Merge pull request #676 from cdavis5e/image-write-operand-words
MSL: Correct number of words to skip in OpImageWrite.
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commit
301e5c8076
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct cb5_struct
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{
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float4 _m0[5];
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};
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// Returns 2D texture coords corresponding to 1D texel buffer coords
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uint2 spvTexelBufferCoord(uint tc)
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{
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return uint2(tc % 4096, tc / 4096);
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}
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kernel void main0(constant cb5_struct& cb0_5 [[buffer(1)]], texture2d<uint, access::write> u0 [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
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{
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uint _44 = as_type<uint>(as_type<float>(gl_LocalInvocationID.x << 4)) >> 2u;
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uint4 _51 = as_type<uint4>(cb0_5._m0[uint(as_type<int>(as_type<float>(gl_LocalInvocationID.x))) + 1u]);
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u0.write(_51.xxxx, spvTexelBufferCoord(_44));
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u0.write(_51.yyyy, spvTexelBufferCoord((_44 + 1u)));
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u0.write(_51.zzzz, spvTexelBufferCoord((_44 + 2u)));
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u0.write(_51.wwww, spvTexelBufferCoord((_44 + 3u)));
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}
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct cb5_struct
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{
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float4 _m0[5];
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};
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// Returns 2D texture coords corresponding to 1D texel buffer coords
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uint2 spvTexelBufferCoord(uint tc)
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{
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return uint2(tc % 4096, tc / 4096);
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}
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kernel void main0(constant cb5_struct& cb0_5 [[buffer(1)]], texture2d<uint, access::write> u0 [[texture(0)]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
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{
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float4 r0;
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r0.x = as_type<float>(gl_LocalInvocationID.x << 4);
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r0.y = as_type<float>(gl_LocalInvocationID.x);
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uint _44 = as_type<uint>(r0.x) >> 2u;
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uint4 _51 = as_type<uint4>(cb0_5._m0[uint(as_type<int>(r0.y)) + 1u]);
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u0.write(_51.xxxx, spvTexelBufferCoord(_44));
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u0.write(_51.yyyy, spvTexelBufferCoord((_44 + 1u)));
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u0.write(_51.zzzz, spvTexelBufferCoord((_44 + 2u)));
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u0.write(_51.wwww, spvTexelBufferCoord((_44 + 3u)));
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}
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93
shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp
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93
shaders-msl/asm/comp/buffer-write-relative-addr.asm.comp
Normal file
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; SPIR-V
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; Version: 1.0
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; Generator: Wine VKD3D Shader Compiler; 0
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; Bound: 59
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; Schema: 0
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OpCapability Shader
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OpCapability UniformBufferArrayDynamicIndexing
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OpCapability SampledBuffer
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OpCapability ImageBuffer
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main" %vThreadIDInGroup
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OpExecutionMode %main LocalSize 4 1 1
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OpName %main "main"
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OpName %cb5_struct "cb5_struct"
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OpName %cb0_5 "cb0_5"
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OpName %u0 "u0"
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OpName %vThreadIDInGroup "vThreadIDInGroup"
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OpName %r0 "r0"
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OpDecorate %_arr_v4float_uint_5 ArrayStride 16
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OpDecorate %cb5_struct Block
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OpMemberDecorate %cb5_struct 0 Offset 0
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OpDecorate %cb0_5 DescriptorSet 0
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OpDecorate %cb0_5 Binding 1
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OpDecorate %u0 DescriptorSet 0
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OpDecorate %u0 Binding 0
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OpDecorate %u0 NonReadable
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OpDecorate %vThreadIDInGroup BuiltIn LocalInvocationId
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%void = OpTypeVoid
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%2 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%uint = OpTypeInt 32 0
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%uint_5 = OpConstant %uint 5
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%_arr_v4float_uint_5 = OpTypeArray %v4float %uint_5
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%cb5_struct = OpTypeStruct %_arr_v4float_uint_5
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%_ptr_Uniform_cb5_struct = OpTypePointer Uniform %cb5_struct
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%cb0_5 = OpVariable %_ptr_Uniform_cb5_struct Uniform
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%13 = OpTypeImage %uint Buffer 0 0 0 2 R32ui
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%_ptr_UniformConstant_13 = OpTypePointer UniformConstant %13
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%u0 = OpVariable %_ptr_UniformConstant_13 UniformConstant
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%int = OpTypeInt 32 1
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%v3int = OpTypeVector %int 3
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%_ptr_Input_v3int = OpTypePointer Input %v3int
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%vThreadIDInGroup = OpVariable %_ptr_Input_v3int Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_int = OpTypePointer Input %int
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%uint_0 = OpConstant %uint 0
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%int_4 = OpConstant %int 4
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%_ptr_Function_float = OpTypePointer Function %float
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%uint_1 = OpConstant %uint 1
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%uint_2 = OpConstant %uint 2
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%v4uint = OpTypeVector %uint 4
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%uint_3 = OpConstant %uint 3
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%main = OpFunction %void None %2
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%4 = OpLabel
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%r0 = OpVariable %_ptr_Function_v4float Function
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%24 = OpInBoundsAccessChain %_ptr_Input_int %vThreadIDInGroup %uint_0
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%25 = OpLoad %int %24
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%27 = OpShiftLeftLogical %int %25 %int_4
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%28 = OpBitcast %float %27
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%30 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0
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OpStore %30 %28
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%31 = OpInBoundsAccessChain %_ptr_Input_int %vThreadIDInGroup %uint_0
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%32 = OpLoad %int %31
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%33 = OpBitcast %float %32
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%35 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_1
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OpStore %35 %33
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%36 = OpLoad %13 %u0
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%37 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0
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%38 = OpLoad %float %37
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%39 = OpBitcast %uint %38
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%41 = OpShiftRightLogical %uint %39 %uint_2
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%42 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_1
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%43 = OpLoad %float %42
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%44 = OpBitcast %int %43
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%45 = OpIAdd %uint %44 %uint_1
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%47 = OpAccessChain %_ptr_Uniform_v4float %cb0_5 %uint_0 %45
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%48 = OpLoad %v4float %47
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%50 = OpBitcast %v4uint %48
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%51 = OpVectorShuffle %v4uint %50 %50 0 0 0 0
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OpImageWrite %36 %41 %51
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%52 = OpVectorShuffle %v4uint %50 %50 1 1 1 1
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%53 = OpIAdd %uint %41 %uint_1
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OpImageWrite %36 %53 %52
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%54 = OpVectorShuffle %v4uint %50 %50 2 2 2 2
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%55 = OpIAdd %uint %41 %uint_2
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OpImageWrite %36 %55 %54
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%56 = OpVectorShuffle %v4uint %50 %50 3 3 3 3
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%58 = OpIAdd %uint %41 %uint_3
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OpImageWrite %36 %58 %56
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OpReturn
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OpFunctionEnd
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@ -1833,7 +1833,7 @@ void CompilerMSL::emit_instruction(const Instruction &instruction)
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uint32_t coord_id = ops[1];
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uint32_t texel_id = ops[2];
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const uint32_t *opt = &ops[3];
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uint32_t length = instruction.length - 4;
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uint32_t length = instruction.length - 3;
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// Bypass pointers because we need the real image struct
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auto &type = expression_type(img_id);
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