MSL: Update test scripts for MSL 3.1 testing.
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@ -123,10 +123,12 @@ def msl_compiler_supports_version(version):
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return False
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def path_to_msl_standard(shader):
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if '.ios.' in shader:
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if '.msl3.' in shader:
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return '-std=metal3.0'
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elif '.msl2.' in shader:
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if '.msl31.' in shader:
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return '-std=metal3.1'
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elif '.msl3.' in shader:
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return '-std=metal3.0'
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elif '.ios.' in shader:
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if '.msl2.' in shader:
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return '-std=ios-metal2.0'
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elif '.msl21.' in shader:
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return '-std=ios-metal2.1'
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@ -143,9 +145,7 @@ def path_to_msl_standard(shader):
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else:
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return '-std=ios-metal1.2'
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else:
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if '.msl3.' in shader:
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return '-std=metal3.0'
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elif '.msl2.' in shader:
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if '.msl2.' in shader:
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return '-std=macos-metal2.0'
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elif '.msl21.' in shader:
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return '-std=macos-metal2.1'
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@ -161,7 +161,9 @@ def path_to_msl_standard(shader):
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return '-std=macos-metal1.2'
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def path_to_msl_standard_cli(shader):
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if '.msl3.' in shader:
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if '.msl31.' in shader:
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return '30100'
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elif '.msl3.' in shader:
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return '30000'
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elif '.msl2.' in shader:
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return '20000'
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@ -1037,12 +1039,14 @@ def main():
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args.msl23 = False
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args.msl24 = False
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args.msl30 = False
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args.msl31 = False
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if args.msl:
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print_msl_compiler_version()
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args.msl22 = msl_compiler_supports_version('-std=macos-metal2.2')
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args.msl23 = msl_compiler_supports_version('-std=macos-metal2.3')
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args.msl24 = msl_compiler_supports_version('-std=macos-metal2.4')
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args.msl30 = msl_compiler_supports_version('-std=metal3.0')
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args.msl31 = msl_compiler_supports_version('-std=metal3.1')
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backend = 'glsl'
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if (args.msl or args.metal):
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