Merge pull request #1239 from cdavis5e/msl-inline-uniform-blocks

MSL: Support inline uniform blocks in argument buffers.
This commit is contained in:
Hans-Kristian Arntzen 2020-01-27 11:17:47 +01:00 committed by GitHub
commit 306cb31bad
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10 changed files with 229 additions and 13 deletions

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@ -315,7 +315,7 @@ if (SPIRV_CROSS_STATIC)
endif()
set(spirv-cross-abi-major 0)
set(spirv-cross-abi-minor 23)
set(spirv-cross-abi-minor 24)
set(spirv-cross-abi-patch 0)
if (SPIRV_CROSS_SHARED)

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@ -529,6 +529,7 @@ struct CLIArguments
SmallVector<uint32_t> msl_discrete_descriptor_sets;
SmallVector<uint32_t> msl_device_argument_buffers;
SmallVector<pair<uint32_t, uint32_t>> msl_dynamic_buffers;
SmallVector<pair<uint32_t, uint32_t>> msl_inline_uniform_blocks;
SmallVector<PLSArg> pls_in;
SmallVector<PLSArg> pls_out;
SmallVector<Remap> remaps;
@ -612,6 +613,7 @@ static void print_help()
"\t[--msl-view-index-from-device-index]\n"
"\t[--msl-dispatch-base]\n"
"\t[--msl-dynamic-buffer <set index> <binding>]\n"
"\t[--msl-inline-uniform-block <set index> <binding>]\n"
"\t[--msl-decoration-binding]\n"
"\t[--msl-force-active-argument-buffer-resources]\n"
"\t[--hlsl]\n"
@ -812,6 +814,8 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
uint32_t i = 0;
for (auto &v : args.msl_dynamic_buffers)
msl_comp->add_dynamic_buffer(v.first, v.second, i++);
for (auto &v : args.msl_inline_uniform_blocks)
msl_comp->add_inline_uniform_block(v.first, v.second);
}
else if (args.hlsl)
compiler.reset(new CompilerHLSL(move(spirv_parser.get_parsed_ir())));
@ -1153,6 +1157,13 @@ static int main_inner(int argc, char *argv[])
cbs.add("--msl-decoration-binding", [&args](CLIParser &) { args.msl_decoration_binding = true; });
cbs.add("--msl-force-active-argument-buffer-resources",
[&args](CLIParser &) { args.msl_force_active_argument_buffer_resources = true; });
cbs.add("--msl-inline-uniform-block", [&args](CLIParser &parser) {
args.msl_argument_buffers = true;
// Make sure next_uint() is called in-order.
uint32_t desc_set = parser.next_uint();
uint32_t binding = parser.next_uint();
args.msl_inline_uniform_blocks.push_back(make_pair(desc_set, binding));
});
cbs.add("--extension", [&args](CLIParser &parser) { args.extensions.push_back(parser.next_string()); });
cbs.add("--rename-entry-point", [&args](CLIParser &parser) {
auto old_name = parser.next_string();

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@ -0,0 +1,53 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
typedef packed_float4 packed_float4x4[4];
struct Baz
{
int f;
int g;
};
struct X
{
int x;
int y;
float z;
};
struct Foo
{
int a;
int b;
packed_float4x4 c;
X x[2];
};
struct Bar
{
int d;
int e;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(3u, 3u, 2u);
struct spvDescriptorSetBuffer0
{
constant Bar* m_38 [[id(0)]];
Foo m_32 [[id(1)]];
};
struct spvDescriptorSetBuffer1
{
device Baz* baz [[id(0)]][3];
};
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
spvDescriptorSet1.baz[gl_GlobalInvocationID.x]->f = spvDescriptorSet0.m_32.a + (*spvDescriptorSet0.m_38).d;
spvDescriptorSet1.baz[gl_GlobalInvocationID.x]->g = spvDescriptorSet0.m_32.b * (*spvDescriptorSet0.m_38).e;
}

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@ -0,0 +1,54 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
typedef packed_float4 packed_float4x4[4];
struct Baz
{
int f;
int g;
};
struct X
{
int x;
int y;
float z;
};
struct Foo
{
int a;
int b;
packed_float4x4 c;
X x[2];
};
struct Bar
{
int d;
int e;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(3u, 3u, 2u);
struct spvDescriptorSetBuffer0
{
constant Bar* m_38 [[id(0)]];
Foo m_32 [[id(1)]];
};
struct spvDescriptorSetBuffer1
{
device Baz* baz [[id(0)]][3];
};
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
uint3 coords = gl_GlobalInvocationID;
spvDescriptorSet1.baz[coords.x]->f = spvDescriptorSet0.m_32.a + (*spvDescriptorSet0.m_38).d;
spvDescriptorSet1.baz[coords.x]->g = spvDescriptorSet0.m_32.b * (*spvDescriptorSet0.m_38).e;
}

