Support Invariant for BuiltInPosition.
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cae17224a0
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9
reference/opt/shaders/asm/vert/invariant-block.asm.vert
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reference/opt/shaders/asm/vert/invariant-block.asm.vert
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#version 450
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invariant gl_Position;
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void main()
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{
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gl_Position = vec4(1.0);
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}
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17
reference/opt/shaders/asm/vert/invariant-block.sso.asm.vert
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reference/opt/shaders/asm/vert/invariant-block.sso.asm.vert
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#version 450
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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float gl_ClipDistance[1];
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float gl_CullDistance[1];
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};
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invariant gl_Position;
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void main()
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{
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gl_Position = vec4(1.0);
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}
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9
reference/opt/shaders/asm/vert/invariant.asm.vert
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9
reference/opt/shaders/asm/vert/invariant.asm.vert
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#version 450
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invariant gl_Position;
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void main()
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{
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gl_Position = vec4(1.0);
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}
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14
reference/opt/shaders/asm/vert/invariant.sso.asm.vert
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reference/opt/shaders/asm/vert/invariant.sso.asm.vert
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#version 450
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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invariant gl_Position;
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void main()
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{
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gl_Position = vec4(1.0);
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}
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9
reference/shaders/asm/vert/invariant-block.asm.vert
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9
reference/shaders/asm/vert/invariant-block.asm.vert
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#version 450
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invariant gl_Position;
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void main()
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{
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gl_Position = vec4(1.0);
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}
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17
reference/shaders/asm/vert/invariant-block.sso.asm.vert
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reference/shaders/asm/vert/invariant-block.sso.asm.vert
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#version 450
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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float gl_ClipDistance[1];
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float gl_CullDistance[1];
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};
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invariant gl_Position;
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void main()
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{
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gl_Position = vec4(1.0);
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}
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14
reference/shaders/asm/vert/invariant.asm.vert
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14
reference/shaders/asm/vert/invariant.asm.vert
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#version 450
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invariant gl_Position;
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vec4 _main()
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{
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return vec4(1.0);
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}
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void main()
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{
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gl_Position = _main();
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}
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19
reference/shaders/asm/vert/invariant.sso.asm.vert
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reference/shaders/asm/vert/invariant.sso.asm.vert
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#version 450
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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invariant gl_Position;
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vec4 _main()
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{
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return vec4(1.0);
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}
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void main()
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{
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gl_Position = _main();
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}
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44
shaders/asm/vert/invariant-block.asm.vert
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shaders/asm/vert/invariant-block.asm.vert
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 3
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; Bound: 20
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_
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OpSource GLSL 450
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OpName %main "main"
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OpName %gl_PerVertex "gl_PerVertex"
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OpMemberName %gl_PerVertex 0 "gl_Position"
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OpMemberName %gl_PerVertex 1 "gl_PointSize"
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OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
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OpMemberName %gl_PerVertex 3 "gl_CullDistance"
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OpName %_ ""
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OpMemberDecorate %gl_PerVertex 0 Invariant
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
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OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
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OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
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OpDecorate %gl_PerVertex Block
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%uint = OpTypeInt 32 0
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%uint_1 = OpConstant %uint 1
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%_arr_float_uint_1 = OpTypeArray %float %uint_1
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%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
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%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
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%_ = OpVariable %_ptr_Output_gl_PerVertex Output
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%float_1 = OpConstant %float 1
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%17 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%main = OpFunction %void None %3
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%5 = OpLabel
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%19 = OpAccessChain %_ptr_Output_v4float %_ %int_0
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OpStore %19 %17
