Fix passing arrays of arrays to functions in MSL.

This commit is contained in:
Hans-Kristian Arntzen 2018-01-29 10:57:52 +01:00
parent ab3907e4b5
commit 38b8f733d1
5 changed files with 98 additions and 6 deletions

View File

@ -0,0 +1,20 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint3 gl_WorkGroupSize = uint3(4u, 4u, 1u);
struct SSBO
{
float out_data[1];
};
kernel void main0(uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], device SSBO& _67 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
threadgroup float foo[4][4];
foo[gl_LocalInvocationID.x][gl_LocalInvocationID.y] = float(gl_LocalInvocationIndex);
threadgroup_barrier(mem_flags::mem_threadgroup);
_67.out_data[gl_GlobalInvocationID.x] = (((0.0 + foo[gl_LocalInvocationID.x][0]) + foo[gl_LocalInvocationID.x][1]) + foo[gl_LocalInvocationID.x][2]) + foo[gl_LocalInvocationID.x][3];
}

View File

@ -5,7 +5,7 @@
using namespace metal;
void myfunc(threadgroup int* foo)
void myfunc(threadgroup int (&foo)[1337])
{
foo[0] = 13;
}

View File

@ -0,0 +1,32 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint3 gl_WorkGroupSize = uint3(4u, 4u, 1u);
struct SSBO
{
float out_data[1];
};
void work(threadgroup float (&foo)[4][4], thread uint3& gl_LocalInvocationID, thread uint& gl_LocalInvocationIndex, device SSBO& v_67, thread uint3& gl_GlobalInvocationID)
{
foo[gl_LocalInvocationID.x][gl_LocalInvocationID.y] = float(gl_LocalInvocationIndex);
threadgroup_barrier(mem_flags::mem_threadgroup);
float x = 0.0;
x += foo[gl_LocalInvocationID.x][0];
x += foo[gl_LocalInvocationID.x][1];
x += foo[gl_LocalInvocationID.x][2];
x += foo[gl_LocalInvocationID.x][3];
v_67.out_data[gl_GlobalInvocationID.x] = x;
}
kernel void main0(uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], device SSBO& v_67 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
threadgroup float foo[4][4];
work(foo, gl_LocalInvocationID, gl_LocalInvocationIndex, v_67, gl_GlobalInvocationID);
}

View File

@ -0,0 +1,29 @@
#version 310 es
layout(local_size_x = 4, local_size_y = 4) in;
shared float foo[4][4];
layout(binding = 0, std430) buffer SSBO
{
float out_data[];
};
void work()
{
foo[gl_LocalInvocationID.x][gl_LocalInvocationID.y] = float(gl_LocalInvocationIndex);
memoryBarrierShared();
barrier();
float x = 0.0;
x += foo[gl_LocalInvocationID.x][0];
x += foo[gl_LocalInvocationID.x][1];
x += foo[gl_LocalInvocationID.x][2];
x += foo[gl_LocalInvocationID.x][3];
out_data[gl_GlobalInvocationID.x] = x;
}
void main()
{
work();
}

View File

@ -2837,17 +2837,28 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
decl += "const ";
if (is_builtin_variable(var))
decl += builtin_type_decl((BuiltIn)get_decoration(arg.id, DecorationBuiltIn));
decl += builtin_type_decl(static_cast<BuiltIn>(get_decoration(arg.id, DecorationBuiltIn)));
else
decl += type_to_glsl(type, arg.id);
if (is_array(type))
decl += "*";
{
decl += " (&";
decl += to_name(var.self);
decl += ")";
decl += type_to_array_glsl(type);
}
else if (!pointer)
{
decl += "&";
decl += " ";
decl += to_name(var.self);
decl += " ";
decl += to_name(var.self);
}
else
{
decl += " ";
decl += to_name(var.self);
}
return decl;
}