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@ -0,0 +1,37 @@
#version 450
#extension GL_EXT_scalar_block_layout : require
layout(local_size_x = 3, local_size_y = 3, local_size_z = 2) in;
struct X
{
int x;
int y;
float z;
};
layout(set = 0, binding = 0, scalar) uniform Foo
{
int a;
int b;
mat4 c;
X x[2];
};
layout(set = 0, binding = 1) uniform Bar
{
int d;
int e;
};
layout(set = 1, binding = 2) buffer Baz
{
int f;
int g;
} baz[3];
void main()
{
uvec3 coords = gl_GlobalInvocationID;
baz[coords.x].f = a + d;
baz[coords.x].g = b * e;
}

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@ -1029,6 +1029,26 @@ spvc_result spvc_compiler_msl_add_dynamic_buffer(spvc_compiler compiler, unsigne
#endif
}
spvc_result spvc_compiler_msl_add_inline_uniform_block(spvc_compiler compiler, unsigned desc_set, unsigned binding)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
msl.add_inline_uniform_block(desc_set, binding);
return SPVC_SUCCESS;
#else
(void)binding;
(void)desc_set;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_add_discrete_descriptor_set(spvc_compiler compiler, unsigned desc_set)
{
#if SPIRV_CROSS_C_API_MSL

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@ -33,7 +33,7 @@ extern "C" {
/* Bumped if ABI or API breaks backwards compatibility. */
#define SPVC_C_API_VERSION_MAJOR 0
/* Bumped if APIs or enumerations are added in a backwards compatible way. */
#define SPVC_C_API_VERSION_MINOR 23
#define SPVC_C_API_VERSION_MINOR 24
/* Bumped if internal implementation details change. */
#define SPVC_C_API_VERSION_PATCH 0
@ -691,6 +691,8 @@ SPVC_PUBLIC_API unsigned spvc_compiler_msl_get_automatic_resource_binding_second
SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_dynamic_buffer(spvc_compiler compiler, unsigned desc_set, unsigned binding, unsigned index);
SPVC_PUBLIC_API spvc_result spvc_compiler_msl_add_inline_uniform_block(spvc_compiler compiler, unsigned desc_set, unsigned binding);
/*
* Reflect resources.
* Maps almost 1:1 to C++ API.