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OpReturn
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OpFunctionEnd
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44
shaders/asm/vert/invariant-block.sso.asm.vert
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shaders/asm/vert/invariant-block.sso.asm.vert
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 3
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; Bound: 20
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_
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OpSource GLSL 450
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OpName %main "main"
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OpName %gl_PerVertex "gl_PerVertex"
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OpMemberName %gl_PerVertex 0 "gl_Position"
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OpMemberName %gl_PerVertex 1 "gl_PointSize"
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OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
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OpMemberName %gl_PerVertex 3 "gl_CullDistance"
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OpName %_ ""
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OpMemberDecorate %gl_PerVertex 0 Invariant
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
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OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
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OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
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OpDecorate %gl_PerVertex Block
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%uint = OpTypeInt 32 0
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%uint_1 = OpConstant %uint 1
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%_arr_float_uint_1 = OpTypeArray %float %uint_1
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%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
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%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
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%_ = OpVariable %_ptr_Output_gl_PerVertex Output
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%float_1 = OpConstant %float 1
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%17 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%main = OpFunction %void None %3
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%5 = OpLabel
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%19 = OpAccessChain %_ptr_Output_v4float %_ %int_0
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OpStore %19 %17
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OpReturn
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OpFunctionEnd
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34
shaders/asm/vert/invariant.asm.vert
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shaders/asm/vert/invariant.asm.vert
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 3
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; Bound: 18
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_entryPointOutput
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OpSource HLSL 500
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OpName %main "main"
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OpName %_main_ "@main("
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OpName %_entryPointOutput "@entryPointOutput"
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OpDecorate %_entryPointOutput Invariant
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OpDecorate %_entryPointOutput BuiltIn Position
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%8 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%12 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
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%main = OpFunction %void None %3
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%5 = OpLabel
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%17 = OpFunctionCall %v4float %_main_
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OpStore %_entryPointOutput %17
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OpReturn
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OpFunctionEnd
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%_main_ = OpFunction %v4float None %8
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%10 = OpLabel
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OpReturnValue %12
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OpFunctionEnd
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34
shaders/asm/vert/invariant.sso.asm.vert
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shaders/asm/vert/invariant.sso.asm.vert
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos Glslang Reference Front End; 3
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; Bound: 18
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; Schema: 0
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_entryPointOutput
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OpSource HLSL 500
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OpName %main "main"
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OpName %_main_ "@main("
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OpName %_entryPointOutput "@entryPointOutput"
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OpDecorate %_entryPointOutput Invariant
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OpDecorate %_entryPointOutput BuiltIn Position
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%8 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%12 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
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%main = OpFunction %void None %3
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%5 = OpLabel
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%17 = OpFunctionCall %v4float %_main_
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OpStore %_entryPointOutput %17
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OpReturn
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OpFunctionEnd
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%_main_ = OpFunction %v4float None %8
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%10 = OpLabel
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OpReturnValue %12
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OpFunctionEnd
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@ -3751,7 +3751,7 @@ bool Compiler::get_common_basic_type(const SPIRType &type, SPIRType::BaseType &b
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}
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}
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void Compiler::ActiveBuiltinHandler::handle_builtin(const SPIRType &type, BuiltIn builtin)
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void Compiler::ActiveBuiltinHandler::handle_builtin(const SPIRType &type, BuiltIn builtin, uint64_t decoration_flags)
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{
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// If used, we will need to explicitly declare a new array size for these builtins.
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@ -3773,6 +3773,11 @@ void Compiler::ActiveBuiltinHandler::handle_builtin(const SPIRType &type, BuiltI
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SPIRV_CROSS_THROW("Array size for CullDistance must not be unsized.");
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compiler.cull_distance_count = array_size;
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}
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else if (builtin == BuiltInPosition)
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{
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if (decoration_flags & (1ull << DecorationInvariant))
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compiler.position_invariant = true;
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}
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}
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bool Compiler::ActiveBuiltinHandler::handle(spv::Op opcode, const uint32_t *args, uint32_t length)
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@ -3781,13 +3786,14 @@ bool Compiler::ActiveBuiltinHandler::handle(spv::Op opcode, const uint32_t *args
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// Only handles variables here.
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// Builtins which are part of a block are handled in AccessChain.
