_19.uvs[_23 + 2] * in.gl_BaryCoordNoPerspNV.z);
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return out;
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}
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28
reference/opt/shaders-msl/frag/barycentric-nv.msl22.frag
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28
reference/opt/shaders-msl/frag/barycentric-nv.msl22.frag
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Vertices
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{
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float2 uvs[1];
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};
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struct main0_out
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{
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float2 value [[color(0)]];
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};
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struct main0_in
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{
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float3 gl_BaryCoordNV [[barycentric_coord, center_perspective]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], const device Vertices& _19 [[buffer(0)]], uint gl_PrimitiveID [[primitive_id]])
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{
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main0_out out = {};
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int _23 = 3 * int(gl_PrimitiveID);
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out.value = ((_19.uvs[_23] * in.gl_BaryCoordNV.x) + (_19.uvs[_23 + 1] * in.gl_BaryCoordNV.y)) + (_19.uvs[_23 + 2] * in.gl_BaryCoordNV.z);
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return out;
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}
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31
reference/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag
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31
reference/shaders-msl/frag/barycentric-nv-nopersp.msl22.frag
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Vertices
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{
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float2 uvs[1];
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};
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struct main0_out
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{
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float2 value [[color(0)]];
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};
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struct main0_in
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{
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float3 gl_BaryCoordNoPerspNV [[barycentric_coord, center_no_perspective]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], const device Vertices& _19 [[buffer(0)]], uint gl_PrimitiveID [[primitive_id]])
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{
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main0_out out = {};
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int prim = int(gl_PrimitiveID);
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float2 uv0 = _19.uvs[(3 * prim) + 0];
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float2 uv1 = _19.uvs[(3 * prim) + 1];
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float2 uv2 = _19.uvs[(3 * prim) + 2];
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out.value = ((uv0 * in.gl_BaryCoordNoPerspNV.x) + (uv1 * in.gl_BaryCoordNoPerspNV.y)) + (uv2 * in.gl_BaryCoordNoPerspNV.z);
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return out;
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}
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31
reference/shaders-msl/frag/barycentric-nv.msl22.frag
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reference/shaders-msl/frag/barycentric-nv.msl22.frag
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Vertices
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{
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float2 uvs[1];
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};
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struct main0_out
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{
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float2 value [[color(0)]];
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};
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struct main0_in
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{
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float3 gl_BaryCoordNV [[barycentric_coord, center_perspective]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], const device Vertices& _19 [[buffer(0)]], uint gl_PrimitiveID [[primitive_id]])
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{
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main0_out out = {};
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int prim = int(gl_PrimitiveID);
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float2 uv0 = _19.uvs[(3 * prim) + 0];
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float2 uv1 = _19.uvs[(3 * prim) + 1];
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float2 uv2 = _19.uvs[(3 * prim) + 2];
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out.value = ((uv0 * in.gl_BaryCoordNV.x) + (uv1 * in.gl_BaryCoordNV.y)) + (uv2 * in.gl_BaryCoordNV.z);
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return out;
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}
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17
shaders-msl/frag/barycentric-nv-nopersp.msl22.frag
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17
shaders-msl/frag/barycentric-nv-nopersp.msl22.frag
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#version 450
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#extension GL_NV_fragment_shader_barycentric : require
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layout(location = 0) out vec2 value;
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layout(set = 0, binding = 0) readonly buffer Vertices
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{
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vec2 uvs[];
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};
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void main () {
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int prim = gl_PrimitiveID;
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vec2 uv0 = uvs[3 * prim + 0];
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vec2 uv1 = uvs[3 * prim + 1];
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vec2 uv2 = uvs[3 * prim + 2];
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value = gl_BaryCoordNoPerspNV.x * uv0 + gl_BaryCoordNoPerspNV.y * uv1 + gl_BaryCoordNoPerspNV.z * uv2;
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}
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17
shaders-msl/frag/barycentric-nv.msl22.frag
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17
shaders-msl/frag/barycentric-nv.msl22.frag
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#version 450
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#extension GL_NV_fragment_shader_barycentric : require
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layout(location = 0) out vec2 value;
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layout(set = 0, binding = 0) readonly buffer Vertices
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{
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vec2 uvs[];
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};
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void main () {
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int prim = gl_PrimitiveID;
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vec2 uv0 = uvs[3 * prim + 0];
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vec2 uv1 = uvs[3 * prim + 1];
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vec2 uv2 = uvs[3 * prim + 2];
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value = gl_BaryCoordNV.x * uv0 + gl_BaryCoordNV.y * uv1 + gl_BaryCoordNV.z * uv2;
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}
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@ -1942,6 +1942,7 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
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// Accumulate the variables that should appear in the interface struct.