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@ -68,6 +68,12 @@ void CompilerMSL::add_dynamic_buffer(uint32_t desc_set, uint32_t binding, uint32
buffers_requiring_dynamic_offset[pair] = { index, 0 };
}
void CompilerMSL::add_inline_uniform_block(uint32_t desc_set, uint32_t binding)
{
SetBindingPair pair = { desc_set, binding };
inline_uniform_blocks.insert(pair);
}
void CompilerMSL::add_discrete_descriptor_set(uint32_t desc_set)
{
if (desc_set < kMaxArgumentBuffers)
@ -9912,6 +9918,11 @@ uint32_t CompilerMSL::get_metal_resource_index(SPIRVariable &var, SPIRType::Base
// If we did not explicitly remap, allocate bindings on demand.
// We cannot reliably use Binding decorations since SPIR-V and MSL's binding models are very different.
bool allocate_argument_buffer_ids = false;
if (var.storage != StorageClassPushConstant)
allocate_argument_buffer_ids = descriptor_set_is_argument_buffer(var_desc_set);
uint32_t binding_stride = 1;
auto &type = get<SPIRType>(var.basetype);
for (uint32_t i = 0; i < uint32_t(type.array.size()); i++)
@ -9922,20 +9933,11 @@ uint32_t CompilerMSL::get_metal_resource_index(SPIRVariable &var, SPIRType::Base
// If a binding has not been specified, revert to incrementing resource indices.
uint32_t resource_index;
bool allocate_argument_buffer_ids = false;
uint32_t desc_set = 0;
if (var.storage != StorageClassPushConstant)
{
desc_set = get_decoration(var.self, DecorationDescriptorSet);
allocate_argument_buffer_ids = descriptor_set_is_argument_buffer(desc_set);
}
if (allocate_argument_buffer_ids)
{
// Allocate from a flat ID binding space.
resource_index = next_metal_resource_ids[desc_set];
next_metal_resource_ids[desc_set] += binding_stride;
resource_index = next_metal_resource_ids[var_desc_set];
next_metal_resource_ids[var_desc_set] += binding_stride;
}
else
{
@ -12448,6 +12450,7 @@ void CompilerMSL::analyze_argument_buffers()
uint32_t plane;
};
SmallVector<Resource> resources_in_set[kMaxArgumentBuffers];
SmallVector<uint32_t> inline_block_vars;
bool set_needs_swizzle_buffer[kMaxArgumentBuffers] = {};
bool set_needs_buffer_sizes[kMaxArgumentBuffers] = {};
@ -12480,6 +12483,7 @@ void CompilerMSL::analyze_argument_buffers()
}
}
uint32_t binding = get_decoration(var_id, DecorationBinding);
if (type.basetype == SPIRType::SampledImage)
{
add_resource_name(var_id);
@ -12502,9 +12506,14 @@ void CompilerMSL::analyze_argument_buffers()
{ &var, to_sampler_expression(var_id), SPIRType::Sampler, sampler_resource_index, 0 });
}
}
else if (inline_uniform_blocks.count(SetBindingPair{ desc_set, binding }))
{
inline_block_vars.push_back(var_id);
}
else if (!constexpr_sampler)
{
// constexpr samplers are not declared as resources.
// Inline uniform blocks are always emitted at the end.
if (!msl_options.is_ios() || type.basetype != SPIRType::Image || type.image.sampled != 2)
{
add_resource_name(var_id);
@ -12579,6 +12588,16 @@ void CompilerMSL::analyze_argument_buffers()
}
}
// Now add inline uniform blocks.
for (uint32_t var_id : inline_block_vars)
{
auto &var = get<SPIRVariable>(var_id);
uint32_t desc_set = get_decoration(var_id, DecorationDescriptorSet);
add_resource_name(var_id);
resources_in_set[desc_set].push_back(
{ &var, to_name(var_id), SPIRType::Struct, get_metal_resource_index(var, SPIRType::Struct), 0 });
}
for (uint32_t desc_set = 0; desc_set < kMaxArgumentBuffers; desc_set++)
{
auto &resources = resources_in_set[desc_set];
@ -12676,6 +12695,12 @@ void CompilerMSL::analyze_argument_buffers()
buffer_type.member_types.push_back(var.basetype);
buffers_requiring_dynamic_offset[pair].second = var.self;
}
else if (inline_uniform_blocks.count(pair))
{
// Put the buffer block itself into the argument buffer.
buffer_type.member_types.push_back(get_variable_data_type_id(var));
set_qualified_name(var.self, join(to_name(buffer_variable_id), ".", mbr_name));
}
else
{
// Resources will be declared as pointers not references, so automatically dereference as appropriate.

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@ -432,6 +432,13 @@ public:
// an offset taken from the dynamic offset buffer.
void add_dynamic_buffer(uint32_t desc_set, uint32_t binding, uint32_t index);
// desc_set and binding are the SPIR-V descriptor set and binding of a buffer resource
// in this shader. This function marks that resource as an inline uniform block
// (VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT). This function only has any effect if argument buffers
// are enabled. If so, the buffer block will be directly embedded into the argument
// buffer, instead of being referenced indirectly via pointer.
void add_inline_uniform_block(uint32_t desc_set, uint32_t binding);
// When using MSL argument buffers, we can force "classic" MSL 1.0 binding schemes for certain descriptor sets.
// This corresponds to VK_KHR_push_descriptor in Vulkan.
void add_discrete_descriptor_set(uint32_t desc_set);
@ -854,6 +861,8 @@ protected:
// Must be ordered since array is in a specific order.
std::map<SetBindingPair, std::pair<uint32_t, uint32_t>> buffers_requiring_dynamic_offset;
std::unordered_set<SetBindingPair, InternalHasher> inline_uniform_blocks;
uint32_t argument_buffer_ids[kMaxArgumentBuffers];
uint32_t argument_buffer_discrete_mask = 0;
uint32_t argument_buffer_device_storage_mask = 0;

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@ -244,6 +244,11 @@ def cross_compile_msl(shader, spirv, opt, iterations, paths):
msl_args.append('--msl-dynamic-buffer')
msl_args.append('1')
msl_args.append('2')
if '.inline-block.' in shader:
# Arbitrary for testing purposes.
msl_args.append('--msl-inline-uniform-block')
msl_args.append('0')
msl_args.append('0')
if '.device-argument-buffer.' in shader:
msl_args.append('--msl-device-argument-buffer')
msl_args.append('0')