Add option to set HLSL shader model.

This commit is contained in:
Hans-Kristian Arntzen 2017-02-16 11:17:12 +01:00
parent c92b839ecb
commit 2e3c6ec6a9

View File

@ -414,8 +414,10 @@ struct CLIArguments
const char *output = nullptr;
const char *cpp_interface_name = nullptr;
uint32_t version = 0;
uint32_t shader_model = 0;
bool es = false;
bool set_version = false;
bool set_shader_model = false;
bool set_es = false;
bool dump_resources = false;
bool force_temporary = false;
@ -442,7 +444,7 @@ static void print_help()
fprintf(stderr, "Usage: spirv-cross [--output <output path>] [SPIR-V file] [--es] [--no-es] [--no-cfg-analysis] "
"[--version <GLSL "
"version>] [--dump-resources] [--help] [--force-temporary] [--cpp] [--cpp-interface-name <name>] "
"[--metal] [--hlsl] [--vulkan-semantics] [--flatten-ubo] [--fixup-clipspace] [--iterations iter] "
"[--metal] [--hlsl] [--shader-model] [--vulkan-semantics] [--flatten-ubo] [--fixup-clipspace] [--iterations iter] "
"[--pls-in format input-name] [--pls-out format output-name] [--remap source_name target_name "
"components] [--extension ext] [--entry name] [--remove-unused-variables] "
"[--remap-variable-type <variable_name> <new_variable_type>]\n");
@ -590,6 +592,10 @@ int main(int argc, char *argv[])
auto name = parser.next_string();
args.pls_out.push_back({ move(fmt), move(name) });
});
cbs.add("--shader-model", [&args](CLIParser &parser) {
args.shader_model = parser.next_uint();
args.set_shader_model = true;
});
cbs.add("--remove-unused-variables", [&args](CLIParser &) { args.remove_unused = true; });
@ -665,6 +671,24 @@ int main(int argc, char *argv[])
opts.cfg_analysis = args.cfg_analysis;
compiler->set_options(opts);
// Set HLSL specific options.
if (args.hlsl)
{
auto *hlsl = static_cast<CompilerHLSL *>(compiler.get());
auto hlsl_opts = hlsl->get_options();
if (args.set_shader_model)
{
if (args.shader_model < 30)
{
fprintf(stderr, "Shader model earlier than 30 (3.0) not supported.\n");
return EXIT_FAILURE;
}
hlsl_opts.shader_model = args.shader_model;
}
hlsl->set_options(hlsl_opts);
}
ShaderResources res;
if (args.remove_unused)
{