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SmallVector<SPIRVariable *> vars;
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bool incl_builtins = storage == StorageClassOutput || is_tessellation_shader();
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bool has_seen_barycentric = false;
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ir.for_each_typed_id<SPIRVariable>([&](uint32_t var_id, SPIRVariable &var) {
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if (var.storage != storage)
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@ -1956,6 +1957,7 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
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bool is_interface_block_builtin =
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(bi_type == BuiltInPosition || bi_type == BuiltInPointSize || bi_type == BuiltInClipDistance ||
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bi_type == BuiltInCullDistance || bi_type == BuiltInLayer || bi_type == BuiltInViewportIndex ||
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bi_type == BuiltInBaryCoordNV || bi_type == BuiltInBaryCoordNoPerspNV ||
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bi_type == BuiltInFragDepth || bi_type == BuiltInFragStencilRefEXT || bi_type == BuiltInSampleMask) ||
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(get_execution_model() == ExecutionModelTessellationEvaluation &&
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(bi_type == BuiltInTessLevelOuter || bi_type == BuiltInTessLevelInner));
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@ -1969,7 +1971,17 @@ uint32_t CompilerMSL::add_interface_block(StorageClass storage, bool patch)
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bool filter_patch_decoration = (has_decoration(var_id, DecorationPatch) || is_patch_block(type)) == patch;
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if (is_active && !is_hidden_variable(var, incl_builtins) && type.pointer && filter_patch_decoration &&
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bool hidden = is_hidden_variable(var, incl_builtins);
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// Barycentric inputs must be emitted in stage-in, because they can have interpolation arguments.
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if (is_active && (bi_type == BuiltInBaryCoordNV || bi_type == BuiltInBaryCoordNoPerspNV))
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{
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if (has_seen_barycentric)
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SPIRV_CROSS_THROW("Cannot declare both BaryCoordNV and BaryCoordNoPerspNV in same shader in MSL.");
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has_seen_barycentric = true;
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hidden = false;
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}
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if (is_active && !hidden && type.pointer && filter_patch_decoration &&
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(!is_builtin || is_interface_block_builtin))
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{
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vars.push_back(&var);
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@ -5557,7 +5569,7 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
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// Fragment function inputs
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if (execution.model == ExecutionModelFragment && type.storage == StorageClassInput)
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{
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string quals = "";
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string quals;
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if (is_builtin)
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{
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switch (builtin)
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@ -5568,7 +5580,10 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
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case BuiltInSampleId:
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case BuiltInSampleMask:
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case BuiltInLayer:
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case BuiltInBaryCoordNV:
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case BuiltInBaryCoordNoPerspNV:
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quals = builtin_qualifier(builtin);
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break;
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default:
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break;
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@ -5586,6 +5601,19 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
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quals = string("user(locn") + convert_to_string(locn) + ")";
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}
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}
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if (builtin == BuiltInBaryCoordNV || builtin == BuiltInBaryCoordNoPerspNV)
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{
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if (has_member_decoration(type.self, index, DecorationFlat) ||
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has_member_decoration(type.self, index, DecorationCentroid) ||
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has_member_decoration(type.self, index, DecorationSample) ||
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has_member_decoration(type.self, index, DecorationNoPerspective))
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{
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// NoPerspective is baked into the builtin type.
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SPIRV_CROSS_THROW("Flat, Centroid, Sample, NoPerspective decorations are not supported for BaryCoord inputs.");
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}
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}
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// Don't bother decorating integers with the 'flat' attribute; it's
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// the default (in fact, the only option). Also don't bother with the
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// FragCoord builtin; it's always noperspective on Metal.
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@ -5622,6 +5650,7 @@ string CompilerMSL::member_attribute_qualifier(const SPIRType &type, uint32_t in
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quals += "center_no_perspective";
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}
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}
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if (!quals.empty())
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return " [[" + quals + "]]";
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}
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@ -5929,13 +5958,14 @@ void CompilerMSL::entry_point_args_builtin(string &ep_args)
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bi_type != BuiltInPatchVertices && bi_type != BuiltInTessLevelInner &&
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bi_type != BuiltInTessLevelOuter && bi_type != BuiltInPosition && bi_type != BuiltInPointSize &&
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bi_type != BuiltInClipDistance && bi_type != BuiltInCullDistance && bi_type != BuiltInSubgroupEqMask &&
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bi_type != BuiltInBaryCoordNV && bi_type != BuiltInBaryCoordNoPerspNV &&
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bi_type != BuiltInSubgroupGeMask && bi_type != BuiltInSubgroupGtMask &&
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bi_type != BuiltInSubgroupLeMask && bi_type != BuiltInSubgroupLtMask)
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{
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if (!ep_args.empty())
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ep_args += ", ";
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ep_args += builtin_type_decl(bi_type) + " " + to_expression(var_id);
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ep_args += builtin_type_decl(bi_type, var_id) + " " + to_expression(var_id);
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ep_args += " [[" + builtin_qualifier(bi_type) + "]]";
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}
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}
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@ -6504,7 +6534,7 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