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auto *var = compiler.maybe_get<SPIRVariable>(id);
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if (var && compiler.meta[id].decoration.builtin)
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auto &decorations = compiler.meta[id].decoration;
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if (var && decorations.builtin)
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{
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auto &type = compiler.get<SPIRType>(var->basetype);
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auto &flags =
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type.storage == StorageClassInput ? compiler.active_input_builtins : compiler.active_output_builtins;
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flags |= 1ull << compiler.meta[id].decoration.builtin_type;
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handle_builtin(type, compiler.meta[id].decoration.builtin_type);
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flags |= 1ull << decorations.builtin_type;
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handle_builtin(type, decorations.builtin_type, decorations.decoration_flags);
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}
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};
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@ -3875,7 +3881,8 @@ bool Compiler::ActiveBuiltinHandler::handle(spv::Op opcode, const uint32_t *args
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if (decorations.builtin)
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{
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flags |= 1ull << decorations.builtin_type;
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handle_builtin(compiler.get<SPIRType>(type->member_types[index]), decorations.builtin_type);
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handle_builtin(compiler.get<SPIRType>(type->member_types[index]), decorations.builtin_type,
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decorations.decoration_flags);
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}
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}
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@ -716,7 +716,7 @@ protected:
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bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
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Compiler &compiler;
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void handle_builtin(const SPIRType &type, spv::BuiltIn builtin);
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void handle_builtin(const SPIRType &type, spv::BuiltIn builtin, uint64_t decoration_flags);
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};
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bool traverse_all_reachable_opcodes(const SPIRBlock &block, OpcodeHandler &handler) const;
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@ -739,6 +739,7 @@ protected:
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uint64_t active_output_builtins = 0;
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uint32_t clip_distance_count = 0;
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uint32_t cull_distance_count = 0;
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bool position_invariant = false;
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// Traverses all reachable opcodes and sets active_builtins to a bitmask of all builtin variables which are accessed in the shader.
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void update_active_builtins();
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@ -1816,6 +1816,11 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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bool emitted_block = false;
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bool builtin_array = false;
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// Need to use declared size in the type.
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// These variables might have been declared, but not statically used, so we haven't deduced their size yet.
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uint32_t cull_distance_size = 0;
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uint32_t clip_distance_size = 0;
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for (auto &id : ids)
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{
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if (id.get_type() != TypeVariable)
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@ -1828,16 +1833,32 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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if (var.storage == storage && block && is_builtin_variable(var))
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{
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uint32_t index = 0;
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for (auto &m : meta[type.self].members)
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{
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if (m.builtin)
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{
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builtins |= 1ull << m.builtin_type;
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if (m.builtin_type == BuiltInCullDistance)
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cull_distance_size = get<SPIRType>(type.member_types[index]).array.front();
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else if (m.builtin_type == BuiltInClipDistance)
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clip_distance_size = get<SPIRType>(type.member_types[index]).array.front();
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}
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index++;
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}
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}
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else if (var.storage == storage && !block && is_builtin_variable(var))
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{
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// While we're at it, collect all declared global builtins (HLSL mostly ...).
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auto &m = meta[var.self].decoration;
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if (m.builtin)
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{
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global_builtins |= 1ull << m.builtin_type;
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if (m.builtin_type == BuiltInCullDistance)
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cull_distance_size = type.array.front();
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else if (m.builtin_type == BuiltInClipDistance)
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clip_distance_size = type.array.front();
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}
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}
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if (!builtins)
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@ -1874,9 +1895,9 @@ void CompilerGLSL::emit_declared_builtin_block(StorageClass storage, ExecutionMo
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if (emitted_builtins & (1ull << BuiltInPointSize))
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statement("float gl_PointSize;");
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if (emitted_builtins & (1ull << BuiltInClipDistance))
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statement("float gl_ClipDistance[", clip_distance_count, "];");
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statement("float gl_ClipDistance[", clip_distance_size, "];");
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if (emitted_builtins & (1ull << BuiltInCullDistance))
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statement("float gl_CullDistance[", cull_distance_count, "];");
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statement("float gl_CullDistance[", cull_distance_size, "];");
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bool tessellation = model == ExecutionModelTessellationEvaluation || model == ExecutionModelTessellationControl;
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if (builtin_array)
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@ -1962,6 +1983,12 @@ void CompilerGLSL::emit_resources()
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statement("");
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}
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if (position_invariant)
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{
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statement("invariant gl_Position;");
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statement("");
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}
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bool emitted = false;
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// If emitted Vulkan GLSL,
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