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if (var.basevariable == stage_in_ptr_var_id || var.basevariable == stage_out_ptr_var_id)
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decl += type_to_glsl(type, arg.id);
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else if (builtin)
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decl += builtin_type_decl(static_cast<BuiltIn>(get_decoration(arg.id, DecorationBuiltIn)));
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decl += builtin_type_decl(static_cast<BuiltIn>(get_decoration(arg.id, DecorationBuiltIn)), arg.id);
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else if ((storage == StorageClassUniform || storage == StorageClassStorageBuffer) && is_array(type))
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decl += join(type_to_glsl(type, arg.id), "*");
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else
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@ -7541,6 +7571,12 @@ string CompilerMSL::builtin_to_glsl(BuiltIn builtin, StorageClass storage)
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break;
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case BuiltInBaryCoordNV:
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case BuiltInBaryCoordNoPerspNV:
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if (storage == StorageClassInput && current_function && (current_function->self == ir.default_entry_point))
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return stage_in_var_name + "." + CompilerGLSL::builtin_to_glsl(builtin, storage);
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break;
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case BuiltInTessLevelOuter:
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if (get_execution_model() == ExecutionModelTessellationEvaluation)
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{
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@ -7633,6 +7669,12 @@ string CompilerMSL::builtin_qualifier(BuiltIn builtin)
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return "threadgroup_position_in_grid";
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case ExecutionModelTessellationEvaluation:
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return "patch_id";
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case ExecutionModelFragment:
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if (msl_options.is_ios())
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SPIRV_CROSS_THROW("PrimitiveId is not supported in fragment on iOS.");
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else if (msl_options.is_macos() && !msl_options.supports_msl_version(2, 2))
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SPIRV_CROSS_THROW("PrimitiveId on macOS requires MSL 2.2.");
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return "primitive_id";
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default:
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SPIRV_CROSS_THROW("PrimitiveId is not supported in this execution model.");
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}
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@ -7716,13 +7758,29 @@ string CompilerMSL::builtin_qualifier(BuiltIn builtin)
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// Shouldn't be reached.
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SPIRV_CROSS_THROW("Subgroup ballot masks are handled specially in MSL.");
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case BuiltInBaryCoordNV:
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// TODO: AMD barycentrics as well? Seem to have different swizzle and 2 components rather than 3.
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if (msl_options.is_ios())
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SPIRV_CROSS_THROW("Barycentrics not supported on iOS.");
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else if (!msl_options.supports_msl_version(2, 2))
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SPIRV_CROSS_THROW("Barycentrics are only supported in MSL 2.2 and above on macOS.");
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return "barycentric_coord, center_perspective";
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case BuiltInBaryCoordNoPerspNV:
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// TODO: AMD barycentrics as well? Seem to have different swizzle and 2 components rather than 3.
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if (msl_options.is_ios())
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SPIRV_CROSS_THROW("Barycentrics not supported on iOS.");
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else if (!msl_options.supports_msl_version(2, 2))
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SPIRV_CROSS_THROW("Barycentrics are only supported in MSL 2.2 and above on macOS.");
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return "barycentric_coord, center_no_perspective";
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default:
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return "unsupported-built-in";
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}
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}
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// Returns an MSL string type declaration for a SPIR-V builtin
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string CompilerMSL::builtin_type_decl(BuiltIn builtin)
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string CompilerMSL::builtin_type_decl(BuiltIn builtin, uint32_t id)
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{
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const SPIREntryPoint &execution = get_entry_point();
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switch (builtin)
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@ -7822,6 +7880,11 @@ string CompilerMSL::builtin_type_decl(BuiltIn builtin)
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case BuiltInHelperInvocation:
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return "bool";
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case BuiltInBaryCoordNV:
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case BuiltInBaryCoordNoPerspNV:
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// Use the type as declared, can be 1, 2 or 3 components.
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return type_to_glsl(get_variable_data_type(get<SPIRVariable>(id)));
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default:
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return "unsupported-built-in-type";
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}
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@ -8360,6 +8423,7 @@ void CompilerMSL::bitcast_from_builtin_load(uint32_t source_id, std::string &exp
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case BuiltInLayer:
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case BuiltInViewportIndex:
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case BuiltInFragStencilRefEXT:
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case BuiltInPrimitiveId:
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expected_type = SPIRType::UInt;
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break;
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@ -8401,6 +8465,7 @@ void CompilerMSL::bitcast_to_builtin_store(uint32_t target_id, std::string &expr
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case BuiltInLayer:
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case BuiltInViewportIndex:
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case BuiltInFragStencilRefEXT:
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case BuiltInPrimitiveId:
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expected_type = SPIRType::UInt;
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break;
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@ -471,7 +471,7 @@ protected:
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std::string to_swizzle_expression(uint32_t id);
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std::string to_buffer_size_expression(uint32_t id);
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std::string builtin_qualifier(spv::BuiltIn builtin);
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std::string builtin_type_decl(spv::BuiltIn builtin);
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std::string builtin_type_decl(spv::BuiltIn builtin, uint32_t id = 0);
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std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma);
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std::string member_attribute_qualifier(const SPIRType &type, uint32_t index);
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std::string argument_decl(const SPIRFunction::Parameter &arg);
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